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author | lloyd <[email protected]> | 2008-05-24 18:25:00 +0000 |
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committer | lloyd <[email protected]> | 2008-05-24 18:25:00 +0000 |
commit | b7563677f13adb8dfa5813ef91ed79364b2d984d (patch) | |
tree | cf7fabb3eb43bc49333be726c15ecac1a7f9a1a7 /src/powm_fw.cpp | |
parent | a6a9110d02925e111cff2dc1143a09a3b7680f0b (diff) |
Previously random_integer and friends used the global PRNG object to get
random bits. Now they take a reference to a RandomNumberGenerator object.
This was applied several times out, so now the constructors to private
key objects also take a RandomNumberGenerator& argument. This is also true
for a number of randomized algorithms (Miller-Rabin, for instance).
You can get a reference to the global PRNG with
global_state().prng_reference()
This is a provisional thing: and warning: it is not thread safe! If this
is a problem instead keep per-thread PRNGs and pass them were needed.
Diffstat (limited to 'src/powm_fw.cpp')
0 files changed, 0 insertions, 0 deletions