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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
//   This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
//   The Audio View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------

namespace HandBrakeWPF.ViewModels
{
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Collections.ObjectModel;
    using System.Collections.Specialized;
    using System.ComponentModel.Composition;
    using System.Linq;

    using Caliburn.Micro;

    using HandBrake.ApplicationServices.Functions;
    using HandBrake.ApplicationServices.Model;
    using HandBrake.ApplicationServices.Model.Encoding;
    using HandBrake.ApplicationServices.Parsing;
    using HandBrake.ApplicationServices.Services.Interfaces;
    using HandBrake.Interop.Model.Encoding;

    using HandBrakeWPF.ViewModels.Interfaces;

    /// <summary>
    /// The Audio View Model
    /// </summary>
    [Export(typeof(IAudioViewModel))]
    public class AudioViewModel : ViewModelBase, IAudioViewModel
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="AudioViewModel"/> class.
        /// </summary>
        /// <param name="windowManager">
        /// The window manager.
        /// </param>
        /// <param name="userSettingService">
        /// The user Setting Service.
        /// </param>
        public AudioViewModel(IWindowManager windowManager, IUserSettingService userSettingService)
        {
            this.AudioTracks = new ObservableCollection<AudioTrack>();
            this.SampleRates = new ObservableCollection<string> { "Auto", "48", "44.1", "32", "24", "22.05" };
            this.AudioBitrates = this.GetAppropiateBitrates(AudioEncoder.ffaac, Mixdown.DolbyProLogicII);
            this.AudioEncoders = EnumHelper<AudioEncoder>.GetEnumList();
            this.AudioMixdowns = EnumHelper<Mixdown>.GetEnumList();
            this.SourceTracks = new List<Audio>();
        }

        /// <summary>
        /// Gets or sets AudioTracks.
        /// </summary>
        public ObservableCollection<AudioTrack> AudioTracks { get; set; }

        /// <summary>
        /// Gets or sets SourceTracks.
        /// </summary>
        public IEnumerable<Audio> SourceTracks { get; set; }

        /// <summary>
        /// Gets or sets AudioEncoders.
        /// </summary>
        public IEnumerable<AudioEncoder> AudioEncoders { get; set; }

        /// <summary>
        /// Gets or sets AudioMixdowns.
        /// </summary>
        public IEnumerable<Mixdown> AudioMixdowns { get; set; }

        /// <summary>
        /// Gets or sets SampleRates.
        /// </summary>
        public IEnumerable<string> SampleRates { get; set; }

        /// <summary>
        /// Gets or sets AudioBitrates.
        /// </summary>
        public IEnumerable<int> AudioBitrates { get; set; }

        /// <summary>
        /// Add an Audio Track
        /// </summary>
        public void Add()
        {
            // Add the first track if available.
            this.Add(null);
        }

        /// <summary>
        /// Remove the Selected Track
        /// </summary>
        /// <param name="track">
        /// The track.
        /// </param>
        public void Remove(AudioTrack track)
        {
            this.AudioTracks.Remove(track);
        }

        /// <summary>
        /// Set the Source Title
        /// </summary>
        /// <param name="title">
        /// The title.
        /// </param>
        /// <param name="preset">
        /// The preset.
        /// </param>
        /// <param name="task">
        /// The task.
        /// </param>
        public void SetSource(Title title, Preset preset, EncodeTask task)
        {
            this.SourceTracks = title.AudioTracks;

            this.SetPreset(preset);
            this.AutomaticTrackSelection();
        }

        /// <summary>
        /// Setup this tab for the specified preset.
        /// </summary>
        /// <param name="preset">
        /// The preset.
        /// </param>
        public void SetPreset(Preset preset)
        {
            if (preset != null && preset.Task != null)
            {
                AddTracksFromPreset(preset);
            }
        }

        /// <summary>
        /// Get Appropiate Bitrates for the selected encoder and mixdown.
        /// </summary>
        /// <param name="encoder">
        /// The encoder.
        /// </param>
        /// <param name="mixdown">
        /// The mixdown.
        /// </param>
        /// <returns>
        /// A List of valid audio bitrates
        /// </returns>
        private IEnumerable<int> GetAppropiateBitrates(AudioEncoder encoder, Mixdown mixdown)
        {
            return new ObservableCollection<int> { 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384, 448, 640, 768 };
        }

        /// <summary>
        /// Add the specified source track, or the first track in the SourceTracks collection if available.
        /// </summary>
        /// <param name="sourceTrack">
        /// The source track.
        /// </param>
        private void Add(Audio sourceTrack)
        {
            if (SourceTracks != null)
            {
                Audio track = sourceTrack ?? this.SourceTracks.FirstOrDefault();
                if (track != null)
                {
                    this.AudioTracks.Add(new AudioTrack { ScannedTrack = track });
                }
            }
        }

        /// <summary>
        /// Add all source tracks that don't currently exist on the list.
        /// </summary>
        private void AddAllRemaining()
        {
            foreach (Audio sourceTrack in this.SourceTracks)
            {
                bool found = this.AudioTracks.Any(audioTrack => audioTrack.ScannedTrack == sourceTrack);
                if (!found)
                {
                    this.Add(sourceTrack);
                }
            }
        }

        /// <summary>
        /// Add the required tracks for the current preset
        /// </summary>
        /// <param name="preset">
        /// The preset.
        /// </param>
        private void AddTracksFromPreset(Preset preset)
        {
            // Clear out the old tracks
            this.AudioTracks.Clear();

            // Get the preferred Language
            IEnumerable<Audio> languages = this.SourceTracks.Where(item => item.Language.Contains(this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage)));
            Audio preferred = languages.FirstOrDefault() ?? this.SourceTracks.FirstOrDefault();

            // Get the currently selected langauges
            List<Audio> selectedTracks = this.AudioTracks.Select(track => track.ScannedTrack).ToList();

            // Add the preset audio tracks with the preferred language
            foreach (AudioTrack track in preset.Task.AudioTracks)
            {
                this.AudioTracks.Add(new AudioTrack(track) { ScannedTrack = preferred });
            }

            // Attempt to restore the previously selected tracks.
            // or fallback to the first source track.
            foreach (AudioTrack track in this.AudioTracks)
            {
                if (selectedTracks.Count != 0)
                {
                    track.ScannedTrack = selectedTracks[0];
                    selectedTracks.RemoveAt(0);
                }
                else
                {
                    break;
                }
            }
        }

        /// <summary>
        /// Attempt to automatically select the correct audio tracks based on the users settings.
        /// </summary>
        private void AutomaticTrackSelection()
        {
            List<Audio> trackList = new List<Audio>();
            if (!this.SourceTracks.Any())
            {
                return;
            }

            // Step 1: Preferred Language
            if (this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage) == "Any")
            {
                // If we have Any as the preferred Language, just set the first track to all audio tracks.
                trackList.Add(this.SourceTracks.FirstOrDefault());
            }
            else
            {
                // Otherwise, fetch the preferred language.
                foreach (Audio item in this.SourceTracks.Where(item => item.Language.Contains(this.UserSettingService.GetUserSetting<string>(UserSettingConstants.NativeLanguage))))
                {
                    trackList.Add(item);
                    break;
                }

                foreach (AudioTrack track in this.AudioTracks)
                {
                    track.ScannedTrack = trackList.FirstOrDefault() ?? this.SourceTracks.FirstOrDefault();
                }
            }

            // Step 2: Handle "All Remaining Tracks" and "All for Selected Languages"
            int mode = this.UserSettingService.GetUserSetting<int>(UserSettingConstants.DubModeAudio);

            switch (mode)
            {
                case 1: // Adding all remaining audio tracks
                    this.AddAllRemaining();
                    break;
                case 2: // Add Langauges tracks for the additional languages selected, in-order.

                    // Figure out the source tracks we want to add
                    trackList.Clear();
                    foreach (string language in this.UserSettingService.GetUserSetting<StringCollection>(UserSettingConstants.SelectedLanguages))
                    {
                        // TODO add support for "Add only 1 per language"
                        trackList.AddRange(this.SourceTracks.Where(source => source.Language.Trim() == language));
                    }

                    // Add them if they are not already added.
                    foreach (Audio sourceTrack in trackList)
                    {
                        bool found = this.AudioTracks.Any(audioTrack => audioTrack.ScannedTrack == sourceTrack);

                        if (!found)
                        {
                            this.Add(sourceTrack);
                        }
                    }

                    break;
            }
        }
    }
}