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-rw-r--r--src/lib/math/numbertheory/numthry.cpp9
-rw-r--r--src/lib/math/numbertheory/numthry.h9
2 files changed, 13 insertions, 5 deletions
diff --git a/src/lib/math/numbertheory/numthry.cpp b/src/lib/math/numbertheory/numthry.cpp
index 31dd72feb..982e9264a 100644
--- a/src/lib/math/numbertheory/numthry.cpp
+++ b/src/lib/math/numbertheory/numthry.cpp
@@ -74,8 +74,6 @@ BigInt lcm(const BigInt& a, const BigInt& b)
return ((a * b) / gcd(a, b));
}
-namespace {
-
/*
* If the modulus is odd, then we can avoid computing A and C. This is
* a critical path algorithm in some instances and an odd modulus is
@@ -84,6 +82,11 @@ namespace {
*/
BigInt inverse_mod_odd_modulus(const BigInt& n, const BigInt& mod)
{
+ if(n.is_negative() || mod.is_negative())
+ throw Invalid_Argument("inverse_mod_odd_modulus: arguments must be non-negative");
+ if(mod < 3 || mod.is_even())
+ throw Invalid_Argument("Bad modulus to inverse_mod_odd_modulus");
+
BigInt u = mod, v = n;
BigInt B = 0, D = 1;
@@ -120,8 +123,6 @@ BigInt inverse_mod_odd_modulus(const BigInt& n, const BigInt& mod)
return D;
}
-}
-
/*
* Find the Modular Inverse
*/
diff --git a/src/lib/math/numbertheory/numthry.h b/src/lib/math/numbertheory/numthry.h
index 5df0858ee..b9a082c6c 100644
--- a/src/lib/math/numbertheory/numthry.h
+++ b/src/lib/math/numbertheory/numthry.h
@@ -69,12 +69,19 @@ BigInt BOTAN_DLL square(const BigInt& x);
* Modular inversion
* @param x a positive integer
* @param modulus a positive integer
-* @return y st (x*y) % modulus == 1
+* @return y st (x*y) % modulus == 1 or 0 if no such value
*/
BigInt BOTAN_DLL inverse_mod(const BigInt& x,
const BigInt& modulus);
/**
+* As above but requires modulus be odd
+*/
+BigInt BOTAN_DLL inverse_mod_odd_modulus(const BigInt& x,
+ const BigInt& modulus);
+
+
+/**
* Compute the Jacobi symbol. If n is prime, this is equivalent
* to the Legendre symbol.
* @see http://mathworld.wolfram.com/JacobiSymbol.html