| Commit message (Collapse) | Author | Age | Files | Lines |
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until we are actually setting a key. This avoids the problem of
prototype objects consuming not just memory but the precious few bytes
of mlock'able memory that we're given by Linux.
Use clear_mem instead of a loop in BigInt::mask_bits
If OS2ECP encounters an invalid format type, include what type it was
in the exception message.
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using a custom allocator. Currently our allocator just does new/delete
with a memset before deletion, and the mmap and mlock allocators have
been removed.
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2841fb518e20d2fe0a374e4f6b08bdbb14d5d158)
to branch 'net.randombit.botan.c++0x' (head 0b9275139d6346bd3aa28d63bf8b8a03851d853d)
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parameters are as well. So make them template paramters.
The sole exception was AES, because you could either initialize AES
with a fixed key length, in which case it would only be that specific
key length, or not, in which case it would support any valid AES key
size. This is removed in this checkin; you have to specifically ask for
AES-128, AES-192, or AES-256, depending on which one you want.
This is probably actually a good thing, because every implementation
other than the base one (SSSE3, AES-NI, OpenSSL) did not support
"AES", only the versions with specific fixed key sizes. So forcing
the user to ask for the one they want ensures they get the ones
that are faster and/or safer.
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cba32f885eb7889a9711cbee120df42839deb9d0)
to branch 'net.randombit.botan.c++0x' (head 7cb9cdfda0f3dedab24f1d3bc7e7ea9b22164234)
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6581b789d58717bc6acee5c6a248e2d44c636e40)
to branch 'net.randombit.botan.c++0x' (head 227a989ae94da8f4379ea4b9b0fc0ee8dbdde0c7)
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sets the block size statically and also creates an enum with the
size. Use the enum instead of calling block_size() where possible,
since that uses two virtual function calls per block which is quite
unfortunate. The real advantages here as compared to the previous
version which kept the block size as a per-object u32bit:
- The compiler can inline the constant as an immediate operand
(previously it would load the value via an indirection on this)
- Removes 32 bits per object overhead (except in cases with actually
variable block sizes, which are very few and rarely used)
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2898d79f992f27a328a3e41d34b46eb1052da0de)
to branch 'net.randombit.botan.c++0x' (head 6cba76268fd69a73195760c021b7f881b8a6552c)
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294e2082ce9231d6165276e2f2a4153a0116aca3)
to branch 'net.randombit.botan.c++0x' (head 0b695fad10f924601e07b009fcd781191fafcb28)
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75d272c759511a9a99a371ddc74bd17b2c1453b6)
to branch 'net.randombit.botan.c++0x' (head 2ce9ba37cb9287a3d875921240d6682100625b9f)
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14c1d4dc8696d2705a70ec3d2403e01d2ca95265)
to branch 'net.randombit.botan.c++0x' (head c567fa7310ba082a837562092728c4b4b882bf82)
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744dccf92270cf16b80b50ee2759424c9866b256)
to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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the initial/default length of the array, update all users to instead
pass the value to the constructor.
This is a old vestigal thing from a class (SecureBuffer) that used
this compile-time constant in order to store the values in an
array. However this was changed way back in 2002 to use the same
allocator hooks as the rest of the containers, so the only advantage
to using the length field was that the initial length was set and
didn't have to be set in the constructor which was midly convenient.
However this directly conflicts with the desire to be able to
(eventually) use std::vector with a custom allocator, since of course
vector doesn't support this.
Fortunately almost all of the uses are in classes which have only a
single constructor, so there is little to no duplication by instead
initializing the size in the constructor.
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harmonising MemoryRegion with std::vector:
The MemoryRegion::clear() function would zeroise the buffer, but keep
the memory allocated and the size unchanged. This is very different
from STL's clear(), which is basically the equivalent to what is
called destroy() in MemoryRegion. So to be able to replace MemoryRegion
with a std::vector, we have to rename destroy() to clear() and we have
to expose the current functionality of clear() in some other way, since
vector doesn't support this operation. Do so by adding a global function
named zeroise() which takes a MemoryRegion which is zeroed. Remove clear()
to ensure all callers are updated.
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Add a second template param to SecureVector which specifies the initial
length.
Change all callers to be SecureVector instead of SecureBuffer.
This can go away in C++0x, once compilers implement N2712 ("Non-static
data member initializers"), and we can just write code as
SecureVector<byte> P{18};
instead
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bswap.h); too many external apps rely on loadstor.h existing.
Define 64-bit generic bswap in terms of 32-bit bswap, since it's
not much slower if 32-bit is also generic, and much faster if
it's not. This may be quite helpful on 32-bit x86 in particular.
Change formulation of generic 32-bit bswap. It may be faster or
slower depending on the CPU, especially the latency and throuput
of rotate instructions, but should be faster on an ideally
superscalar processor with rotate instructions (ie, what I expect
future CPUs to look more like).
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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containers (specifically vector).
Rename is_empty to empty
Remove has_items
Rename create to resize
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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just too fragile and not that useful. Something like Java's checked exceptions
might be nice, but simply killing the process entirely if an unexpected
exception is thrown is not exactly useful for something trying to be robust.
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enc/dec functions it replaces, these are public interfaces.
Add the first bits of a SSE2 implementation of Serpent. Currently incomplete.
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decryption. Currently only used for counter mode. Doesn't offer much
advantage as-is (though might help slightly, in terms of cache effects),
but allows for SIMD implementations to process multiple blocks in parallel
when possible. Particularly thinking here of Serpent; TEA/XTEA also seem
promising in this sense, as is Threefish once that is implemented as a
standalone block cipher.
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rotate.h, or when it was not needed at all. Remove or change the includes
as needed.
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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conflicts/collisions
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