| Commit message (Collapse) | Author | Age | Files | Lines |
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sets the block size statically and also creates an enum with the
size. Use the enum instead of calling block_size() where possible,
since that uses two virtual function calls per block which is quite
unfortunate. The real advantages here as compared to the previous
version which kept the block size as a per-object u32bit:
- The compiler can inline the constant as an immediate operand
(previously it would load the value via an indirection on this)
- Removes 32 bits per object overhead (except in cases with actually
variable block sizes, which are very few and rarely used)
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representation (rather than in an interator context), instead use &buf[0],
which works for both MemoryRegion and std::vector
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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decryption. Currently only used for counter mode. Doesn't offer much
advantage as-is (though might help slightly, in terms of cache effects),
but allows for SIMD implementations to process multiple blocks in parallel
when possible. Particularly thinking here of Serpent; TEA/XTEA also seem
promising in this sense, as is Threefish once that is implemented as a
standalone block cipher.
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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conflicts/collisions
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