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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioDefaultsViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Audio Defaults View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Caliburn.Micro;
using HandBrake.ApplicationServices.Interop.Model.Encoding;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Commands;
using HandBrakeWPF.Model.Audio;
using HandBrakeWPF.Services.Interfaces;
using HandBrakeWPF.Services.Presets.Model;
using HandBrakeWPF.ViewModels.Interfaces;
/// <summary>
/// The Audio View Model
/// </summary>
public class AudioDefaultsViewModel : ViewModelBase, IAudioDefaultsViewModel
{
/// <summary>
/// The available languages.
/// </summary>
private BindingList<string> availableLanguages;
/// <summary>
/// The audio behaviours.
/// </summary>
private AudioBehaviours audioBehaviours;
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="AudioDefaultsViewModel"/> class.
/// </summary>
/// <param name="windowManager">
/// The window manager.
/// </param>
/// <param name="userSettingService">
/// The user Setting Service.
/// </param>
public AudioDefaultsViewModel(IWindowManager windowManager, IUserSettingService userSettingService)
{
this.AudioEncoders = EnumHelper<AudioEncoder>.GetEnumList();
this.AudioBehaviours = new AudioBehaviours();
this.SelectedAvailableToMove = new BindingList<string>();
this.SelectedLangaugesToMove = new BindingList<string>();
this.AvailableLanguages = new BindingList<string>();
this.SetupLanguages(null);
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the audio behaviours.
/// </summary>
public AudioBehaviours AudioBehaviours
{
get
{
return this.audioBehaviours;
}
set
{
if (Equals(value, this.audioBehaviours))
{
return;
}
this.audioBehaviours = value;
this.NotifyOfPropertyChange(() => this.AudioBehaviours);
}
}
/// <summary>
/// Gets the audio behaviour modes.
/// </summary>
public BindingList<AudioBehaviourModes> AudioBehaviourModeList
{
get
{
return new BindingList<AudioBehaviourModes>(EnumHelper<AudioBehaviourModes>.GetEnumList().ToList());
}
}
/// <summary>
/// Gets or sets AudioEncoders.
/// </summary>
public IEnumerable<AudioEncoder> AudioEncoders { get; set; }
/// <summary>
/// Gets or sets AvailableLanguages.
/// </summary>
public BindingList<string> AvailableLanguages
{
get
{
return this.availableLanguages;
}
set
{
this.availableLanguages = value;
this.NotifyOfPropertyChange("AvailableLanguages");
}
}
/// <summary>
/// Gets or sets SelectedLangauges.
/// </summary>
public BindingList<string> SelectedAvailableToMove { get; set; }
/// <summary>
/// Gets or sets SelectedLangauges.
/// </summary>
public BindingList<string> SelectedLangaugesToMove { get; set; }
#endregion
#region Public Methods
/// <summary>
/// Audio List Move Left
/// </summary>
public void LanguageMoveRight()
{
if (this.SelectedAvailableToMove.Count > 0)
{
List<string> copiedList = SelectedAvailableToMove.ToList();
foreach (string item in copiedList)
{
this.AvailableLanguages.Remove(item);
this.AudioBehaviours.SelectedLangauges.Add(item);
}
this.AvailableLanguages = new BindingList<string>(this.AvailableLanguages.OrderBy(o => o).ToList());
}
}
/// <summary>
/// Audio List Move Right
/// </summary>
public void LanguageMoveLeft()
{
if (this.SelectedLangaugesToMove.Count > 0)
{
List<string> copiedList = SelectedLangaugesToMove.ToList();
foreach (string item in copiedList)
{
this.AudioBehaviours.SelectedLangauges.Remove(item);
this.AvailableLanguages.Add(item);
}
}
this.AvailableLanguages = new BindingList<string>(this.AvailableLanguages.OrderBy(o => o).ToList());
}
/// <summary>
/// Audio List Clear all selected languages
/// </summary>
public void LanguageClearAll()
{
foreach (string item in this.AudioBehaviours.SelectedLangauges)
{
this.AvailableLanguages.Add(item);
}
this.AvailableLanguages = new BindingList<string>(this.AvailableLanguages.OrderBy(o => o).ToList());
this.AudioBehaviours.SelectedLangauges.Clear();
}
/// <summary>
/// The close.
/// </summary>
public void Close()
{
CloseOverlayPanelCommand command = new CloseOverlayPanelCommand();
command.Execute(null);
}
#endregion
#region Methods
/// <summary>
/// The setup languages.
/// </summary>
/// <param name="preset">
/// The preset.
/// </param>
private void SetupLanguages(Preset preset)
{
// Step 1, Set the behaviour mode
this.AudioBehaviours.SelectedBehaviour = AudioBehaviourModes.None;
this.AudioBehaviours.SelectedLangauges.Clear();
// Step 2, Get all the languages
IDictionary<string, string> langList = LanguageUtilities.MapLanguages();
langList = (from entry in langList orderby entry.Key ascending select entry).ToDictionary(pair => pair.Key, pair => pair.Value);
// Step 3, Setup Available Languages
this.AvailableLanguages.Clear();
foreach (string item in langList.Keys)
{
this.AvailableLanguages.Add(item);
}
// Step 4, Set the Selected Languages
if (preset != null && preset.AudioTrackBehaviours != null)
{
this.AudioBehaviours.SelectedBehaviour = preset.AudioTrackBehaviours.SelectedBehaviour;
foreach (string selectedItem in preset.AudioTrackBehaviours.SelectedLangauges)
{
this.AvailableLanguages.Remove(selectedItem);
this.AudioBehaviours.SelectedLangauges.Add(selectedItem);
}
}
}
#endregion
}
}
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