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diff --git a/src/lib/rng/rdrand_rng/rdrand_rng.h b/src/lib/rng/rdrand_rng/rdrand_rng.h
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+/**
+* RDRAND RNG
+* (C) 2016 Jack Lloyd
+*
+* Botan is released under the Simplified BSD License (see license.txt)
+*/
+
+#ifndef BOTAN_RNG_RDRAND_H__
+#define BOTAN_RNG_RDRAND_H__
+
+#include <botan/rng.h>
+
+namespace Botan {
+
+class BOTAN_DLL RDRAND_RNG : public Hardware_RNG
+ {
+ public:
+ /**
+ * On correctly working hardware, RDRAND is always supposed to
+ * succeed within a set number of retries. If after that many
+ * retries RDRAND has still not suceeded, sets ok = false and
+ * returns 0.
+ */
+ static uint32_t rdrand_status(bool& ok);
+
+ /*
+ * Calls RDRAND until it succeeds, this could hypothetically
+ * loop forever on broken hardware.
+ */
+ static uint32_t rdrand();
+
+ /**
+ * Constructor will throw if CPU does not have RDRAND bit set
+ */
+ RDRAND_RNG();
+
+ /**
+ * Uses RDRAND to produce output
+ */
+ void randomize(uint8_t out[], size_t out_len) override;
+
+ /*
+ * No way to provide entropy to RDRAND generator, so add_entropy is ignored
+ */
+ void add_entropy(const uint8_t[], size_t) override
+ { /* no op */ }
+
+ size_t reseed(Entropy_Sources&, size_t, std::chrono::milliseconds) override
+ { return 0; /* no op */ }
+
+ std::string name() const override { return "RDRAND"; }
+
+ bool is_seeded() const override { return true; }
+
+ void clear() override {}
+ };
+
+}
+
+#endif