| Commit message (Collapse) | Author | Age | Files | Lines |
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of each other anyway.
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tests on Nehalem indicate a small but measurable win there (about 3%).
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alternative methods of getting pieces of the expanded message.
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the initial/default length of the array, update all users to instead
pass the value to the constructor.
This is a old vestigal thing from a class (SecureBuffer) that used
this compile-time constant in order to store the values in an
array. However this was changed way back in 2002 to use the same
allocator hooks as the rest of the containers, so the only advantage
to using the length field was that the initial length was set and
didn't have to be set in the constructor which was midly convenient.
However this directly conflicts with the desire to be able to
(eventually) use std::vector with a custom allocator, since of course
vector doesn't support this.
Fortunately almost all of the uses are in classes which have only a
single constructor, so there is little to no duplication by instead
initializing the size in the constructor.
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Add RandomNumberGenerator::random_vec, which takes an length n and
returns a new SecureVector with randomized contents of that size. This
nicely covers most of the cases where randomize was being called on a
vector, and is a little cleaner in the code as well, instead of
vec.resize(length);
rng.randomize(&vec[0], vec.size());
we just write
vec = rng.random_vec(length);
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representation (rather than in an interator context), instead use &buf[0],
which works for both MemoryRegion and std::vector
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harmonising MemoryRegion with std::vector:
The MemoryRegion::clear() function would zeroise the buffer, but keep
the memory allocated and the size unchanged. This is very different
from STL's clear(), which is basically the equivalent to what is
called destroy() in MemoryRegion. So to be able to replace MemoryRegion
with a std::vector, we have to rename destroy() to clear() and we have
to expose the current functionality of clear() in some other way, since
vector doesn't support this operation. Do so by adding a global function
named zeroise() which takes a MemoryRegion which is zeroed. Remove clear()
to ensure all callers are updated.
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fine with latest SVN.
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an .S file is, so allow it for x86-64. Tested/works with Clang SVN.
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(amd64_eng and ia32_eng) into a new asm_engine. This same engine could
also be used in the event that asm code for other CPUs was added later
on.
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things, just share the compression function via an anon namespace
member, and replicate the simple stuff like copy_out.
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This caused Doxygen to think this was markup meant for it, which really
caused some clutter in the namespace page.
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More commentary posted to the list:
http://lists.randombit.net/pipermail/botan-devel/2010-May/001123.html
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Comb4P. If you do this, the first N bytes are all zero, which could
expose some problems, especially if the caller truncates or is relying
on Comb4P acting like a random function.
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Add a second template param to SecureVector which specifies the initial
length.
Change all callers to be SecureVector instead of SecureBuffer.
This can go away in C++0x, once compilers implement N2712 ("Non-static
data member initializers"), and we can just write code as
SecureVector<byte> P{18};
instead
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extant for a long long time and was never caught because until
recently the code did not depend on M.size(). However with the recent
loadstore changes that use memcpy to load the entire array in one
shot, an extra 128 bytes of memory would be read (but not used) in
each iteration.
This probably did not cause any problems except for Valgrind warnings,
though in some situations it would be possible for the M buffer and
MDx_HashFunctions buffer to be close enough that memcpy would be called
with overlapping regions, which could cause arbitrarily weird failures
since memcpy is allowed to assume they do not overlap.
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including loadstor.h actually just needed get_byte and nothing else.
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be larger than 4294967232 because you can give at most 2^32-1 bytes of
data at a time to Skein_512::add_data, and Skein always needs to buffer at
least one byte.
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bswap.h); too many external apps rely on loadstor.h existing.
Define 64-bit generic bswap in terms of 32-bit bswap, since it's
not much slower if 32-bit is also generic, and much faster if
it's not. This may be quite helpful on 32-bit x86 in particular.
Change formulation of generic 32-bit bswap. It may be faster or
slower depending on the CPU, especially the latency and throuput
of rotate instructions, but should be faster on an ideally
superscalar processor with rotate instructions (ie, what I expect
future CPUs to look more like).
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Move most of the engine headers to internal
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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build magic, name them asm_macr_ARCH.h. Change all including files accordingly.
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