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authorJack Lloyd <[email protected]>2018-03-11 06:49:05 -0400
committerJack Lloyd <[email protected]>2018-03-11 06:49:05 -0400
commit67bff936c1b44baf534007cb210a86dff0690a0f (patch)
treeedb7bf4db85ccb16e121c2876c3d5266c225b5a7
parent69f3cf822bf53dd53f6c8b8f36cef226b973609d (diff)
Remove bogus comment
GH #500
-rw-r--r--src/lib/misc/fpe_fe1/fpe_fe1.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/lib/misc/fpe_fe1/fpe_fe1.cpp b/src/lib/misc/fpe_fe1/fpe_fe1.cpp
index 0ec36363f..8cd79401c 100644
--- a/src/lib/misc/fpe_fe1/fpe_fe1.cpp
+++ b/src/lib/misc/fpe_fe1/fpe_fe1.cpp
@@ -22,9 +22,6 @@ const size_t MAX_N_BYTES = 128/8;
* Factor n into a and b which are as close together as possible.
* Assumes n is composed mostly of small factors which is the case for
* typical uses of FPE (typically, n is a power of 10)
-*
-* Want a >= b since the safe number of rounds is 2+log_a(b); if a >= b
-* then this is always 3
*/
void factor(BigInt n, BigInt& a, BigInt& b)
{