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/* frmQueue.cs $
This file is part of the HandBrake source code.
Homepage: <http://handbrake.fr>.
It may be used under the terms of the GNU General Public License. */
namespace Handbrake
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using Functions;
using HandBrake.ApplicationServices;
using HandBrake.ApplicationServices.Functions;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Model.Encoding;
using HandBrake.ApplicationServices.Services;
using HandBrake.ApplicationServices.Services.Interfaces;
using HandBrake.ApplicationServices.Utilities;
using Model;
/// <summary>
/// The Queue Window
/// </summary>
public partial class frmQueue : Form
{
/// <summary>
/// Update Handler Delegate
/// </summary>
private delegate void UpdateHandler();
/// <summary>
/// An instance of the Queue service
/// </summary>
private readonly IQueueProcessor queue;
/// <summary>
/// A reference to the main application window
/// </summary>
private readonly frmMain mainWindow;
private readonly IUserSettingService userSettingService = new UserSettingService();
/// <summary>
/// Initializes a new instance of the <see cref="frmQueue"/> class.
/// </summary>
/// <param name="q">
/// An instance of the queue service.
/// </param>
/// <param name="mw">
/// The main window.
/// </param>
public frmQueue(IQueueProcessor q, frmMain mw)
{
InitializeComponent();
this.mainWindow = mw;
this.queue = q;
queue.EncodeService.EncodeStarted += this.QueueOnEncodeStart;
queue.QueueCompleted += this.QueueOnQueueFinished;
queue.QueuePaused += this.QueueOnPaused;
queue.QueueManager.QueueChanged += new EventHandler(queue_QueueListChanged);
queue.EncodeService.EncodeStarted += this.queue_EncodeStarted;
queue.EncodeService.EncodeCompleted += this.queue_EncodeEnded;
drp_completeOption.Text = userSettingService.GetUserSettingString(UserSettingConstants.WhenCompleteAction);
}
/// <summary>
/// Queue Changed
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void queue_QueueListChanged(object sender, EventArgs e)
{
UpdateUiElementsOnQueueChange();
}
/// <summary>
/// Encode Ended
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void queue_EncodeEnded(object sender, EventArgs e)
{
queue.EncodeService.EncodeStatusChanged -= EncodeQueue_EncodeStatusChanged;
ResetEncodeText();
}
/// <summary>
/// Queue Started
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void queue_EncodeStarted(object sender, EventArgs e)
{
this.SetCurrentEncodeInformation();
queue.EncodeService.EncodeStatusChanged += EncodeQueue_EncodeStatusChanged;
}
/// <summary>
/// Display the Encode Status
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void EncodeQueue_EncodeStatusChanged(object sender, HandBrake.ApplicationServices.EventArgs.EncodeProgressEventArgs e)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new EncodeProgessStatus(EncodeQueue_EncodeStatusChanged), new[] { sender, e });
return;
}
lbl_encodeStatus.Text =
string.Format(
"Encoding: Pass {0} of {1}, {2:00.00}% Time Remaining: {3}",
e.Task,
e.TaskCount,
e.PercentComplete,
e.EstimatedTimeLeft);
}
/// <summary>
/// Handle the Queue Paused event
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EventArgs.
/// </param>
private void QueueOnPaused(object sender, EventArgs e)
{
SetUiEncodeFinished();
UpdateUiElementsOnQueueChange();
}
/// <summary>
/// Handle the Queue Finished event.
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EventArgs.
/// </param>
private void QueueOnQueueFinished(object sender, EventArgs e)
{
SetUiEncodeFinished();
ResetQueue(); // Reset the Queue Window
}
/// <summary>
/// Handle the Encode Started event
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void QueueOnEncodeStart(object sender, EventArgs e)
{
SetUiEncodeStarted(); // make sure the UI is set correctly
UpdateUiElementsOnQueueChange(); // Redraw the Queue, a new encode has started.
}
/// <summary>
/// Initializes the Queue list with the Arraylist from the Queue class
/// </summary>
public void SetQueue()
{
UpdateUiElementsOnQueueChange();
}
/// <summary>
/// Initializes the Queue list, then shows and activates the window
/// </summary>
public new void Show()
{
Show(true);
}
/// <summary>
/// Initializes the Queue list only if doSetQueue is true, then shows and activates the window
/// </summary>
/// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
public void Show(bool doSetQueue)
{
if (doSetQueue) SetQueue();
base.Show();
}
/// <summary>
/// Handle the Encode button Click event
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">the EventArgs</param>
private void BtnEncodeClick(object sender, EventArgs e)
{
if (!queue.IsProcessing)
{
SetUiEncodeStarted();
}
lbl_encodeStatus.Text = "Encoding ...";
queue.Start();
}
/// <summary>
/// Handle the Pause button click event.
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EventArgs.
/// </param>
private void BtnPauseClick(object sender, EventArgs e)
{
queue.Pause();
MessageBox.Show(
"No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.",
"Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
// UI Work
/// <summary>
/// Setup the UI to show that an encode has started
/// </summary>
private void SetUiEncodeStarted()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetUiEncodeStarted));
return;
}
btn_encode.Enabled = false;
btn_pause.Visible = true;
}
/// <summary>
/// Setup the UI to indicate that an encode has finished.
/// </summary>
private void SetUiEncodeFinished()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetUiEncodeFinished));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
}
/// <summary>
/// Reset the Queue Window display
/// </summary>
private void ResetQueue()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(ResetQueue));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
ResetEncodeText();
}
/// <summary>
/// Reset the current job text
/// </summary>
private void ResetEncodeText()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(ResetEncodeText));
return;
}
lbl_encodeStatus.Text = "Ready";
lbl_source.Text = "-";
lbl_dest.Text = "-";
lbl_encodeOptions.Text = "-";
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
/// <summary>
/// Redraw the Queue window with the latest information about HandBrakes status
/// </summary>
private void RedrawQueue()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(RedrawQueue));
return;
}
list_queue.Items.Clear();
ReadOnlyCollection<QueueTask> theQueue = queue.QueueManager.Queue;
foreach (QueueTask queueItem in theQueue)
{
string qItem = queueItem.Query;
EncodeTask parsed = QueryParserUtility.Parse(qItem);
// Get the DVD Title
string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString();
// Get the DVD Chapters
string chapters;
if (parsed.StartPoint == 0)
chapters = "Auto";
else
{
chapters = parsed.StartPoint.ToString();
if (parsed.EndPoint != 0)
chapters = chapters + " - " + parsed.EndPoint;
}
ListViewItem item = new ListViewItem { Tag = queueItem, Text = title };
item.SubItems.Add(chapters); // Chapters
item.SubItems.Add(queueItem.Source); // Source
item.SubItems.Add(queueItem.Destination); // Destination
switch (parsed.VideoEncoder)
{
case VideoEncoder.FFMpeg:
item.SubItems.Add("MPEG-4 (FFmpeg)");
break;
default:
case VideoEncoder.X264:
item.SubItems.Add("H.264 (x264)");
break;
case VideoEncoder.Theora:
item.SubItems.Add("VP3 (Theroa)");
break;
}
// Video
// Display The Audio Track Information
string audio = string.Empty;
foreach (AudioTrack track in parsed.AudioTracks)
{
if (audio != string.Empty)
audio += ", " + track.Encoder;
else
audio = EnumHelper.GetDescription(track.Encoder);
}
item.SubItems.Add(audio); // Audio
list_queue.Items.Add(item);
}
}
/// <summary>
/// Update the UI elements
/// </summary>
private void UpdateUiElementsOnQueueChange()
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(UpdateUiElementsOnQueueChange));
return;
}
RedrawQueue();
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
/// <summary>
/// Set the window up with the current encode information
/// </summary>
private void SetCurrentEncodeInformation()
{
try
{
if (InvokeRequired)
{
BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));
}
EncodeTask parsed = QueryParserUtility.Parse(queue.QueueManager.LastProcessedJob.Query);
// Get title and chapters
string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString();
string chapterlbl;
if (Equals(parsed.StartPoint, 0))
chapterlbl = "Auto";
else
{
string chapters = parsed.StartPoint.ToString();
if (parsed.EndPoint != 0)
chapters = chapters + " - " + parsed.EndPoint;
chapterlbl = chapters;
}
// Get audio information
string audio = string.Empty;
foreach (AudioTrack track in parsed.AudioTracks)
{
if (audio != string.Empty)
audio += ", " + track.Encoder;
else
audio = EnumHelper.GetDescription(track.Encoder);
}
// found query is a global varible
lbl_encodeStatus.Text = "Encoding ...";
lbl_source.Text = queue.QueueManager.LastProcessedJob.Source + "(Title: " + title + " Chapters: " + chapterlbl + ")";
lbl_dest.Text = queue.QueueManager.LastProcessedJob.Destination;
lbl_encodeOptions.Text = "Video: " + parsed.VideoEncoder + " Audio: " + audio + Environment.NewLine +
"x264 Options: " + parsed.AdvancedEncoderOptions;
}
catch (Exception)
{
// Do Nothing
}
}
/* Right Click Menu */
/// <summary>
/// Handle the Move Up Menu Item
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuUpClick(object sender, EventArgs e)
{
MoveUp();
}
/// <summary>
/// Handle the Move down Menu Item
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuDownClick(object sender, EventArgs e)
{
MoveDown();
}
/// <summary>
/// Edit a job
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuEditClick(object sender, EventArgs e)
{
if (list_queue.SelectedIndices != null && list_queue.SelectedIndices.Count != 0)
{
lock (queue)
{
lock (list_queue)
{
QueueTask index = list_queue.SelectedItems[0].Tag as QueueTask;
mainWindow.RecievingJob(index);
queue.QueueManager.Remove(index);
RedrawQueue();
}
}
}
}
/// <summary>
/// Handle the delete Menu Item
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuDeleteClick(object sender, EventArgs e)
{
DeleteSelectedItems();
}
/* Keyboard Shortcuts */
/// <summary>
/// Handle the delete keyboard press
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void ListQueueDeleteKey(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete && e.Modifiers == Keys.None)
DeleteSelectedItems();
}
/* Queue Management */
/// <summary>
/// Move items up in the queue
/// </summary>
private void MoveUp()
{
// If there are selected items and the first item is not selected
if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
{
// Copy the selected indices to preserve them during the movement
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
// Move up each selected item
foreach (int selectedIndex in selectedIndices)
queue.QueueManager.MoveUp(selectedIndex);
// Keep the selected item(s) selected, now moved up one index
foreach (int selectedIndex in selectedIndices)
if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good
list_queue.Items[selectedIndex - 1].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
/// <summary>
/// Move items down in the queue
/// </summary>
private void MoveDown()
{
// If there are selected items and the last item is not selected
if (list_queue.SelectedIndices.Count > 0 &&
!list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))
{
// Copy the selected indices to preserve them during the movement
List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
foreach (int selectedIndex in list_queue.SelectedIndices)
selectedIndices.Add(selectedIndex);
// Reverse the indices to move the items down from last to first (preserves indices)
selectedIndices.Reverse();
// Move down each selected item
foreach (int selectedIndex in selectedIndices)
queue.QueueManager.MoveDown(selectedIndex);
// Keep the selected item(s) selected, now moved down one index
foreach (int selectedIndex in selectedIndices)
if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good
list_queue.Items[selectedIndex + 1].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
/// <summary>
/// Delete the currently selected items on the queue
/// </summary>
private void DeleteSelectedItems()
{
// If there are selected items
if (list_queue.SelectedIndices.Count > 0)
{
// Remove each selected item
foreach (ListViewItem selectedIndex in this.list_queue.SelectedItems)
queue.QueueManager.Remove((QueueTask)selectedIndex.Tag);
// Select the first item after deletion.
if (list_queue.Items.Count > 0)
list_queue.Items[0].Selected = true;
}
list_queue.Select(); // Activate the control to show the selected items
}
/* Queue Import / Export features */
/// <summary>
/// Create a batch script
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuBatchClick(object sender, EventArgs e)
{
SaveFile.FileName = string.Empty;
SaveFile.Filter = "Batch|.bat";
SaveFile.ShowDialog();
if (SaveFile.FileName != String.Empty)
queue.QueueManager.WriteBatchScriptToFile(SaveFile.FileName);
}
/// <summary>
/// Export Queue
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuExportClick(object sender, EventArgs e)
{
SaveFile.FileName = string.Empty;
SaveFile.Filter = "HandBrake Queue|*.queue";
SaveFile.ShowDialog();
if (SaveFile.FileName != String.Empty)
queue.QueueManager.BackupQueue(SaveFile.FileName);
}
/// <summary>
/// Import Queue
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuImportClick(object sender, EventArgs e)
{
OpenFile.FileName = string.Empty;
OpenFile.ShowDialog();
if (OpenFile.FileName != String.Empty)
queue.QueueManager.RestoreQueue(OpenFile.FileName);
}
/// <summary>
/// Readd current job to queue
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The e.
/// </param>
private void MnuReaddClick(object sender, EventArgs e)
{
if (queue.QueueManager.LastProcessedJob != null && !queue.QueueManager.LastProcessedJob.IsEmpty)
{
queue.QueueManager.Add(queue.QueueManager.LastProcessedJob);
}
}
/* Overrides */
/// <summary>
/// Hide's the window when the user tries to "x" out of the window instead of closing it.
/// </summary>
/// <param name="e">
/// The e.
/// </param>
protected override void OnClosing(CancelEventArgs e)
{
e.Cancel = true;
this.Hide();
base.OnClosing(e);
}
/// <summary>
/// Change the OnComplete option setting.
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EventArgs.
/// </param>
private void CompleteOptionChanged(object sender, EventArgs e)
{
userSettingService.SetUserSetting(UserSettingConstants.WhenCompleteAction, drp_completeOption.Text);
}
}
}
|