diff options
author | lloyd <[email protected]> | 2008-10-26 03:07:18 +0000 |
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committer | lloyd <[email protected]> | 2008-10-26 03:07:18 +0000 |
commit | a8ee54d459a42d98fdfe1e9ff4f0c011c2f41e10 (patch) | |
tree | 576d871ed243508e5458456d12ea99d240e8339c /src/rng/auto_rng/auto_rng.cpp | |
parent | b1344477a80c7410da9ce05dd3343c04d24f8095 (diff) |
Move rng.{cpp,h} from core to rng/ topdir
Add a new class AutoSeeded_RNG that is a RandomNumberGenerator that wraps
up the logic formerly in RandomNumberGenerator::make_rng. make_rng in
fact now just returns a new AutoSeeded_RNG object.
AutoSeeded_RNG is a bit more convenient because
- No need to use auto_ptr
- No need to dereference (same syntax everywhere - it's an underestimated
advantage imo)
Also move the code from timer/timer_base to timer/
Diffstat (limited to 'src/rng/auto_rng/auto_rng.cpp')
-rw-r--r-- | src/rng/auto_rng/auto_rng.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/rng/auto_rng/auto_rng.cpp b/src/rng/auto_rng/auto_rng.cpp new file mode 100644 index 000000000..076630f6d --- /dev/null +++ b/src/rng/auto_rng/auto_rng.cpp @@ -0,0 +1,129 @@ +/************************************************* +* Auto Seeded RNG Source File * +* (C) 2008 Jack Lloyd * +*************************************************/ + +#include <botan/auto_rng.h> +#include <botan/randpool.h> +#include <botan/parsing.h> +#include <botan/timers.h> +#include <botan/aes.h> +#include <botan/hmac.h> +#include <botan/sha2_32.h> + +#if defined(BOTAN_HAS_X931_RNG) + #include <botan/x931_rng.h> +#endif + +#if defined(BOTAN_HAS_TIMER_HARDWARE) + #include <botan/tm_hard.h> +#elif defined(BOTAN_HAS_TIMER_POSIX) + #include <botan/tm_posix.h> +#elif defined(BOTAN_HAS_TIMER_UNIX) + #include <botan/tm_unix.h> +#elif defined(BOTAN_HAS_TIMER_WIN32) + #include <botan/tm_win32.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_DEVICE) + #include <botan/es_dev.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_EGD) + #include <botan/es_egd.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_UNIX) + #include <botan/es_unix.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_BEOS) + #include <botan/es_beos.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_CAPI) + #include <botan/es_capi.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_WIN32) + #include <botan/es_win32.h> +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_FTW) + #include <botan/es_ftw.h> +#endif + +namespace Botan { + +namespace { + +/** +* Add any known entropy sources to this RNG +*/ +void add_entropy_sources(RandomNumberGenerator* rng) + { +#if defined(BOTAN_HAS_TIMER_HARDWARE) + rng->add_entropy_source(new Hardware_Timer); +#elif defined(BOTAN_HAS_TIMER_POSIX) + rng->add_entropy_source(new POSIX_Timer); +#elif defined(BOTAN_HAS_TIMER_UNIX) + rng->add_entropy_source(new Unix_Timer); +#elif defined(BOTAN_HAS_TIMER_WIN32) + rng->add_entropy_source(new Win32_Timer); +#else + rng->add_entropy_source(new Timer); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_DEVICE) + rng->add_entropy_source( + new Device_EntropySource( + split_on("/dev/random:/dev/srandom:/dev/urandom", ':') + ) + ); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_EGD) + rng->add_entropy_source( + new EGD_EntropySource(split_on("/var/run/egd-pool:/dev/egd-pool", ':')) + ); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_CAPI) + rng->add_entropy_source(new Win32_CAPI_EntropySource); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_WIN32) + rng->add_entropy_source(new Win32_EntropySource); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_UNIX) + rng->add_entropy_source( + new Unix_EntropySource(split_on("/bin:/sbin:/usr/bin:/usr/sbin", ':')) + ); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_BEOS) + rng->add_entropy_source(new BeOS_EntropySource); +#endif + +#if defined(BOTAN_HAS_ENTROPY_SRC_FTW) + rng->add_entropy_source(new FTW_EntropySource("/proc")); +#endif + } + +} + +AutoSeeded_RNG::AutoSeeded_RNG() + { + /* Randpool is required for make_rng to work */ + rng = new Randpool(new AES_256, new HMAC(new SHA_256)); + + /* If X9.31 is available, wrap the Randpool algorithm in it */ +#if defined(BOTAN_HAS_X931_RNG) + rng = new ANSI_X931_RNG(new AES_256, rng); +#endif + + add_entropy_sources(rng); + } + +} |