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authorlloyd <[email protected]>2008-10-26 02:18:05 +0000
committerlloyd <[email protected]>2008-10-26 02:18:05 +0000
commit17231ebbb95cc45cca50eabc4799c3058fc78ee9 (patch)
tree72b419fcd6a398463ccd0f763dc8bc639ab88b5c /src/libstate/libstate.h
parent6f2a68c40d85026da907c8ce5366998f14a99d9c (diff)
Move libstate and selftest out of core/ dir to toplevel
Diffstat (limited to 'src/libstate/libstate.h')
-rw-r--r--src/libstate/libstate.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/libstate/libstate.h b/src/libstate/libstate.h
new file mode 100644
index 000000000..74d3d8ef3
--- /dev/null
+++ b/src/libstate/libstate.h
@@ -0,0 +1,142 @@
+/*************************************************
+* Library Internal/Global State Header File *
+* (C) 1999-2008 Jack Lloyd *
+*************************************************/
+
+#ifndef BOTAN_LIB_STATE_H__
+#define BOTAN_LIB_STATE_H__
+
+#include <botan/base.h>
+#include <botan/init.h>
+#include <string>
+#include <vector>
+#include <map>
+
+namespace Botan {
+
+/*************************************************
+* Global State Container Base *
+*************************************************/
+class BOTAN_DLL Library_State
+ {
+ public:
+ Library_State();
+ ~Library_State();
+
+ void initialize(const InitializerOptions&, Modules&);
+
+ void load(Modules&);
+
+ void add_engine(class Engine*);
+
+ class BOTAN_DLL Engine_Iterator
+ {
+ public:
+ class Engine* next();
+ Engine_Iterator(const Library_State& l) : lib(l) { n = 0; }
+ private:
+ const Library_State& lib;
+ u32bit n;
+ };
+ friend class Engine_Iterator;
+
+ Allocator* get_allocator(const std::string& = "") const;
+ void add_allocator(Allocator*);
+ void set_default_allocator(const std::string&);
+
+ /**
+ * Get a parameter value as std::string.
+ * @param section the section of the desired key
+ * @param key the desired keys name
+ * @result the value of the parameter
+ */
+ std::string get(const std::string& section,
+ const std::string& key) const;
+
+ /**
+ * Check whether a certain parameter is set
+ * or not.
+ * @param section the section of the desired key
+ * @param key the desired keys name
+ * @result true if the parameters value is set,
+ * false otherwise
+ */
+ bool is_set(const std::string& section, const std::string& key) const;
+
+ /**
+ * Set a configuration parameter.
+ * @param section the section of the desired key
+ * @param key the desired keys name
+ * @param overwrite if set to true, the parameters value
+ * will be overwritten even if it is already set, otherwise
+ * no existing values will be overwritten.
+ */
+ void set(const std::string& section, const std::string& key,
+ const std::string& value, bool overwrite = true);
+
+ /**
+ * Get a parameters value out of the "conf" section (
+ * referred to as option).
+ * @param key the desired keys name
+ */
+ std::string option(const std::string& key) const;
+
+ /**
+ * Set an option.
+ * @param key the key of the option to set
+ * @param value the value to set
+ */
+ /**
+ * Set an option.
+ * @param key the key of the option to set
+ * @param value the value to set
+ */
+ void set_option(const std::string key, const std::string& value);
+
+ /**
+ * Add a parameter value to the "alias" section.
+ * @param key the name of the parameter which shall have a new alias
+ * @param value the new alias
+ */
+ void add_alias(const std::string&, const std::string&);
+
+ /**
+ * Resolve an alias.
+ * @param alias the alias to resolve.
+ * @return what the alias stands for
+ */
+ std::string deref_alias(const std::string&) const;
+
+ class Mutex* get_mutex() const;
+ private:
+ void load_default_config();
+
+ Library_State(const Library_State&) {}
+ Library_State& operator=(const Library_State&) { return (*this); }
+
+ class Engine* get_engine_n(u32bit) const;
+
+ class Mutex_Factory* mutex_factory;
+
+ std::map<std::string, std::string> config;
+ class Mutex* config_lock;
+
+ class Mutex* allocator_lock;
+ std::map<std::string, Allocator*> alloc_factory;
+ mutable Allocator* cached_default_allocator;
+ std::vector<Allocator*> allocators;
+
+ class Mutex* engine_lock;
+ std::vector<class Engine*> engines;
+ };
+
+/*************************************************
+* Global State *
+*************************************************/
+BOTAN_DLL Library_State& global_state();
+BOTAN_DLL void set_global_state(Library_State*);
+BOTAN_DLL Library_State* swap_global_state(Library_State*);
+
+}
+
+#endif