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authorlloyd <[email protected]>2008-11-08 20:58:33 +0000
committerlloyd <[email protected]>2008-11-08 20:58:33 +0000
commitbee2ca1cd5c59318d95d9363d82632aee253b913 (patch)
tree125a31fdccf62cf6a0fef72509384f4223f35374 /src/engine/def_engine/lookup_cipher.cpp
parentde0e6d06a2efa362f9803be6ca5a3535c043ebc8 (diff)
Move most of the Default_Engine code into engine/def_engine, and the
engine base classes into src/engine
Diffstat (limited to 'src/engine/def_engine/lookup_cipher.cpp')
-rw-r--r--src/engine/def_engine/lookup_cipher.cpp351
1 files changed, 351 insertions, 0 deletions
diff --git a/src/engine/def_engine/lookup_cipher.cpp b/src/engine/def_engine/lookup_cipher.cpp
new file mode 100644
index 000000000..ac66c1c40
--- /dev/null
+++ b/src/engine/def_engine/lookup_cipher.cpp
@@ -0,0 +1,351 @@
+/*************************************************
+* Cipher Lookup *
+* (C) 1999-2007 Jack Lloyd *
+*************************************************/
+
+#include <botan/eng_def.h>
+#include <botan/lookup.h>
+#include <botan/libstate.h>
+#include <botan/parsing.h>
+#include <memory>
+
+#if defined(BOTAN_HAS_AES)
+ #include <botan/aes.h>
+#endif
+
+#if defined(BOTAN_HAS_BLOWFISH)
+ #include <botan/blowfish.h>
+#endif
+
+#if defined(BOTAN_HAS_CAST)
+ #include <botan/cast128.h>
+ #include <botan/cast256.h>
+#endif
+
+#if defined(BOTAN_HAS_DES)
+ #include <botan/des.h>
+ #include <botan/desx.h>
+#endif
+
+#if defined(BOTAN_HAS_GOST)
+ #include <botan/gost.h>
+#endif
+
+#if defined(BOTAN_HAS_IDEA)
+ #include <botan/idea.h>
+#endif
+
+#if defined(BOTAN_HAS_KASUMI)
+ #include <botan/kasumi.h>
+#endif
+
+#if defined(BOTAN_HAS_LION)
+ #include <botan/lion.h>
+#endif
+
+#if defined(BOTAN_HAS_LUBY_RACKOFF)
+ #include <botan/lubyrack.h>
+#endif
+
+#if defined(BOTAN_HAS_MARS)
+ #include <botan/mars.h>
+#endif
+
+#if defined(BOTAN_HAS_MISTY1)
+ #include <botan/misty1.h>
+#endif
+
+#if defined(BOTAN_HAS_NOEKEON)
+ #include <botan/noekeon.h>
+#endif
+
+#if defined(BOTAN_HAS_RC2)
+ #include <botan/rc2.h>
+#endif
+
+#if defined(BOTAN_HAS_RC5)
+ #include <botan/rc5.h>
+#endif
+
+#if defined(BOTAN_HAS_RC6)
+ #include <botan/rc6.h>
+#endif
+
+#if defined(BOTAN_HAS_SAFER)
+ #include <botan/safer_sk.h>
+#endif
+
+#if defined(BOTAN_HAS_SEED)
+ #include <botan/seed.h>
+#endif
+
+#if defined(BOTAN_HAS_SERPENT)
+ #include <botan/serpent.h>
+#endif
+
+#if defined(BOTAN_HAS_SERPENT_IA32)
+ #include <botan/serp_ia32.h>
+#endif
+
+#if defined(BOTAN_HAS_SKIPJACK)
+ #include <botan/skipjack.h>
+#endif
+
+#if defined(BOTAN_HAS_SQUARE)
+ #include <botan/square.h>
+#endif
+
+#if defined(BOTAN_HAS_TEA)
+ #include <botan/tea.h>
+#endif
+
+#if defined(BOTAN_HAS_TWOFISH)
+ #include <botan/twofish.h>
+#endif
+
+#if defined(BOTAN_HAS_XTEA)
+ #include <botan/xtea.h>
+#endif
+
+#if defined(BOTAN_HAS_ARC4)
+ #include <botan/arc4.h>
+#endif
+
+#if defined(BOTAN_HAS_SALSA20)
+ #include <botan/salsa20.h>
+#endif
+
+#if defined(BOTAN_HAS_TURING)
+ #include <botan/turing.h>
+#endif
+
+#if defined(BOTAN_HAS_WID_WAKE)
+ #include <botan/wid_wake.h>
+#endif
+
+#if defined(BOTAN_HAS_CIPHER_MODE_PADDING)
+ #include <botan/mode_pad.h>
+#endif
+
+namespace Botan {
+
+/*************************************************
+* Some macros to simplify control flow *
+*************************************************/
+#define HANDLE_TYPE_NO_ARGS(NAME, TYPE) \
+ if(algo_name == NAME) \
+ { \
+ if(name.size() == 1) \
+ return new TYPE; \
+ throw Invalid_Algorithm_Name(algo_spec); \
+ }
+
+#define HANDLE_TYPE_ONE_U32BIT(NAME, TYPE, DEFAULT) \
+ if(algo_name == NAME) \
+ { \
+ if(name.size() == 1) \
+ return new TYPE(DEFAULT); \
+ if(name.size() == 2) \
+ return new TYPE(to_u32bit(name[1])); \
+ throw Invalid_Algorithm_Name(algo_spec); \
+ }
+
+#define HANDLE_TYPE_TWO_U32BIT(NAME, TYPE, DEFAULT) \
+ if(algo_name == NAME) \
+ { \
+ if(name.size() == 1) \
+ return new TYPE(DEFAULT); \
+ if(name.size() == 2) \
+ return new TYPE(to_u32bit(name[1])); \
+ if(name.size() == 3) \
+ return new TYPE(to_u32bit(name[1]), to_u32bit(name[2])); \
+ throw Invalid_Algorithm_Name(algo_spec); \
+ }
+
+/*************************************************
+* Look for an algorithm with this name *
+*************************************************/
+BlockCipher*
+Default_Engine::find_block_cipher(const std::string& algo_spec) const
+ {
+ std::vector<std::string> name = parse_algorithm_name(algo_spec);
+ if(name.empty())
+ return 0;
+ const std::string algo_name = global_state().deref_alias(name[0]);
+
+#if defined(BOTAN_HAS_AES)
+ HANDLE_TYPE_NO_ARGS("AES", AES);
+ HANDLE_TYPE_NO_ARGS("AES-128", AES_128);
+ HANDLE_TYPE_NO_ARGS("AES-192", AES_192);
+ HANDLE_TYPE_NO_ARGS("AES-256", AES_256);
+#endif
+
+#if defined(BOTAN_HAS_BLOWFISH)
+ HANDLE_TYPE_NO_ARGS("Blowfish", Blowfish);
+#endif
+
+#if defined(BOTAN_HAS_CAST)
+ HANDLE_TYPE_NO_ARGS("CAST-128", CAST_128);
+ HANDLE_TYPE_NO_ARGS("CAST-256", CAST_256);
+#endif
+
+#if defined(BOTAN_HAS_DES)
+ HANDLE_TYPE_NO_ARGS("DES", DES);
+ HANDLE_TYPE_NO_ARGS("DESX", DESX);
+ HANDLE_TYPE_NO_ARGS("TripleDES", TripleDES);
+#endif
+
+#if defined(BOTAN_HAS_GOST)
+ HANDLE_TYPE_NO_ARGS("GOST", GOST);
+#endif
+
+#if defined(BOTAN_HAS_IDEA)
+ HANDLE_TYPE_NO_ARGS("IDEA", IDEA);
+#endif
+
+#if defined(BOTAN_HAS_KASUMI)
+ HANDLE_TYPE_NO_ARGS("KASUMI", KASUMI);
+#endif
+
+#if defined(BOTAN_HAS_MARS)
+ HANDLE_TYPE_NO_ARGS("MARS", MARS);
+#endif
+
+#if defined(BOTAN_HAS_MISTY1)
+ HANDLE_TYPE_ONE_U32BIT("MISTY1", MISTY1, 8);
+#endif
+
+#if defined(BOTAN_HAS_NOEKEON)
+ HANDLE_TYPE_NO_ARGS("Noekeon", Noekeon);
+#endif
+
+#if defined(BOTAN_HAS_RC2)
+ HANDLE_TYPE_NO_ARGS("RC2", RC2);
+#endif
+
+#if defined(BOTAN_HAS_RC5)
+ HANDLE_TYPE_ONE_U32BIT("RC5", RC5, 12);
+#endif
+
+#if defined(BOTAN_HAS_RC6)
+ HANDLE_TYPE_NO_ARGS("RC6", RC6);
+#endif
+
+#if defined(BOTAN_HAS_SAFER)
+ HANDLE_TYPE_ONE_U32BIT("SAFER-SK", SAFER_SK, 10);
+#endif
+
+#if defined(BOTAN_HAS_SEED)
+ HANDLE_TYPE_NO_ARGS("SEED", SEED);
+#endif
+
+#if defined(BOTAN_HAS_SERPENT_IA32)
+ HANDLE_TYPE_NO_ARGS("Serpent", Serpent_IA32);
+#elif defined(BOTAN_HAS_SERPENT)
+ HANDLE_TYPE_NO_ARGS("Serpent", Serpent);
+#endif
+
+#if defined(BOTAN_HAS_SKIPJACK)
+ HANDLE_TYPE_NO_ARGS("Skipjack", Skipjack);
+#endif
+
+#if defined(BOTAN_HAS_SQUARE)
+ HANDLE_TYPE_NO_ARGS("Square", Square);
+#endif
+
+#if defined(BOTAN_HAS_TEA)
+ HANDLE_TYPE_NO_ARGS("TEA", TEA);
+#endif
+
+#if defined(BOTAN_HAS_TWOFISH)
+ HANDLE_TYPE_NO_ARGS("Twofish", Twofish);
+#endif
+
+#if defined(BOTAN_HAS_XTEA)
+ HANDLE_TYPE_NO_ARGS("XTEA", XTEA);
+#endif
+
+#if defined(BOTAN_HAS_LUBY_RACKOFF)
+ if(algo_name == "Luby-Rackoff" && name.size() >= 2)
+ {
+ HashFunction* hash = get_hash(name[1]);
+ if(hash)
+ return new LubyRackoff(hash);
+ }
+#endif
+
+#if defined(BOTAN_HAS_LION)
+ if(algo_name == "Lion")
+ {
+ if(name.size() != 4)
+ throw Invalid_Algorithm_Name(algo_spec);
+
+ std::auto_ptr<HashFunction> hash(get_hash(name[1]));
+ if(!hash.get())
+ throw Algorithm_Not_Found(name[1]);
+
+ std::auto_ptr<StreamCipher> sc(get_stream_cipher(name[2]));
+ if(!sc.get())
+ throw Algorithm_Not_Found(name[2]);
+
+ return new Lion(hash.release(), sc.release(), to_u32bit(name[3]));
+ }
+#endif
+
+ return 0;
+ }
+
+/*************************************************
+* Look for an algorithm with this name *
+*************************************************/
+StreamCipher*
+Default_Engine::find_stream_cipher(const std::string& algo_spec) const
+ {
+ std::vector<std::string> name = parse_algorithm_name(algo_spec);
+ if(name.empty())
+ return 0;
+ const std::string algo_name = global_state().deref_alias(name[0]);
+
+#if defined(BOTAN_HAS_ARC4)
+ HANDLE_TYPE_ONE_U32BIT("ARC4", ARC4, 0);
+ HANDLE_TYPE_ONE_U32BIT("RC4_drop", ARC4, 768);
+#endif
+
+#if defined(BOTAN_HAS_SALSA20)
+ HANDLE_TYPE_NO_ARGS("Salsa20", Salsa20);
+#endif
+
+#if defined(BOTAN_HAS_TURING)
+ HANDLE_TYPE_NO_ARGS("Turing", Turing);
+#endif
+
+#if defined(BOTAN_HAS_WID_WAKE)
+ HANDLE_TYPE_NO_ARGS("WiderWake4+1-BE", WiderWake_41_BE);
+#endif
+
+ return 0;
+ }
+
+/*************************************************
+* Look for an algorithm with this name *
+*************************************************/
+BlockCipherModePaddingMethod*
+Default_Engine::find_bc_pad(const std::string& algo_spec) const
+ {
+ std::vector<std::string> name = parse_algorithm_name(algo_spec);
+ if(name.empty())
+ return 0;
+
+ const std::string algo_name = global_state().deref_alias(name[0]);
+
+#if defined(BOTAN_HAS_CIPHER_MODE_PADDING)
+ HANDLE_TYPE_NO_ARGS("PKCS7", PKCS7_Padding);
+ HANDLE_TYPE_NO_ARGS("OneAndZeros", OneAndZeros_Padding);
+ HANDLE_TYPE_NO_ARGS("X9.23", ANSI_X923_Padding);
+ HANDLE_TYPE_NO_ARGS("NoPadding", Null_Padding);
+#endif
+
+ return 0;
+ }
+
+}