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authorlloyd <[email protected]>2006-06-25 09:07:11 +0000
committerlloyd <[email protected]>2006-06-25 09:07:11 +0000
commit97529e8854a2e89bc839e013efd2b9b05479c148 (patch)
treeb21d973df70c7734779904e5f8772a7f449f1356 /include/modules.h
parentabdd958c0f4b1d880feec5e79230219005e43670 (diff)
Have allocator objects 'know' their own names, rather than keeping them
around as ancillary strings.
Diffstat (limited to 'include/modules.h')
-rw-r--r--include/modules.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/modules.h b/include/modules.h
index 499782c69..e09c18e9b 100644
--- a/include/modules.h
+++ b/include/modules.h
@@ -8,7 +8,6 @@
#include <vector>
#include <string>
-#include <map>
namespace Botan {
@@ -30,7 +29,7 @@ class Mutex_Factory* get_mutex_factory();
class Timer* get_timer();
std::vector<EntropySource*> get_entropy_sources();
std::vector<Engine*> get_engines();
-std::map<std::string, Allocator*> get_allocators();
+std::vector<Allocator*> get_allocators();
}