| Commit message (Collapse) | Author | Age | Files | Lines |
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744dccf92270cf16b80b50ee2759424c9866b256)
to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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boils down to BigInt::swap, which uses the memvec swap). Checking with
g++ 4.5 -O3 shows it compiles down the same code as before.
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(timing the test suite) there doesn't seem to be much of a difference either
way, but putting printfs in the implementations shows they are being used.
Since they pretty much can't possibly hurt (right?) and might well help a
lot in certain cases, it's worth including.
Todo: adding overloads to binary operators taking move operations might
be nice. Details in http://cpp-next.com/archive/2009/09/making-your-next-move/
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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23f95467137a0531f74574d1e3eb822734f0c5f2)
to branch 'net.randombit.botan.c++0x' (head 427be8496e669880b1bf532eb829ebbdbeaf34c9)
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cfb19182987fc95b2a8885584a38edb10b4709b3)
to branch 'net.randombit.botan.c++0x' (head 1570877c463fed4b632bc49a5b5ee27c57de2cb5)
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8cecdc1c3dd5853823fabcb816400dd467b3c04a)
to branch 'net.randombit.botan.c++0x' (head 39a585195a07f18628f6216a276402ed92567cc3)
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to work around gcc bug 42010
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ac888e57b614c623590d79ab615353ad7c76ef68)
to branch 'net.randombit.botan.c++0x' (head 9bf78ed7e2521a328f6db7acbc1cd81b07718230)
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2773c2310e8c0a51975987a2dd6c5824c8d43882)
to branch 'net.randombit.botan.c++0x' (head f13cf5d7e89706c882604299b508f356c20aae3a)
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139d6957d20f0b1202e0eacc63cb011588faffde)
to branch 'net.randombit.botan.c++0x' (head c16676fa6c393bc3f46a044755ce525a013380a6)
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92e05ab242e4b6998d685961c53700534a673bce)
to branch 'net.randombit.botan.c++0x' (head 27ce37b971ec5cb1f80a9a95b13d5a951b96653b)
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5cadcc57872bef55226579df57349fe09a93d1f5)
to branch 'net.randombit.botan.c++0x' (head d1747f0394aa4442e5b32b9102b830e1a86f0e5a)
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95eb8083f5884531e5ca0667388f8a6fb6d05c41)
to branch 'net.randombit.botan.c++0x' (head 56e105e678540c8bcafa4d0198c19a9489fbf8d1)
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5438defd358f82e876917a8bd6d735305ecb0a8e)
to branch 'net.randombit.botan.c++0x' (head cbdb2fd418557add29a536f7bdb6e78db16f725c)
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d6d32791adfa878b6fc0dd3a5b65a665b7bbb549)
to branch 'net.randombit.botan.c++0x' (head 54deb0e078aab8cd91c8fd8819d1e6668fc762da)
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6a746ccf1e957dba703e65372050a7bd4d6b117d)
to branch 'net.randombit.botan.c++0x' (head f54bb7b391eb3b71f380a68ddd460debdc31545d)
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This was mostly a s/auto_ptr/unique_ptr/, except in the CVC code and one
function in ECDSA, which relied on auto_ptr's move semantics (ugh) and had
to be modified in various ways.
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containers (specifically vector).
Rename is_empty to empty
Remove has_items
Rename create to resize
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build magic, name them asm_macr_ARCH.h. Change all including files accordingly.
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credits.txt and thanks.txt. Remove some various bits of formatting weirdness.
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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and was tickling a bug in the asm versions because of the constant 0.
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- rounding.h (round_up, round_down)
- workfactor.h (dl_work_factor)
- timer.h (system_time)
And update all users of the previous util.h
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files. Were missed by the automated script that added them to the cpp/h
files, it appears.
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Contributed by Patrick Georgi
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in this header, instead use the macro version BOTAN_MP_WORD_BITS. Only
affected 64-bit SPARC builds.
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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needed, or replace with <iosfwd> or <ostream> where necessary.
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verify mode is not set, by default the Miller-Rabin bases are chosen
from the small primes. Generally speaking these make good test bases.
However if the prime to be generated is very small, we will choose a base
which is out of range. If the i'th prime is too big to be a base, then
just choose a random integer of the appropriate size instead.
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set to 2, 3, or 4 was not returning a random prime due to reducing the
rng output modulo 1 instead of mod 2 in choosing which prime of that size
to return. Oops.
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