| Commit message (Collapse) | Author | Age | Files | Lines |
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using a custom allocator. Currently our allocator just does new/delete
with a memset before deletion, and the mmap and mlock allocators have
been removed.
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a4741cd07f50a9e1b29b0dd97c6fb8697c038ade)
to branch 'net.randombit.botan.cxx11' (head 116e5ff139c07000be431e07d3472cc8f3919b91)
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All reported by Patrick Pelletier.
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13a0d36dac3709f3cb88e830ed7f8cab9e7433ab)
to branch 'net.randombit.botan.c++0x' (head 2221ad8796466e7e096645de77ba856a9c902d14)
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cba32f885eb7889a9711cbee120df42839deb9d0)
to branch 'net.randombit.botan.c++0x' (head 7cb9cdfda0f3dedab24f1d3bc7e7ea9b22164234)
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0b2a6834cd19e431afc91bd062b0b455d6d035ac)
to branch 'net.randombit.botan.c++0x' (head fbb6dc287edf127cc84fc29f9d8477769d5cfd7f)
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2898d79f992f27a328a3e41d34b46eb1052da0de)
to branch 'net.randombit.botan.c++0x' (head 6cba76268fd69a73195760c021b7f881b8a6552c)
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717a9d103aa80e6d66c04e3a23cf173aadf56ceb)
to branch 'net.randombit.botan.c++0x' (head c9759e8ebc2f360696a11f2d00fc218d7a8bf744)
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161b5c0300b72baa746f101fda1e2b4a7c71818c)
to branch 'net.randombit.botan.c++0x' (head 1fc3875bb8daf4ad0e90ba66db72642203cb9984)
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294e2082ce9231d6165276e2f2a4153a0116aca3)
to branch 'net.randombit.botan.c++0x' (head 0b695fad10f924601e07b009fcd781191fafcb28)
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to branch 'net.randombit.botan.c++0x' (head e14368ab9d7976f3e111c6bc0adf24eebeb7c114)
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9932d4d63417f7fcc199ada244cbaa6c1c32d9c1)
to branch 'net.randombit.botan.c++0x' (head f4a385a376311edc62ef506c72cc56f69e6efd5a)
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22c82e10d78ad0e2cdaa56cb02f3d846ed0ead5e)
to branch 'net.randombit.botan.c++0x' (head 74dbf310b7fcc11f94a16cd63046219acd5d62bc)
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to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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precompute only as needed, or will want to access some other expensive
resource or etc.
Change how the secret for generating blinding is done in cases where a
PRNG isn't available. Use the operations public op to hide the secret,
for instance the seed for a DH blinding variable is 2^x mod p.
Make use of being able to mutate internal structures in the RW signer,
since that does have access to a PRNG, so use it to initialize the
blinder on first call to sign().
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support for ElGamal and NR, leaving only RSA, DSA, and DH support.
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Move most of the engine headers to internal
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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just too fragile and not that useful. Something like Java's checked exceptions
might be nice, but simply killing the process entirely if an unexpected
exception is thrown is not exactly useful for something trying to be robust.
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Add support for SHA-2 and SEED.
Wrap block cipher usage in checks for OPENSSL_NO_XXX
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Wrap the EVP_ calls in OPENSSL_NO_XXX checks to handle this.
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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Backtrace is deep inside EVP. Valgrind says it is writing after the end of
the allocated buffer. Other ciphers (all 64-bit blocks) are fine. I do not
know if the problem is 64/128 bit or some other reason.
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back to the toplevel since most othe dependencies have been removed now
(except get_cipher which still needs changes)
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(messy).
Remove unused libstate.h includes from a few files.
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conflicts/collisions
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which allows it to be used while still disabling some (or all) public
key algorithms.
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