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to branch 'net.randombit.botan.c++0x' (head 7480693bb3f1e8a4e039a3e7ba3d9a7007f9730e)
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13a0d36dac3709f3cb88e830ed7f8cab9e7433ab)
to branch 'net.randombit.botan.c++0x' (head 2221ad8796466e7e096645de77ba856a9c902d14)
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to branch 'net.randombit.botan.c++0x' (head d734eefabe4816be4dd3e3e6e7bb13b7ab5be148)
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to branch 'net.randombit.botan.c++0x' (head 0b9275139d6346bd3aa28d63bf8b8a03851d853d)
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to branch 'net.randombit.botan.c++0x' (head 6cba76268fd69a73195760c021b7f881b8a6552c)
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to branch 'net.randombit.botan.c++0x' (head a9d0c2f805b3c20a4c648575d7256959db8329fe)
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to branch 'net.randombit.botan.c++0x' (head 552c20ae8874f12da779fc25ea368e36e71cbfe8)
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161b5c0300b72baa746f101fda1e2b4a7c71818c)
to branch 'net.randombit.botan.c++0x' (head 1fc3875bb8daf4ad0e90ba66db72642203cb9984)
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to branch 'net.randombit.botan.c++0x' (head 0b695fad10f924601e07b009fcd781191fafcb28)
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to branch 'net.randombit.botan.c++0x' (head e14368ab9d7976f3e111c6bc0adf24eebeb7c114)
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5e9c6107cbb15744c2edf2eb0e23f4bfe949f432)
to branch 'net.randombit.botan.c++0x' (head 79e5920a8bba479b9e5734f8649b8c36d27d403c)
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to branch 'net.randombit.botan.c++0x' (head 8c64a107b58d41f376bfffc69dfab4514d722c5c)
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to branch 'net.randombit.botan.c++0x' (head c567fa7310ba082a837562092728c4b4b882bf82)
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744dccf92270cf16b80b50ee2759424c9866b256)
to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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boils down to BigInt::swap, which uses the memvec swap). Checking with
g++ 4.5 -O3 shows it compiles down the same code as before.
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(timing the test suite) there doesn't seem to be much of a difference either
way, but putting printfs in the implementations shows they are being used.
Since they pretty much can't possibly hurt (right?) and might well help a
lot in certain cases, it's worth including.
Todo: adding overloads to binary operators taking move operations might
be nice. Details in http://cpp-next.com/archive/2009/09/making-your-next-move/
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not well tested.
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Fix BigInt::get_substring when length is equal to 32 - an overflow
would cause the mask to be equal to 0 thus producing nothing at all.
Disable CVC by default, it's not ready for prime time in any sense.
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u32bit. Maybe should be word? But that would restrict window sizes
more than might be desirable (we couldn't use more than 8 bit window
on the assumption that the lib might be using byte limbs). Messy.
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value, so you can always safely capture the result by a const
reference.
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division algorithm unless x == y, but this could result in n - t + 1
being negative which would cause an attempt to allocate about 4
gigabytes of memory. Fix this, and also add an assertion check in
the code to ensure that can't happen in any other way.
Never reproduced this with 32 bit digits but it would show up if the build
used 8 or 16 bit words.
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for the implementation of the BigInt class
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to. Helps more than I would have thought.
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Modify it to avoid a timing condition during the compare at the end;
this is done by always doing the subtraction, and then copying to the
output either the pre-subtraction or post-subtraction value depending
on if the final borrow was set or not.
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depending on the value of the final carry out for anything
control-flow related.
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Add RandomNumberGenerator::random_vec, which takes an length n and
returns a new SecureVector with randomized contents of that size. This
nicely covers most of the cases where randomize was being called on a
vector, and is a little cleaner in the code as well, instead of
vec.resize(length);
rng.randomize(&vec[0], vec.size());
we just write
vec = rng.random_vec(length);
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representation (rather than in an interator context), instead use &buf[0],
which works for both MemoryRegion and std::vector
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harmonising MemoryRegion with std::vector:
The MemoryRegion::clear() function would zeroise the buffer, but keep
the memory allocated and the size unchanged. This is very different
from STL's clear(), which is basically the equivalent to what is
called destroy() in MemoryRegion. So to be able to replace MemoryRegion
with a std::vector, we have to rename destroy() to clear() and we have
to expose the current functionality of clear() in some other way, since
vector doesn't support this operation. Do so by adding a global function
named zeroise() which takes a MemoryRegion which is zeroed. Remove clear()
to ensure all callers are updated.
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container like vector, truncate is simply resize, but what
MemoryRegion called resize will zap the entire contents, and then what
was resize was called grow_to. This is really problematic in terms of
the goal of replacing MemoryRegion with a vector with a custom
allocator.
In this checkin:
- Remove MemoryRegion::grow_to and MemoryRegion::truncate
- Change the semantics of MemoryRegion::resize to change the size
while keeping any current contents intact (up to the new size),
zero initializing any new values.
Unrelated, just noticed the lack while I was in there, add a version
of CryptoBox::decrypt taking a std::string for the input.
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really didn't need to.
The ones in symkey and big_code were actually calling accessor
functions to do the encoding themselves without a Pipe (should have
definitely recognized that as a code smell). These versions have
changed semantically with this checkin - previously they would completely
ignore bad inputs, but now invalid inputs are rejected. For instance, you
cannot say
SymmetricKey key("Only some of this is hex, most of it isn't");
And expect to get a valid key formed by filtering out the non-hex
characters and then decoding it. This is almost certainly a good thing.
Also fix include in Botan.xs
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allowed by the standard, however specializing it is. Fix this for
BigInt; it appears the Flexsecure guys knew this since the CurveGFp
and PointGFp classes already uses the template specialization rather
than an overload.
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IA-64 (and, hypothetically, any other 64 bit CPU Visual C++ might
target in the future).
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fine with latest SVN.
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an .S file is, so allow it for x86-64. Tested/works with Clang SVN.
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Required after GCC 4.4
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anymore, only in divide.h
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