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authorlloyd <[email protected]>2006-09-20 08:19:23 +0000
committerlloyd <[email protected]>2006-09-20 08:19:23 +0000
commitde37a33633c96366216644a898b8c23fcd0f29a4 (patch)
treefbe32e081ec5a0f243b19344b6909a22d031e1d3 /src/libstate.cpp
parent7dc1f8c8ce6b1f959c4f90cb99661b76eec60bbb (diff)
The public add_engine API now always places the new engine at the front
of the list. The only time when the other behavior was desired was inside the load() function, which now simply appends to the engines vector itself.
Diffstat (limited to 'src/libstate.cpp')
-rw-r--r--src/libstate.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/libstate.cpp b/src/libstate.cpp
index a782f4c60..c9db23be8 100644
--- a/src/libstate.cpp
+++ b/src/libstate.cpp
@@ -242,14 +242,10 @@ Engine* Library_State::get_engine_n(u32bit n) const
/*************************************************
* Add a new engine to the list *
*************************************************/
-void Library_State::add_engine(Engine* engine, bool in_front)
+void Library_State::add_engine(Engine* engine)
{
Named_Mutex_Holder lock("engine");
-
- if(in_front)
- engines.insert(engines.begin(), engine);
- else
- engines.push_back(engine);
+ engines.insert(engines.begin(), engine);
}
/*************************************************
@@ -320,9 +316,12 @@ void Library_State::load(Modules& modules)
set_default_allocator(modules.default_allocator());
- std::vector<Engine*> engines = modules.engines();
- for(u32bit j = 0; j != engines.size(); ++j)
- add_engine(engines[j], false);
+ std::vector<Engine*> mod_engines = modules.engines();
+ for(u32bit j = 0; j != mod_engines.size(); ++j)
+ {
+ Named_Mutex_Holder lock("engine");
+ engines.push_back(mod_engines[j]);
+ }
std::vector<EntropySource*> sources = modules.entropy_sources();
for(u32bit j = 0; j != sources.size(); ++j)