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-rw-r--r--include/libstate.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/include/libstate.h b/include/libstate.h
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+++ b/include/libstate.h
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+/*************************************************
+* Library Internal/Global State Header File *
+* (C) 1999-2006 The Botan Project *
+*************************************************/
+
+#ifndef BOTAN_LIB_STATE_H__
+#define BOTAN_LIB_STATE_H__
+
+#include <botan/base.h>
+#include <string>
+#include <vector>
+#include <map>
+
+namespace Botan {
+
+/*************************************************
+* Global State Container Base *
+*************************************************/
+class Library_State
+ {
+ public:
+ class Engine_Iterator
+ {
+ public:
+ class Engine* next();
+ Engine_Iterator(const Library_State& l) : lib(l) { n = 0; }
+ private:
+ const Library_State& lib;
+ u32bit n;
+ };
+ friend class Engine_Iterator;
+
+ Allocator* get_allocator(const std::string& = "") const;
+ void add_allocator(const std::string&, Allocator*);
+
+ void set_prng(RandomNumberGenerator*);
+ void randomize(byte[], u32bit);
+ void add_entropy_source(EntropySource*, bool = false);
+ void add_entropy(const byte[], u32bit);
+ void add_entropy(EntropySource&, bool);
+ u32bit seed_prng(bool, u32bit);
+
+ u64bit system_clock() const;
+
+ void set_option(const std::string&, const std::string&,
+ const std::string&, bool = true);
+ std::string get_option(const std::string&, const std::string&) const;
+ bool option_set(const std::string&, const std::string&) const;
+
+ void add_engine(class Engine*);
+
+ class Mutex* get_mutex();
+
+ Library_State(class Mutex_Factory*, class Timer*);
+ ~Library_State();
+ private:
+ Library_State(const Library_State&) {}
+ Library_State& operator=(const Library_State&) { return (*this); }
+
+ class Engine* get_engine_n(u32bit) const;
+ void set_default_policy();
+
+ class Mutex_Factory* mutex_factory;
+ class Timer* timer;
+
+ std::map<std::string, class Mutex*> locks;
+ std::map<std::string, std::string> settings;
+ std::map<std::string, Allocator*> alloc_factory;
+ mutable Allocator* cached_default_allocator;
+
+ RandomNumberGenerator* rng;
+ std::vector<EntropySource*> entropy_sources;
+ std::vector<class Engine*> engines;
+ };
+
+/*************************************************
+* Global State *
+*************************************************/
+Library_State& global_state();
+void set_global_state(Library_State*);
+
+}
+
+#endif