| Commit message (Collapse) | Author | Age | Files | Lines |
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Move bigint_divcore to divide.cpp which is the only place it is
used. Probably not computationally intensive enough to really be worth
optimizing in asm.
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until we are actually setting a key. This avoids the problem of
prototype objects consuming not just memory but the precious few bytes
of mlock'able memory that we're given by Linux.
Use clear_mem instead of a loop in BigInt::mask_bits
If OS2ECP encounters an invalid format type, include what type it was
in the exception message.
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using a custom allocator. Currently our allocator just does new/delete
with a memset before deletion, and the mmap and mlock allocators have
been removed.
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secmem.h. Mostly replaced by assign or copy_mem.
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Add move constructor and assignment to PointGFp
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150bd11dd8090559ee1e83394b8283bf93a018de)
to branch 'net.randombit.botan.c++0x' (head 7480693bb3f1e8a4e039a3e7ba3d9a7007f9730e)
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2841fb518e20d2fe0a374e4f6b08bdbb14d5d158)
to branch 'net.randombit.botan.c++0x' (head 0b9275139d6346bd3aa28d63bf8b8a03851d853d)
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2898d79f992f27a328a3e41d34b46eb1052da0de)
to branch 'net.randombit.botan.c++0x' (head 6cba76268fd69a73195760c021b7f881b8a6552c)
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161b5c0300b72baa746f101fda1e2b4a7c71818c)
to branch 'net.randombit.botan.c++0x' (head 1fc3875bb8daf4ad0e90ba66db72642203cb9984)
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294e2082ce9231d6165276e2f2a4153a0116aca3)
to branch 'net.randombit.botan.c++0x' (head 0b695fad10f924601e07b009fcd781191fafcb28)
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5bfc3e699003b86615c584f8ae40bd6e761f96c0)
to branch 'net.randombit.botan.c++0x' (head 8c64a107b58d41f376bfffc69dfab4514d722c5c)
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14c1d4dc8696d2705a70ec3d2403e01d2ca95265)
to branch 'net.randombit.botan.c++0x' (head c567fa7310ba082a837562092728c4b4b882bf82)
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744dccf92270cf16b80b50ee2759424c9866b256)
to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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boils down to BigInt::swap, which uses the memvec swap). Checking with
g++ 4.5 -O3 shows it compiles down the same code as before.
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(timing the test suite) there doesn't seem to be much of a difference either
way, but putting printfs in the implementations shows they are being used.
Since they pretty much can't possibly hurt (right?) and might well help a
lot in certain cases, it's worth including.
Todo: adding overloads to binary operators taking move operations might
be nice. Details in http://cpp-next.com/archive/2009/09/making-your-next-move/
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not well tested.
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Fix BigInt::get_substring when length is equal to 32 - an overflow
would cause the mask to be equal to 0 thus producing nothing at all.
Disable CVC by default, it's not ready for prime time in any sense.
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u32bit. Maybe should be word? But that would restrict window sizes
more than might be desirable (we couldn't use more than 8 bit window
on the assumption that the lib might be using byte limbs). Messy.
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harmonising MemoryRegion with std::vector:
The MemoryRegion::clear() function would zeroise the buffer, but keep
the memory allocated and the size unchanged. This is very different
from STL's clear(), which is basically the equivalent to what is
called destroy() in MemoryRegion. So to be able to replace MemoryRegion
with a std::vector, we have to rename destroy() to clear() and we have
to expose the current functionality of clear() in some other way, since
vector doesn't support this operation. Do so by adding a global function
named zeroise() which takes a MemoryRegion which is zeroed. Remove clear()
to ensure all callers are updated.
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container like vector, truncate is simply resize, but what
MemoryRegion called resize will zap the entire contents, and then what
was resize was called grow_to. This is really problematic in terms of
the goal of replacing MemoryRegion with a vector with a custom
allocator.
In this checkin:
- Remove MemoryRegion::grow_to and MemoryRegion::truncate
- Change the semantics of MemoryRegion::resize to change the size
while keeping any current contents intact (up to the new size),
zero initializing any new values.
Unrelated, just noticed the lack while I was in there, add a version
of CryptoBox::decrypt taking a std::string for the input.
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including loadstor.h actually just needed get_byte and nothing else.
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bswap.h); too many external apps rely on loadstor.h existing.
Define 64-bit generic bswap in terms of 32-bit bswap, since it's
not much slower if 32-bit is also generic, and much faster if
it's not. This may be quite helpful on 32-bit x86 in particular.
Change formulation of generic 32-bit bswap. It may be faster or
slower depending on the CPU, especially the latency and throuput
of rotate instructions, but should be faster on an ideally
superscalar processor with rotate instructions (ie, what I expect
future CPUs to look more like).
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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containers (specifically vector).
Rename is_empty to empty
Remove has_items
Rename create to resize
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- rounding.h (round_up, round_down)
- workfactor.h (dl_work_factor)
- timer.h (system_time)
And update all users of the previous util.h
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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math/bigint - BigInt implementation
math/numbertheory - Math stuff built on top of BigInt
Coming soon: math/gfp (parts of pk/ecdsa)
Update deps in the pk files
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