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authorlloyd <[email protected]>2009-08-11 02:31:17 +0000
committerlloyd <[email protected]>2009-08-11 02:31:17 +0000
commitf51841ba5237952dda3e76df643d3ae13bed3df5 (patch)
tree7fd004a107bae55a5f87c4e8bc35b0012334b29b /src/block/serpent_ia32/serp_ia32.h
parent34eb8de4ed014ab8913bdb34b096d60880b1c14a (diff)
Change the BlockCipher interface to support multi-block encryption and
decryption. Currently only used for counter mode. Doesn't offer much advantage as-is (though might help slightly, in terms of cache effects), but allows for SIMD implementations to process multiple blocks in parallel when possible. Particularly thinking here of Serpent; TEA/XTEA also seem promising in this sense, as is Threefish once that is implemented as a standalone block cipher.
Diffstat (limited to 'src/block/serpent_ia32/serp_ia32.h')
-rw-r--r--src/block/serpent_ia32/serp_ia32.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/block/serpent_ia32/serp_ia32.h b/src/block/serpent_ia32/serp_ia32.h
index 565e9889d..2b4a95d3d 100644
--- a/src/block/serpent_ia32/serp_ia32.h
+++ b/src/block/serpent_ia32/serp_ia32.h
@@ -20,8 +20,8 @@ class BOTAN_DLL Serpent_IA32 : public Serpent
public:
BlockCipher* clone() const { return new Serpent_IA32; }
private:
- void enc(const byte[], byte[]) const;
- void dec(const byte[], byte[]) const;
+ void encrypt_n(const byte in[], byte out[], u32bit blocks) const;
+ void decrypt_n(const byte in[], byte out[], u32bit blocks) const;
void key_schedule(const byte[], u32bit);
};