| Commit message (Collapse) | Author | Age | Files | Lines |
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compression type instead of the base transform class. Add some final
annotations.
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Transforms and BlockCiphers. Registration for all types is done at
startup but is very cheap as just a std::function and a std::map entry
are created, no actual objects are created until needed. This is a
huge improvement over Algorithm_Factory which used T::clone() as the
function and thus kept a prototype object of each type in memory.
Replace existing lookup mechanisms for ciphers, AEADs, and compression
to use the transform lookup. The existing Engine framework remains in
place for BlockCipher, but the engines now just call to the registry
instead of having hardcoded lookups.
s/Transformation/Transform/ with typedefs for compatability.
Remove lib/selftest code (for runtime selftesting): not the right approach.
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Update license header line to specify the terms and refer to the file,
neither of which it included before.
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Rename Bzip to Bzip2, and split Zlib and Deflate compressors into two
completely distinct types rather than using a bool flag to the Zlib
constructor.
Ignore null pointers to our free implementation (LZMA does this).
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to minimize the amount of logic needed in the files specific to each
library.
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