| Commit message (Collapse) | Author | Age | Files | Lines |
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Back the reported version from 1.10.0 to 1.9.17 for the time
being. Still on the fence if this will be 1.10.0 or another release
candidate instead.
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disabled under gcc.
Hide asm labels in the x86-32 code; some did not begin with a .L so
they were being exported.
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sets the block size statically and also creates an enum with the
size. Use the enum instead of calling block_size() where possible,
since that uses two virtual function calls per block which is quite
unfortunate. The real advantages here as compared to the previous
version which kept the block size as a per-object u32bit:
- The compiler can inline the constant as an immediate operand
(previously it would load the value via an indirection on this)
- Removes 32 bits per object overhead (except in cases with actually
variable block sizes, which are very few and rarely used)
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fine with latest SVN.
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for getting access to the key schedule, instead of giving the key
schedule protected status, which is much harder tu audit.
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Add a second template param to SecureVector which specifies the initial
length.
Change all callers to be SecureVector instead of SecureBuffer.
This can go away in C++0x, once compilers implement N2712 ("Non-static
data member initializers"), and we can just write code as
SecureVector<byte> P{18};
instead
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bswap.h); too many external apps rely on loadstor.h existing.
Define 64-bit generic bswap in terms of 32-bit bswap, since it's
not much slower if 32-bit is also generic, and much faster if
it's not. This may be quite helpful on 32-bit x86 in particular.
Change formulation of generic 32-bit bswap. It may be faster or
slower depending on the CPU, especially the latency and throuput
of rotate instructions, but should be faster on an ideally
superscalar processor with rotate instructions (ie, what I expect
future CPUs to look more like).
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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build magic, name them asm_macr_ARCH.h. Change all including files accordingly.
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credits.txt and thanks.txt. Remove some various bits of formatting weirdness.
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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enc/dec functions it replaces, these are public interfaces.
Add the first bits of a SSE2 implementation of Serpent. Currently incomplete.
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decryption. Currently only used for counter mode. Doesn't offer much
advantage as-is (though might help slightly, in terms of cache effects),
but allows for SIMD implementations to process multiple blocks in parallel
when possible. Particularly thinking here of Serpent; TEA/XTEA also seem
promising in this sense, as is Threefish once that is implemented as a
standalone block cipher.
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files. Were missed by the automated script that added them to the cpp/h
files, it appears.
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Contributed by Patrick Georgi
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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and all CPU-specific implementations now depend on the appropriate engine
module.
The most common problem before with this was that the SSE2 module was built,
but the sole SSE2 code (SHA-1) was not (for instance, on an i686). This would
cause a compile warning about the unused request object.
Preventing unused engines from being built will also (very slightly) speed
up the lookup process on most system.
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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conflicts/collisions
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