| Commit message (Collapse) | Author | Age | Files | Lines |
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I repent my use of global constructors.
I repent my use of global locks.
Hopefully I will never touch this code again.
:)
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With sufficient squinting, Transform provided an abstract base
interface that covered both cipher modes and compression algorithms.
However it mapped on neither of them particularly well. In addition
this API had the same problem that has made me dislike the Pipe/Filter
API: given a Transform&, what does it do when you put bits in? Maybe
it encrypts. Maybe it compresses. It's a floor wax and a dessert topping!
Currently the Cipher_Mode interface is left mostly unchanged, with the
APIs previously on Transform just moved down the type hierarchy. I
think there are some definite improvements possible here, wrt handling
of in-place encryption, but left for a later commit.
The compression API is split into two types, Compression_Algorithm and
Decompression_Algorithm. Compression_Algorithm's start() call takes
the compression level, allowing varying compressions with a single
object. And flushing the compression state is moved to a bool param on
`Compression_Algorithm::update`. All the nonsense WRT compression
algorithms having zero length nonces, input granularity rules, etc
as a result of using the Transform interface goes away.
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Previously we were hanging on the type destructors to pull in
the relevant objects. However that fails in many simple cases
where the object is never deleted.
For every type involved in the algo registry add static create
and providers functions to access the algo registry. Modify
lookup.h to be inline and call those functions, and move
a few to sub-headers (eg, get_pbkdf going to pbkdf.h). So
accessing the registry involves going through the same file
that handles the initialization, so there is no way to end up
with missing objs.
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higher level functions on interface handling returning a vector.
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Convert all uses of Algorithm_Factory and the engines to using Algo_Registry
The shared pool of entropy sources remains but is moved to EntropySource.
With that and few remaining initializations (default OIDs and aliases)
moved elsewhere, the global state is empty and init and shutdown are no-ops.
Remove almost all of the headers and code for handling the global
state, except LibraryInitializer which remains as a compatability stub.
Update seeding for blinding so only one hacky almost-global RNG
instance needs to be setup instead of across all pubkey uses (it uses
either the system RNG or an AutoSeeded_RNG if the system RNG is not
available).
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