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authorlloyd <[email protected]>2008-11-12 21:19:47 +0000
committerlloyd <[email protected]>2008-11-12 21:19:47 +0000
commit1c7f4ac5cade236cf53598abf5c043945cbc9a8f (patch)
treeb68fb295f9c01255f7a0e196d9201dbb2c4c64b6 /src/libstate/libstate.h
parent36b82adcae6e0f6b2b9e5f588f6c81477847eaaf (diff)
Remove Library_State::add_engine and Algorithm_Factory::add_engine,
replacing with an updated constructor to Algorithm_Factory taking a vector of Engine*. The semantics of adding engines at runtime were not defined nor very clear, it seems best to prohibit this unless and until it is explicitly thought through (and until a need for it presents itself).
Diffstat (limited to 'src/libstate/libstate.h')
-rw-r--r--src/libstate/libstate.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/libstate/libstate.h b/src/libstate/libstate.h
index 53a70a636..e45d1a7f3 100644
--- a/src/libstate/libstate.h
+++ b/src/libstate/libstate.h
@@ -29,8 +29,6 @@ class BOTAN_DLL Library_State
Algorithm_Factory& algorithm_factory();
- void add_engine(class Engine*);
-
Allocator* get_allocator(const std::string& = "") const;
void add_allocator(Allocator*);
void set_default_allocator(const std::string&);