1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Audio View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using Caliburn.Micro;
using HandBrake.ApplicationServices.Interop;
using HandBrake.ApplicationServices.Interop.Model.Encoding;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Model.Audio;
using HandBrakeWPF.Properties;
using HandBrakeWPF.Services.Interfaces;
using HandBrakeWPF.Services.Presets.Model;
using HandBrakeWPF.Services.Scan.Model;
using HandBrakeWPF.Utilities;
using HandBrakeWPF.ViewModels.Interfaces;
using AudioEncoder = HandBrakeWPF.Services.Encode.Model.Models.AudioEncoder;
using AudioTrack = HandBrakeWPF.Services.Encode.Model.Models.AudioTrack;
using EncodeTask = HandBrakeWPF.Services.Encode.Model.EncodeTask;
using OutputFormat = HandBrakeWPF.Services.Encode.Model.Models.OutputFormat;
/// <summary>
/// The Audio View Model
/// </summary>
public class AudioViewModel : ViewModelBase, IAudioViewModel
{
private readonly IWindowManager windowManager;
private IEnumerable<Audio> sourceTracks;
private Preset currentPreset;
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="AudioViewModel"/> class.
/// </summary>
/// <param name="windowManager">
/// The window manager.
/// </param>
/// <param name="userSettingService">
/// The user Setting Service.
/// </param>
public AudioViewModel(IWindowManager windowManager, IUserSettingService userSettingService)
{
this.windowManager = windowManager;
this.Task = new EncodeTask();
this.AudioDefaultsViewModel = new AudioDefaultsViewModel(this.Task);
this.SampleRates = new ObservableCollection<string> { "Auto" };
foreach (var item in HandBrakeEncoderHelpers.AudioSampleRates)
{
this.SampleRates.Add(item.Name);
}
this.AudioEncoders = EnumHelper<AudioEncoder>.GetEnumList();
this.SourceTracks = new List<Audio>();
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the audio defaults view model.
/// </summary>
public IAudioDefaultsViewModel AudioDefaultsViewModel { get; set; }
/// <summary>
/// Gets or sets AudioEncoders.
/// </summary>
public IEnumerable<AudioEncoder> AudioEncoders { get; set; }
/// <summary>
/// Gets or sets SampleRates.
/// </summary>
public IList<string> SampleRates { get; set; }
/// <summary>
/// Gets or sets SourceTracks.
/// </summary>
public IEnumerable<Audio> SourceTracks
{
get
{
return this.sourceTracks;
}
set
{
this.sourceTracks = value;
this.NotifyOfPropertyChange(() => this.SourceTracks);
}
}
/// <summary>
/// Gets or sets the EncodeTask.
/// </summary>
public EncodeTask Task { get; set; }
/// <summary>
/// Gets the panel title.
/// </summary>
public string PanelTitle
{
get
{
return Resources.AudioViewModel_AudioTracks;
}
}
/// <summary>
/// Gets the switch display title.
/// </summary>
public string SwitchDisplayTitle
{
get
{
return Resources.AudioViewModel_ConfigureDefaults;
}
}
/// <summary>
/// Gets the default audio behaviours.
/// </summary>
public AudioBehaviours AudioBehaviours
{
get
{
return this.AudioDefaultsViewModel.AudioBehaviours;
}
}
#endregion
#region Public Methods
/// <summary>
/// Add an Audio Track
/// </summary>
public void Add()
{
// Add the first track if available.
this.Add(null, false);
}
/// <summary>
/// The add all remaining.
/// </summary>
public void AddAllRemaining()
{
this.AddAllRemainingTracks();
}
/// <summary>
/// Remove the Selected Track
/// </summary>
/// <param name="track">
/// The track.
/// </param>
public void Remove(AudioTrack track)
{
this.Task.AudioTracks.Remove(track);
}
/// <summary>
/// Clear out the Audio Tracks
/// </summary>
public void Clear()
{
this.Task.AudioTracks.Clear();
}
/// <summary>
/// Reload the audio tracks based on the defaults.
/// </summary>
public void ReloadDefaults()
{
this.SetupTracks();
}
/// <summary>
/// Trigger a Notify Property Changed on the Task to force various UI elements to update.
/// </summary>
public void RefreshTask()
{
this.NotifyOfPropertyChange(() => this.Task);
if (this.Task.OutputFormat == OutputFormat.Mp4)
{
foreach (AudioTrack track in this.Task.AudioTracks.Where(track => track.Encoder == AudioEncoder.ffflac || track.Encoder == AudioEncoder.Vorbis))
{
track.Encoder = AudioEncoder.ffaac;
}
}
this.AudioDefaultsViewModel.RefreshTask();
}
/// <summary>
/// The show audio defaults.
/// </summary>
public void ShowAudioDefaults()
{
IPopupWindowViewModel popup = new PopupWindowViewModel(this.AudioDefaultsViewModel, ResourcesUI.Preset_AudioDefaults_Title, ResourcesUI.AudioView_AudioDefaultsDescription);
if (this.windowManager.ShowDialog(popup) == true)
{
// Nothing to do yet, it's by reference.
}
else
{
// Handle other case(s)
}
}
#endregion
#region Implemented Interfaces
/// <summary>
/// Setup this tab for the specified preset.
/// </summary>
/// <param name="preset">
/// The preset.
/// </param>
/// <param name="task">
/// The task.
/// </param>
public void SetPreset(Preset preset, EncodeTask task)
{
this.Task = task;
this.currentPreset = preset;
// Audio Behaviours
this.AudioDefaultsViewModel.Setup(preset, task);
if (preset != null && preset.Task != null)
{
this.SetupTracks();
}
this.NotifyOfPropertyChange(() => this.Task);
}
/// <summary>
/// Update all the UI controls based on the encode task passed in.
/// </summary>
/// <param name="task">
/// The task.
/// </param>
public void UpdateTask(EncodeTask task)
{
this.Task = task;
this.NotifyOfPropertyChange(() => this.Task.AudioTracks);
this.NotifyOfPropertyChange(() => this.Task);
}
/// <summary>
/// Set the Source Title
/// </summary>
/// <param name="source">
/// The source.
/// </param>
/// <param name="title">
/// The title.
/// </param>
/// <param name="preset">
/// The preset.
/// </param>
/// <param name="task">
/// The task.
/// </param>
public void SetSource(Source source, Title title, Preset preset, EncodeTask task)
{
this.SourceTracks = title.AudioTracks;
// Only reset the audio tracks if we have none, or if the task is null.
if (this.Task == null)
{
this.SetPreset(preset, task);
}
// If there are no source tracks, clear the list, otherwise try to Auto-Select the correct tracks
if (this.SourceTracks == null || !this.SourceTracks.Any())
{
this.Task.AudioTracks.Clear();
}
else
{
this.SetupTracks();
}
// Force UI Updates
this.NotifyOfPropertyChange(() => this.Task);
}
/// <summary>
/// Add all remaining for selected languages.
/// </summary>
public void AddAllRemainingForSelectedLanguages()
{
// Add them if they are not already added.
foreach (Audio sourceTrack in this.GetSelectedLanguagesTracks())
{
// Step 2: Check if the track list already contrains this track
bool found = this.Task.AudioTracks.Any(audioTrack => Equals(audioTrack.ScannedTrack, sourceTrack));
if (!found)
{
// If it doesn't, add it.
this.Add(sourceTrack, true);
}
}
}
#endregion
#region Methods
/// <summary>
/// Add the specified source track, or the first track in the SourceTracks collection if available.
/// </summary>
/// <param name="sourceTrack">
/// The source track.
/// </param>
/// <param name="useBehaviourTemplateMode">
/// The use Behaviour Template Mode.
/// </param>
private void Add(Audio sourceTrack, bool useBehaviourTemplateMode)
{
if (this.SourceTracks != null)
{
Audio track = sourceTrack ?? this.GetPreferredAudioTrack();
if (track != null)
{
if (!useBehaviourTemplateMode)
{
this.Task.AudioTracks.Add(new AudioTrack { ScannedTrack = track });
return;
}
switch (this.AudioBehaviours.SelectedTrackDefaultBehaviour)
{
case AudioTrackDefaultsMode.FirstTrack:
AudioBehaviourTrack template = this.AudioBehaviours.BehaviourTracks.FirstOrDefault();
this.Task.AudioTracks.Add(template != null ? new AudioTrack(template, track, this.Task.AllowedPassthruOptions.AudioEncoderFallback) : new AudioTrack { ScannedTrack = track });
break;
case AudioTrackDefaultsMode.AllTracks:
foreach (AudioBehaviourTrack tmpl in this.AudioBehaviours.BehaviourTracks)
{
this.Task.AudioTracks.Add(tmpl != null ? new AudioTrack(tmpl, track, this.Task.AllowedPassthruOptions.AudioEncoderFallback) : new AudioTrack { ScannedTrack = track });
}
break;
}
}
}
}
/// <summary>
/// Add all source tracks that don't currently exist on the list.
/// </summary>
private void AddAllRemainingTracks()
{
// For all the source audio tracks
foreach (Audio sourceTrack in this.SourceTracks)
{
// Step 2: Check if the track list already contrains this track
bool found = this.Task.AudioTracks.Any(audioTrack => Equals(audioTrack.ScannedTrack, sourceTrack));
if (!found)
{
// If it doesn't, add it.
this.Add(sourceTrack, true);
}
}
}
/// <summary>
/// Attempt to automatically select the correct audio tracks based on the users settings.
/// </summary>
private void SetupTracks()
{
if (!this.SourceTracks.Any())
{
// Clear out the old tracks
this.Task.AudioTracks.Clear();
return;
}
// Step 1, Cleanup Previous Tracks
this.Task.AudioTracks.Clear();
// Step 2, Sanity Check
if (this.SourceTracks == null || !this.SourceTracks.Any())
{
return;
}
// Step 3, Setup the tracks from the preset
foreach (AudioBehaviourTrack track in this.AudioBehaviours.BehaviourTracks)
{
this.Task.AudioTracks.Add(new AudioTrack(track, this.GetPreferredAudioTrack(), this.Task.AllowedPassthruOptions.AudioEncoderFallback));
}
// Step 4, Handle the default selection behaviour.
switch (this.AudioBehaviours.SelectedBehaviour)
{
case AudioBehaviourModes.None:
this.Task.AudioTracks.Clear();
break;
case AudioBehaviourModes.FirstMatch: // Adding all remaining audio tracks
this.AddFirstForSelectedLanguages();
break;
case AudioBehaviourModes.AllMatching: // Add Langauges tracks for the additional languages selected, in-order.
this.AddAllRemainingForSelectedLanguages();
break;
}
}
/// <summary>
/// The add first for selected languages.
/// </summary>
private void AddFirstForSelectedLanguages()
{
foreach (Audio sourceTrack in this.GetSelectedLanguagesTracks())
{
// Step 2: Check if the track list already contrains this track
bool found = this.Task.AudioTracks.Any(audioTrack => Equals(audioTrack.ScannedTrack, sourceTrack));
if (!found)
{
// Check if we are already using this language
bool foundLanguage = false;
foreach (var item in this.Task.AudioTracks.Where(item => item.ScannedTrack != null && sourceTrack.LanguageCode.Contains(item.ScannedTrack.LanguageCode)))
{
foundLanguage = true;
}
if (foundLanguage)
{
continue;
}
// If it doesn't, add it.
this.Add(sourceTrack, true);
}
}
}
/// <summary>
/// The get preferred audio track, or the first if none available.
/// </summary>
/// <returns>
/// The users preferred language, or the first if none available.
/// </returns>
private Audio GetPreferredAudioTrack()
{
// The first track in the selected languages list is considered the preferred language.
// So, try match tracks on this.
IEnumerable<Audio> preferredAudioTracks = new List<Audio>();
if (this.AudioBehaviours.SelectedLangauges.Count > 0)
{
string langName = this.AudioBehaviours.SelectedLangauges.FirstOrDefault(w => !w.Equals(Constants.Any));
if (!string.IsNullOrEmpty(langName))
{
preferredAudioTracks = this.SourceTracks.Where(item => item.Language.Contains(langName));
}
}
return preferredAudioTracks.FirstOrDefault() ?? this.SourceTracks.FirstOrDefault();
}
/// <summary>
/// Gets a list of source tracks for the users selected languages.
/// </summary>
/// <returns>
/// A list of source audio tracks.
/// </returns>
private IEnumerable<Audio> GetSelectedLanguagesTracks()
{
List<Audio> trackList = new List<Audio>();
List<string> isoCodes = LanguageUtilities.GetLanguageCodes(this.AudioBehaviours.SelectedLangauges.ToArray());
if (isoCodes.Contains(Constants.Undefined))
{
isoCodes = LanguageUtilities.GetIsoCodes();
}
foreach (string code in isoCodes)
{
trackList.AddRange(this.SourceTracks.Where(source => source.LanguageCode.Trim() == code));
}
return trackList;
}
#endregion
}
}
|