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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Audio View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel.Composition;
using System.Linq;
using Caliburn.Micro;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Model.Encoding;
using HandBrake.ApplicationServices.Parsing;
using HandBrake.ApplicationServices.Services.Interfaces;
using HandBrake.ApplicationServices.Utilities;
using HandBrake.Interop.Model.Encoding;
using HandBrakeWPF.ViewModels.Interfaces;
/// <summary>
/// The Audio View Model
/// </summary>
[Export(typeof(IAudioViewModel))]
public class AudioViewModel : ViewModelBase, IAudioViewModel
{
/// <summary>
/// Backing field for the source tracks list.
/// </summary>
private IEnumerable<Audio> sourceTracks;
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="AudioViewModel"/> class.
/// </summary>
/// <param name="windowManager">
/// The window manager.
/// </param>
/// <param name="userSettingService">
/// The user Setting Service.
/// </param>
public AudioViewModel(IWindowManager windowManager, IUserSettingService userSettingService)
{
this.Task = new EncodeTask();
this.SampleRates = new ObservableCollection<string> { "Auto", "48", "44.1", "32", "24", "22.05" };
this.AudioBitrates = this.GetAppropiateBitrates(AudioEncoder.ffaac, Mixdown.DolbyProLogicII);
this.AudioEncoders = EnumHelper<AudioEncoder>.GetEnumList();
this.AudioMixdowns = EnumHelper<Mixdown>.GetEnumList();
this.SourceTracks = new List<Audio>();
}
#endregion
#region Properties
/// <summary>
/// Gets or sets AudioBitrates.
/// </summary>
public IEnumerable<int> AudioBitrates { get; set; }
/// <summary>
/// Gets or sets AudioEncoders.
/// </summary>
public IEnumerable<AudioEncoder> AudioEncoders { get; set; }
/// <summary>
/// Gets or sets AudioMixdowns.
/// </summary>
public IEnumerable<Mixdown> AudioMixdowns { get; set; }
/// <summary>
/// Gets or sets SampleRates.
/// </summary>
public IEnumerable<string> SampleRates { get; set; }
/// <summary>
/// Gets or sets SourceTracks.
/// </summary>
public IEnumerable<Audio> SourceTracks
{
get
{
return this.sourceTracks;
}
set
{
this.sourceTracks = value;
this.NotifyOfPropertyChange(() => this.SourceTracks);
}
}
/// <summary>
/// Gets or sets the EncodeTask.
/// </summary>
public EncodeTask Task { get; set; }
/// <summary>
/// Gets a value indicating whether ShowPassthruOptions.
/// </summary>
public bool ShowPassthruOptions
{
get
{
return this.UserSettingService.GetUserSetting<bool>(UserSettingConstants.ShowAdvancedAudioPassthruOpts);
}
}
#endregion
#region Public Methods
/// <summary>
/// Add an Audio Track
/// </summary>
public void Add()
{
// Add the first track if available.
this.Add(null);
}
/// <summary>
/// Remove the Selected Track
/// </summary>
/// <param name="track">
/// The track.
/// </param>
public void Remove(AudioTrack track)
{
this.Task.AudioTracks.Remove(track);
}
/// <summary>
/// Trigger a Notify Property Changed on the Task to force various UI elements to update.
/// </summary>
public void RefreshTask()
{
this.NotifyOfPropertyChange(() => this.Task);
if (Task.OutputFormat == OutputFormat.Mp4)
{
foreach (AudioTrack track in this.Task.AudioTracks.Where(track => track.Encoder == AudioEncoder.ffflac || track.Encoder == AudioEncoder.Vorbis))
{
track.Encoder = AudioEncoder.ffaac;
}
}
}
#endregion
#region Implemented Interfaces
#region ITabInterface
/// <summary>
/// Setup this tab for the specified preset.
/// </summary>
/// <param name="preset">
/// The preset.
/// </param>
/// <param name="task">
/// The task.
/// </param>
public void SetPreset(Preset preset, EncodeTask task)
{
this.Task = task;
if (preset != null && preset.Task != null)
{
this.AddTracksFromPreset(preset);
this.Task.AllowedPassthruOptions = new AllowedPassthru(preset.Task.AllowedPassthruOptions);
}
this.NotifyOfPropertyChange(() => this.Task);
}
/// <summary>
/// Update all the UI controls based on the encode task passed in.
/// </summary>
/// <param name="task">
/// The task.
/// </param>
public void UpdateTask(EncodeTask task)
{
this.Task = task;
this.NotifyOfPropertyChange(() => Task.AudioTracks);
this.NotifyOfPropertyChange(() => this.Task);
}
/// <summary>
/// Set the Source Title
/// </summary>
/// <param name="title">
/// The title.
/// </param>
/// <param name="preset">
/// The preset.
/// </param>
/// <param name="task">
/// The task.
/// </param>
public void SetSource(Title title, Preset preset, EncodeTask task)
{
this.SourceTracks = title.AudioTracks;
// Only reset the audio tracks if we have none, or if the task is null.
if (this.Task == null || this.Task.AudioTracks.Count == 0)
{
this.SetPreset(preset, task);
}
// If there are no source tracks, clear the list, otherwise try to Auto-Select the correct tracks
if (this.SourceTracks == null || !this.SourceTracks.Any())
{
this.Task.AudioTracks.Clear();
}
else
{
this.AutomaticTrackSelection();
}
// Force UI Updates
this.NotifyOfPropertyChange(() => this.Task);
}
#endregion
#endregion
#region Methods
/// <summary>
/// Add the specified source track, or the first track in the SourceTracks collection if available.
/// </summary>
/// <param name="sourceTrack">
/// The source track.
/// </param>
private void Add(Audio sourceTrack)
{
if (this.SourceTracks != null)
{
Audio track = sourceTrack ?? this.SourceTracks.FirstOrDefault();
if (track != null)
{
this.Task.AudioTracks.Add(new AudioTrack { ScannedTrack = track });
}
}
}
/// <summary>
/// Add all source tracks that don't currently exist on the list.
/// </summary>
private void AddAllRemaining()
{
foreach (Audio sourceTrack in this.SourceTracks)
{
bool found = this.Task.AudioTracks.Any(audioTrack => audioTrack.ScannedTrack == sourceTrack);
if (!found)
{
this.Add(sourceTrack);
}
}
}
/// <summary>
/// Add the required tracks for the current preset
/// </summary>
/// <param name="preset">
/// The preset.
/// </param>
private void AddTracksFromPreset(Preset preset)
{
// Clear out the old tracks
this.Task.AudioTracks.Clear();
// Get the preferred Language
IEnumerable<Audio> preferredAudioTracks =
this.SourceTracks.Where(
item =>
item.Language.Contains(
this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage)));
Audio preferred = preferredAudioTracks.FirstOrDefault() ?? this.SourceTracks.FirstOrDefault();
// Add the preset audio tracks with the preferred language
foreach (AudioTrack track in preset.Task.AudioTracks)
{
this.Task.AudioTracks.Add(new AudioTrack(track) { ScannedTrack = preferred });
}
}
/// <summary>
/// Attempt to automatically select the correct audio tracks based on the users settings.
/// </summary>
private void AutomaticTrackSelection()
{
List<Audio> trackList = new List<Audio>();
if (!this.SourceTracks.Any())
{
return;
}
// Step 1: Fetch all the Preferred Language settings
if (this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage) == "Any")
{
// If we have Any as the preferred Language, just set the first track to all audio tracks.
trackList.Add(this.SourceTracks.FirstOrDefault());
}
else
{
// Otherwise, fetch the preferred language.
foreach (
Audio item in
this.SourceTracks.Where(
item =>
item.Language.Contains(
this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage))))
{
trackList.Add(item);
break;
}
}
// Step 2: Handle "All Remaining Tracks" and "All for Selected Languages" or use the default behaviour
int mode = this.UserSettingService.GetUserSetting<int>(UserSettingConstants.DubModeAudio);
switch (mode)
{
default: // Default by setting all existing tracks to a preferred or first source track.
foreach (AudioTrack track in this.Task.AudioTracks)
{
track.ScannedTrack = trackList.FirstOrDefault() ?? this.SourceTracks.FirstOrDefault();
}
break;
case 1: // Adding all remaining audio tracks
this.AddAllRemaining();
break;
case 2: // Add Langauges tracks for the additional languages selected, in-order.
// Figure out the source tracks we want to add
trackList.Clear();
foreach (
string language in
this.UserSettingService.GetUserSetting<StringCollection>(
UserSettingConstants.SelectedLanguages))
{
// TODO add support for "Add only 1 per language"
trackList.AddRange(this.SourceTracks.Where(source => source.Language.Trim() == language));
}
// Add them if they are not already added.
foreach (Audio sourceTrack in trackList)
{
bool found = this.Task.AudioTracks.Any(audioTrack => audioTrack.ScannedTrack == sourceTrack);
if (!found)
{
this.Add(sourceTrack);
}
}
break;
}
}
/// <summary>
/// Get Appropiate Bitrates for the selected encoder and mixdown.
/// </summary>
/// <param name="encoder">
/// The encoder.
/// </param>
/// <param name="mixdown">
/// The mixdown.
/// </param>
/// <returns>
/// A List of valid audio bitrates
/// </returns>
private IEnumerable<int> GetAppropiateBitrates(AudioEncoder encoder, Mixdown mixdown)
{
return new ObservableCollection<int> { 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384, 448, 640, 768 };
}
#endregion
}
}
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