diff options
author | Jack Lloyd <jack@randombit.net> | 2016-12-11 15:28:38 -0500 |
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committer | Jack Lloyd <jack@randombit.net> | 2016-12-18 16:48:24 -0500 |
commit | f3cb3edb512bdcab498d825886c3366c341b3f78 (patch) | |
tree | 645c73ec295a5a34f25d99903b6d9fa9751e86d3 /src/lib/tls/tls_server.h | |
parent | c1dd21253c1f3188ff45d3ad47698efd08235ae8 (diff) |
Convert to using standard uintN_t integer types
Renames a couple of functions for somewhat better name consistency,
eg make_u32bit becomes make_uint32. The old typedefs remain for now
since probably lots of application code uses them.
Diffstat (limited to 'src/lib/tls/tls_server.h')
-rw-r--r-- | src/lib/tls/tls_server.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/lib/tls/tls_server.h b/src/lib/tls/tls_server.h index 051eda445..bea498ab7 100644 --- a/src/lib/tls/tls_server.h +++ b/src/lib/tls/tls_server.h @@ -112,27 +112,27 @@ class BOTAN_DLL Server final : public Channel void process_handshake_msg(const Handshake_State* active_state, Handshake_State& pending_state, Handshake_Type type, - const std::vector<byte>& contents) override; + const std::vector<uint8_t>& contents) override; void process_client_hello_msg(const Handshake_State* active_state, Server_Handshake_State& pending_state, - const std::vector<byte>& contents); + const std::vector<uint8_t>& contents); void process_certificate_msg(Server_Handshake_State& pending_state, - const std::vector<byte>& contents); + const std::vector<uint8_t>& contents); void process_client_key_exchange_msg(Server_Handshake_State& pending_state, - const std::vector<byte>& contents); + const std::vector<uint8_t>& contents); void process_change_cipher_spec_msg(Server_Handshake_State& pending_state); void process_certificate_verify_msg(Server_Handshake_State& pending_state, Handshake_Type type, - const std::vector<byte>& contents); + const std::vector<uint8_t>& contents); void process_finished_msg(Server_Handshake_State& pending_state, Handshake_Type type, - const std::vector<byte>& contents); + const std::vector<uint8_t>& contents); void session_resume(Server_Handshake_State& pending_state, bool have_session_ticket_key, |