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authorlloyd <[email protected]>2008-10-26 02:18:05 +0000
committerlloyd <[email protected]>2008-10-26 02:18:05 +0000
commit17231ebbb95cc45cca50eabc4799c3058fc78ee9 (patch)
tree72b419fcd6a398463ccd0f763dc8bc639ab88b5c /src/libstate/libstate.cpp
parent6f2a68c40d85026da907c8ce5366998f14a99d9c (diff)
Move libstate and selftest out of core/ dir to toplevel
Diffstat (limited to 'src/libstate/libstate.cpp')
-rw-r--r--src/libstate/libstate.cpp294
1 files changed, 294 insertions, 0 deletions
diff --git a/src/libstate/libstate.cpp b/src/libstate/libstate.cpp
new file mode 100644
index 000000000..60bb24fee
--- /dev/null
+++ b/src/libstate/libstate.cpp
@@ -0,0 +1,294 @@
+/*************************************************
+* Library Internal/Global State Source File *
+* (C) 1999-2008 Jack Lloyd *
+*************************************************/
+
+#include <botan/libstate.h>
+#include <botan/modules.h>
+#include <botan/engine.h>
+#include <botan/stl_util.h>
+#include <botan/mutex.h>
+#include <botan/charset.h>
+#include <botan/lookup.h>
+#include <algorithm>
+
+#if defined(BOTAN_HAS_SELFTEST)
+ #include <botan/selftest.h>
+#endif
+
+namespace Botan {
+
+/*************************************************
+* Botan's global state *
+*************************************************/
+namespace {
+
+Library_State* global_lib_state = 0;
+
+}
+
+/*************************************************
+* Access the global state object *
+*************************************************/
+Library_State& global_state()
+ {
+ if(!global_lib_state)
+ LibraryInitializer::initialize();
+ return (*global_lib_state);
+ }
+
+/*************************************************
+* Set a new global state object *
+*************************************************/
+void set_global_state(Library_State* new_state)
+ {
+ delete swap_global_state(new_state);
+ }
+
+/*************************************************
+* Swap two global state objects *
+*************************************************/
+Library_State* swap_global_state(Library_State* new_state)
+ {
+ Library_State* old_state = global_lib_state;
+ global_lib_state = new_state;
+ return old_state;
+ }
+
+/*************************************************
+* Increment the Engine iterator *
+*************************************************/
+Engine* Library_State::Engine_Iterator::next()
+ {
+ return lib.get_engine_n(n++);
+ }
+
+/*************************************************
+* Get a new mutex object *
+*************************************************/
+Mutex* Library_State::get_mutex() const
+ {
+ return mutex_factory->make();
+ }
+
+/*************************************************
+* Get an allocator by its name *
+*************************************************/
+Allocator* Library_State::get_allocator(const std::string& type) const
+ {
+ Mutex_Holder lock(allocator_lock);
+
+ if(type != "")
+ return search_map<std::string, Allocator*>(alloc_factory, type, 0);
+
+ if(!cached_default_allocator)
+ {
+ std::string chosen = this->option("base/default_allocator");
+
+ if(chosen == "")
+ chosen = "malloc";
+
+ cached_default_allocator =
+ search_map<std::string, Allocator*>(alloc_factory, chosen, 0);
+ }
+
+ return cached_default_allocator;
+ }
+
+/*************************************************
+* Create a new name to object mapping *
+*************************************************/
+void Library_State::add_allocator(Allocator* allocator)
+ {
+ Mutex_Holder lock(allocator_lock);
+
+ allocator->init();
+
+ allocators.push_back(allocator);
+ alloc_factory[allocator->type()] = allocator;
+ }
+
+/*************************************************
+* Set the default allocator type *
+*************************************************/
+void Library_State::set_default_allocator(const std::string& type)
+ {
+ Mutex_Holder lock(allocator_lock);
+
+ if(type == "")
+ return;
+
+ this->set("conf", "base/default_allocator", type);
+ cached_default_allocator = 0;
+ }
+
+/*************************************************
+* Get an engine out of the list *
+*************************************************/
+Engine* Library_State::get_engine_n(u32bit n) const
+ {
+ Mutex_Holder lock(engine_lock);
+
+ if(n >= engines.size())
+ return 0;
+ return engines[n];
+ }
+
+/*************************************************
+* Add a new engine to the list *
+*************************************************/
+void Library_State::add_engine(Engine* engine)
+ {
+ Mutex_Holder lock(engine_lock);
+ engines.insert(engines.begin(), engine);
+ }
+
+/*************************************************
+* Get a configuration value *
+*************************************************/
+std::string Library_State::get(const std::string& section,
+ const std::string& key) const
+ {
+ Mutex_Holder lock(config_lock);
+
+ return search_map<std::string, std::string>(config,
+ section + "/" + key, "");
+ }
+
+/*************************************************
+* See if a particular option has been set *
+*************************************************/
+bool Library_State::is_set(const std::string& section,
+ const std::string& key) const
+ {
+ Mutex_Holder lock(config_lock);
+
+ return search_map(config, section + "/" + key, false, true);
+ }
+
+/*************************************************
+* Set a configuration value *
+*************************************************/
+void Library_State::set(const std::string& section, const std::string& key,
+ const std::string& value, bool overwrite)
+ {
+ Mutex_Holder lock(config_lock);
+
+ std::string full_key = section + "/" + key;
+
+ std::map<std::string, std::string>::const_iterator i =
+ config.find(full_key);
+
+ if(overwrite || i == config.end() || i->second == "")
+ config[full_key] = value;
+ }
+
+/*************************************************
+* Add an alias *
+*************************************************/
+void Library_State::add_alias(const std::string& key, const std::string& value)
+ {
+ set("alias", key, value);
+ }
+
+/*************************************************
+* Dereference an alias to a fixed name *
+*************************************************/
+std::string Library_State::deref_alias(const std::string& key) const
+ {
+ std::string result = key;
+ while(is_set("alias", result))
+ result = get("alias", result);
+ return result;
+ }
+
+/*************************************************
+* Set/Add an option *
+*************************************************/
+void Library_State::set_option(const std::string key,
+ const std::string& value)
+ {
+ set("conf", key, value);
+ }
+
+/*************************************************
+* Get an option value *
+*************************************************/
+std::string Library_State::option(const std::string& key) const
+ {
+ return get("conf", key);
+ }
+
+/*************************************************
+* Load a set of modules *
+*************************************************/
+void Library_State::initialize(const InitializerOptions& args,
+ Modules& modules)
+ {
+ if(mutex_factory)
+ throw Invalid_State("Library_State has already been initialized");
+
+ mutex_factory = modules.mutex_factory(args.thread_safe());
+
+ if(!mutex_factory)
+ throw Invalid_State("Could not acquire a mutex module at init");
+
+ allocator_lock = get_mutex();
+ engine_lock = get_mutex();
+ config_lock = get_mutex();
+
+ cached_default_allocator = 0;
+
+ std::vector<Allocator*> mod_allocs = modules.allocators(mutex_factory);
+ for(u32bit j = 0; j != mod_allocs.size(); ++j)
+ add_allocator(mod_allocs[j]);
+
+ set_default_allocator(modules.default_allocator());
+
+ load_default_config();
+
+ std::vector<Engine*> mod_engines = modules.engines();
+ for(u32bit j = 0; j != mod_engines.size(); ++j)
+ engines.push_back(mod_engines[j]);
+
+#if defined(BOTAN_HAS_SELFTEST)
+ if(args.fips_mode() || args.self_test())
+ {
+ if(!passes_self_tests())
+ throw Self_Test_Failure("Initialization self-tests");
+ }
+#endif
+ }
+
+/*************************************************
+* Library_State Constructor *
+*************************************************/
+Library_State::Library_State()
+ {
+ mutex_factory = 0;
+ allocator_lock = engine_lock = config_lock = 0;
+ cached_default_allocator = 0;
+ }
+
+/*************************************************
+* Library_State Destructor *
+*************************************************/
+Library_State::~Library_State()
+ {
+ std::for_each(engines.begin(), engines.end(), del_fun<Engine>());
+
+ cached_default_allocator = 0;
+
+ for(u32bit j = 0; j != allocators.size(); ++j)
+ {
+ allocators[j]->destroy();
+ delete allocators[j];
+ }
+
+ delete allocator_lock;
+ delete engine_lock;
+ delete mutex_factory;
+ delete config_lock;
+ }
+
+}