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authorlloyd <[email protected]>2006-09-20 08:19:23 +0000
committerlloyd <[email protected]>2006-09-20 08:19:23 +0000
commitde37a33633c96366216644a898b8c23fcd0f29a4 (patch)
treefbe32e081ec5a0f243b19344b6909a22d031e1d3 /include/libstate.h
parent7dc1f8c8ce6b1f959c4f90cb99661b76eec60bbb (diff)
The public add_engine API now always places the new engine at the front
of the list. The only time when the other behavior was desired was inside the load() function, which now simply appends to the engines vector itself.
Diffstat (limited to 'include/libstate.h')
-rw-r--r--include/libstate.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/libstate.h b/include/libstate.h
index ece05609a..610f730e8 100644
--- a/include/libstate.h
+++ b/include/libstate.h
@@ -48,7 +48,7 @@ class Library_State
class Config& config() const;
- void add_engine(class Engine*, bool);
+ void add_engine(class Engine*);
class Mutex* get_mutex() const;
class Mutex* get_named_mutex(const std::string&);