| Commit message (Collapse) | Author | Age | Files | Lines |
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This required taking a global lock and doing a map lookup each
time an algorithm was requested (and so many times during a TLS
handshake).
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I repent my use of global constructors.
I repent my use of global locks.
Hopefully I will never touch this code again.
:)
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With sufficient squinting, Transform provided an abstract base
interface that covered both cipher modes and compression algorithms.
However it mapped on neither of them particularly well. In addition
this API had the same problem that has made me dislike the Pipe/Filter
API: given a Transform&, what does it do when you put bits in? Maybe
it encrypts. Maybe it compresses. It's a floor wax and a dessert topping!
Currently the Cipher_Mode interface is left mostly unchanged, with the
APIs previously on Transform just moved down the type hierarchy. I
think there are some definite improvements possible here, wrt handling
of in-place encryption, but left for a later commit.
The compression API is split into two types, Compression_Algorithm and
Decompression_Algorithm. Compression_Algorithm's start() call takes
the compression level, allowing varying compressions with a single
object. And flushing the compression state is moved to a bool param on
`Compression_Algorithm::update`. All the nonsense WRT compression
algorithms having zero length nonces, input granularity rules, etc
as a result of using the Transform interface goes away.
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Convert all uses of Algorithm_Factory and the engines to using Algo_Registry
The shared pool of entropy sources remains but is moved to EntropySource.
With that and few remaining initializations (default OIDs and aliases)
moved elsewhere, the global state is empty and init and shutdown are no-ops.
Remove almost all of the headers and code for handling the global
state, except LibraryInitializer which remains as a compatability stub.
Update seeding for blinding so only one hacky almost-global RNG
instance needs to be setup instead of across all pubkey uses (it uses
either the system RNG or an AutoSeeded_RNG if the system RNG is not
available).
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Transforms and BlockCiphers. Registration for all types is done at
startup but is very cheap as just a std::function and a std::map entry
are created, no actual objects are created until needed. This is a
huge improvement over Algorithm_Factory which used T::clone() as the
function and thus kept a prototype object of each type in memory.
Replace existing lookup mechanisms for ciphers, AEADs, and compression
to use the transform lookup. The existing Engine framework remains in
place for BlockCipher, but the engines now just call to the registry
instead of having hardcoded lookups.
s/Transformation/Transform/ with typedefs for compatability.
Remove lib/selftest code (for runtime selftesting): not the right approach.
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