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author | lloyd <[email protected]> | 2010-03-19 15:59:45 +0000 |
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committer | lloyd <[email protected]> | 2010-03-19 15:59:45 +0000 |
commit | 1418ba24b73b8d9e4af67950fee38a02e7f1ac75 (patch) | |
tree | feeb7add6cc5cd172579cb1326bfe3fcd6f4830e /src/checksum | |
parent | 87cb43641ca7000b6d97dcb4d8a5e716a07fcf76 (diff) |
There are some nasty API problems that are caused by having to pass a
PRNG everywhere. The removal of the global PRNG was generated by a
desire to remove the global library state entirely. However the real
point of this was to remove the use of globally visible _mutable_
state; of the mutable state, the PRNG is probably the least important,
and the most useful to share. And it seems unlikely that thread
contention would be a major issue in the PRNG.
Add back a global PRNG to Library_State. Use lazy initialization, so
apps that don't ever use a PRNG don't need a seeding step. Then have
AutoSeeded_RNG call that global PRNG.
Offer once again
RandomNumberGenerator& Library_State::global_rng();
which returns a reference to the global PRNG.
This RNG object serializes access to itself with a mutex.
Remove the hack known as Blinding::choose_nonce, replace with using
the global PRNG to choose a blinding nonce
Diffstat (limited to 'src/checksum')
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