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5bfc3e699003b86615c584f8ae40bd6e761f96c0)
to branch 'net.randombit.botan.c++0x' (head 8c64a107b58d41f376bfffc69dfab4514d722c5c)
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e088ea1566600cf598bcdc6840fcbbc662ab7393)
to branch 'net.randombit.botan.c++0x' (head 47ff08dfd9a19fad36bf4aa7fa10854fd9071e0a)
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to branch 'net.randombit.botan.c++0x' (head b586a3286d2c4d547ad3add5af9df1455bf4b87b)
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to branch 'net.randombit.botan.c++0x' (head 1b9e8c4e92663f30b7d57b0fd8f57eb13cfce155)
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to branch 'net.randombit.botan.c++0x' (head c567fa7310ba082a837562092728c4b4b882bf82)
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to branch 'net.randombit.botan.c++0x' (head 74dbf310b7fcc11f94a16cd63046219acd5d62bc)
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to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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to branch 'net.randombit.botan.c++0x' (head 00f0eecf3374a14b6ab907bd235488f902608de4)
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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8cecdc1c3dd5853823fabcb816400dd467b3c04a)
to branch 'net.randombit.botan.c++0x' (head 39a585195a07f18628f6216a276402ed92567cc3)
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to branch 'net.randombit.botan.c++0x' (head 9bf78ed7e2521a328f6db7acbc1cd81b07718230)
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to branch 'net.randombit.botan.c++0x' (head 9edbd485060131b695170f5243a100e06e3b0c71)
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to branch 'net.randombit.botan.c++0x' (head f13cf5d7e89706c882604299b508f356c20aae3a)
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to branch 'net.randombit.botan.c++0x' (head c16676fa6c393bc3f46a044755ce525a013380a6)
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to branch 'net.randombit.botan.c++0x' (head e18cd411269e15638df3298d6a4165446e7ca529)
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to branch 'net.randombit.botan.c++0x' (head 6e3c13869f27636152cf11c65a7d8197a93641d9)
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to branch 'net.randombit.botan.c++0x' (head d1747f0394aa4442e5b32b9102b830e1a86f0e5a)
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to branch 'net.randombit.botan.c++0x' (head 56e105e678540c8bcafa4d0198c19a9489fbf8d1)
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to branch 'net.randombit.botan.c++0x' (head cbdb2fd418557add29a536f7bdb6e78db16f725c)
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to branch 'net.randombit.botan.c++0x' (head 54deb0e078aab8cd91c8fd8819d1e6668fc762da)
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to branch 'net.randombit.botan.c++0x' (head f54bb7b391eb3b71f380a68ddd460debdc31545d)
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be much cleaner, though I am looking forward to the new for syntax which
will simplify a lot of these uses further.
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extant for a long long time and was never caught because until
recently the code did not depend on M.size(). However with the recent
loadstore changes that use memcpy to load the entire array in one
shot, an extra 128 bytes of memory would be read (but not used) in
each iteration.
This probably did not cause any problems except for Valgrind warnings,
though in some situations it would be possible for the M buffer and
MDx_HashFunctions buffer to be close enough that memcpy would be called
with overlapping regions, which could cause arbitrarily weird failures
since memcpy is allowed to assume they do not overlap.
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including loadstor.h actually just needed get_byte and nothing else.
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be larger than 4294967232 because you can give at most 2^32-1 bytes of
data at a time to Skein_512::add_data, and Skein always needs to buffer at
least one byte.
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bswap.h); too many external apps rely on loadstor.h existing.
Define 64-bit generic bswap in terms of 32-bit bswap, since it's
not much slower if 32-bit is also generic, and much faster if
it's not. This may be quite helpful on 32-bit x86 in particular.
Change formulation of generic 32-bit bswap. It may be faster or
slower depending on the CPU, especially the latency and throuput
of rotate instructions, but should be faster on an ideally
superscalar processor with rotate instructions (ie, what I expect
future CPUs to look more like).
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Move most of the engine headers to internal
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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build magic, name them asm_macr_ARCH.h. Change all including files accordingly.
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credits.txt and thanks.txt. Remove some various bits of formatting weirdness.
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on a particular ISA extension rather than a list of CPUs. Much
easier to edit and audit, too. Add markers on the AES-NI code and
SHA-1/SSE2. Serpent and XTEA don't need it because they are
generic and only depend on simd_32 which will silenty swap out a
scalar version if SSE2/AltiVec isn't enabled (since it turns out
on supersclar processors just doing 4 blocks in parallel can be a
win even in GPRs).
Add pentium3 to the list of CPUs with rdtsc, was missing. Odd!
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6e8c18515725a70923b34118951252723dd4c29a)
to branch 'net.randombit.botan' (head 77ba4ea5a4be36d6d029bcc852b2271edff0d679)
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I'm not totally happy with this - in particular in all cases the size is a
compile time constant - it would be nice to make use of this via tempalate
metaprogramming. Also for matching endian loads, a straight memcpy would
do the work, which would probably be even faster.
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change some of the hash functions to use it as low hanging fruit.
Probably could use further optimization (just unrolls x4 currently), but
merely having it as syntax is good as it allows optimizing many functions
at once (eg using SSE2 to do 4-way byteswaps).
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4fd7eb9630271d3c1dfed21987ef864680d4ce7b)
to branch 'net.randombit.botan.general-simd' (head 91df868149cdc4754d340e6103028acc82182609)
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and also make it stylistically much closer to the standard SHA-1 code.
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the code stylistically, etc)
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to branch 'net.randombit.botan.general-simd' (head c05c9a6d398659891fb8cca170ed514ea7e6476d)
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and Altivec (though Altivec is seemingly slower ATM...)
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SHA-256 gets ~7% faster, SHA-512 ~10%.
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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