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style cast in secmem.h
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It will be nice to convert to the range-based for loop once that's available.
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libstate.cpp
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- Check the cache; if found, return value
- Populate cache, if the value is already there, delete the old
object and save the new one.
- Recheck the cache value
Raja <[email protected]> pointed out on the list that this could race
if multiple threads called a lookup function in close succession while
the cache was cold. All of them would fail the lookup, then each of
them would add it, but the values returned would be deleted by other
threads.
Instead, declare that first write wins. Then, the cache stays
consistent even if there is a race, the only issue is an extra search
and delete.
Modify GOST and Skein, as their name() function did not roundtrip
properly which caused failures otherwise.
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deprecation warnings (at least for GCC and VC++). Use in some places.
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and 'a4d88442d5f6b8554234c7f7468856868919b614'
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especially in a multithreaded environment, and doesn't seem like a
useful operation to support.
(In principle, we could support this by adding a clone() call to
Algorithm_Cache, which would in turn call clone on each of it's held
prototype objects, plus adding a clone to Engine. Doesn't seem worth the
bother, though.
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reason to say `class Engine*` later on.
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caches; this might be useful for applications which are, say,
particularly sensitive to memory usage.
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The library initializer runs some self tests; this brings objects for
a few select types (AES, SHA-1, etc) into the caches. Later on, when
we add a dynamic engine, the engines aren't requeried because the
cache has hits. So, for instance an dlopen'ed engine that provided
AES-128 would not actually be used unless you called on the algo
factory with a provider of "blah" - even using set_preferred_provider
would have no effect, because that's just a request.
Add a new function to Algorithm_Cache, clear_cache, which just deletes
everything that is currently loaded (this is 90% of the destructor).
Then call this on each cache in Algorithm_Factory when a new Engine is
loaded. In normal use, this should be very fast because on init the
engines are loaded one after another so clear_cache() won't do much
work at all, but it ensures that if you load an engine later on in
runtime it will always be found. It does have the downside that the
app will then requery each Engine for each new algo after this point,
but I think typically loading a dynamic engine will happen very early
on so this won't be too much of a hassle. (And even if it happens in
the middle of execution, everything still works, it just means some
overhead the first time you ask for algo X).
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rather than before. Otherwise, we run into a problem with dynamically
loaded engines: the engine will be deleted (and thus, the external
library unloaded), before calling the destructors on any objects which
may have been cached, so we jump to a now invalid address instead of
the destructor code.
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(amd64_eng and ia32_eng) into a new asm_engine. This same engine could
also be used in the event that asm code for other CPUs was added later
on.
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This caused Doxygen to think this was markup meant for it, which really
caused some clutter in the namespace page.
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that enable botan to be built under the clang C++ compiler.
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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