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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioDefaultsViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Audio Defaults View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.ViewModels
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using HandBrake.ApplicationServices.Interop;
using HandBrake.ApplicationServices.Interop.Model.Encoding;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Model.Audio;
using HandBrakeWPF.Services.Encode.Model;
using HandBrakeWPF.Services.Encode.Model.Models;
using HandBrakeWPF.Services.Presets.Model;
using HandBrakeWPF.Utilities;
using HandBrakeWPF.ViewModels.Interfaces;
/// <summary>
/// The Audio View Model
/// </summary>
public class AudioDefaultsViewModel : ViewModelBase, IAudioDefaultsViewModel
{
private BindingList<string> availableLanguages;
private AudioBehaviours audioBehaviours;
private EncodeTask task;
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="AudioDefaultsViewModel"/> class.
/// </summary>
/// <param name="task">
/// The task.
/// </param>
public AudioDefaultsViewModel(EncodeTask task)
{
this.Task = task;
this.AudioBehaviours = new AudioBehaviours();
this.SelectedAvailableToMove = new BindingList<string>();
this.SelectedLangaugesToMove = new BindingList<string>();
this.AvailableLanguages = new BindingList<string>();
this.AudioEncoders = EnumHelper<AudioEncoder>.GetEnumList();
this.Mixdowns = new BindingList<HBMixdown>(HandBrakeEncoderHelpers.Mixdowns);
this.SampleRates = new ObservableCollection<string> { "Auto" };
foreach (var item in HandBrakeEncoderHelpers.AudioSampleRates)
{
this.SampleRates.Add(item.Name);
}
this.Setup((Preset)null, task);
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the task.
/// </summary>
public EncodeTask Task
{
get
{
return this.task;
}
set
{
if (Equals(value, this.task))
{
return;
}
this.task = value;
this.NotifyOfPropertyChange(() => this.Task);
}
}
/// <summary>
/// Gets or sets the list of audio tracks we will use as templates for generating tracks for a given source.
/// </summary>
public BindingList<AudioBehaviourTrack> BehaviourTracks
{
get
{
return this.AudioBehaviours.BehaviourTracks;
}
set
{
this.AudioBehaviours.BehaviourTracks = value;
this.NotifyOfPropertyChange(() => this.BehaviourTracks);
}
}
/// <summary>
/// Gets the audio behaviours.
/// </summary>
public AudioBehaviours AudioBehaviours
{
get
{
return this.audioBehaviours;
}
private set
{
if (Equals(value, this.audioBehaviours))
{
return;
}
this.audioBehaviours = value;
this.NotifyOfPropertyChange(() => this.AudioBehaviours);
}
}
/// <summary>
/// Gets SelectedLangauges.
/// </summary>
public BindingList<string> SelectedAvailableToMove { get; private set; }
/// <summary>
/// Gets SelectedLangauges.
/// </summary>
public BindingList<string> SelectedLangaugesToMove { get; private set; }
/// <summary>
/// Gets or sets a value indicating whether audio allow m p 3 pass.
/// </summary>
public bool AudioAllowMP3Pass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowMP3Pass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowMP3Pass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowMP3Pass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow aac pass.
/// </summary>
public bool AudioAllowAACPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowAACPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowAACPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowAACPass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow ac3 pass.
/// </summary>
public bool AudioAllowAC3Pass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowAC3Pass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowAC3Pass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowAC3Pass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow eac3 pass.
/// </summary>
public bool AudioAllowEAC3Pass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowEAC3Pass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowEAC3Pass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowEAC3Pass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow dts pass.
/// </summary>
public bool AudioAllowDTSPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowDTSPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowDTSPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowDTSPass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow dtshd pass.
/// </summary>
public bool AudioAllowDTSHDPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowDTSHDPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowDTSHDPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowDTSHDPass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow true hd pass.
/// </summary>
public bool AudioAllowTrueHDPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowTrueHDPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowTrueHDPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowTrueHDPass);
}
}
/// <summary>
/// Gets or sets a value indicating whether audio allow flac pass.
/// </summary>
public bool AudioAllowFlacPass
{
get
{
return this.Task.AllowedPassthruOptions.AudioAllowFlacPass;
}
set
{
this.task.AllowedPassthruOptions.AudioAllowFlacPass = value;
this.NotifyOfPropertyChange(() => this.AudioAllowFlacPass);
}
}
/// <summary>
/// Gets or sets the audio encoder fallback.
/// </summary>
public AudioEncoder AudioEncoderFallback
{
get
{
return this.Task.AllowedPassthruOptions.AudioEncoderFallback;
}
set
{
if (value == this.Task.AllowedPassthruOptions.AudioEncoderFallback)
{
return;
}
this.Task.AllowedPassthruOptions.AudioEncoderFallback = value;
this.NotifyOfPropertyChange(() => this.AudioEncoderFallback);
}
}
#endregion
#region Data Properties
/// <summary>
/// Gets the audio behaviour modes.
/// </summary>
public BindingList<AudioBehaviourModes> AudioBehaviourModeList
{
get
{
return new BindingList<AudioBehaviourModes>(EnumHelper<AudioBehaviourModes>.GetEnumList().ToList());
}
}
/// <summary>
/// Gets the audio track default behaviour mode list.
/// </summary>
public BindingList<AudioTrackDefaultsMode> AudioTrackDefaultBehaviourModeList
{
get
{
return new BindingList<AudioTrackDefaultsMode>(EnumHelper<AudioTrackDefaultsMode>.GetEnumList().ToList());
}
}
/// <summary>
/// Gets AvailableLanguages.
/// </summary>
public BindingList<string> AvailableLanguages
{
get
{
return this.availableLanguages;
}
private set
{
this.availableLanguages = value;
this.NotifyOfPropertyChange("AvailableLanguages");
}
}
/// <summary>
/// Gets or sets AudioEncoders.
/// </summary>
public IEnumerable<AudioEncoder> AudioEncoders { get; set; }
/// <summary>
/// Gets or sets AudioEncoders.
/// </summary>
public IEnumerable<HBMixdown> Mixdowns { get; set; }
/// <summary>
/// Gets or sets AudioBitrates.
/// </summary>
public IEnumerable<int> AudioBitrates { get; set; }
/// <summary>
/// Gets or sets SampleRates.
/// </summary>
public IList<string> SampleRates { get; set; }
#endregion
#region Public Methods
/// <summary>
/// Add a new behaviour track.
/// </summary>
public void AddTrack()
{
this.BehaviourTracks.AddNew();
}
/// <summary>
/// Clear all the behaviour tracks
/// </summary>
public void ClearTracks()
{
this.BehaviourTracks.Clear();
}
/// <summary>
/// Remove the Selected Track
/// </summary>
/// <param name="track">
/// The track.
/// </param>
public void RemoveTrack(AudioBehaviourTrack track)
{
this.BehaviourTracks.Remove(track);
}
/// <summary>
/// Audio List Move Left
/// </summary>
public void LanguageMoveRight()
{
if (this.SelectedAvailableToMove.Count > 0)
{
List<string> copiedList = this.SelectedAvailableToMove.ToList();
foreach (string item in copiedList)
{
this.AvailableLanguages.Remove(item);
this.AudioBehaviours.SelectedLangauges.Add(item);
}
this.AvailableLanguages = new BindingList<string>(this.AvailableLanguages.OrderBy(o => o).ToList());
}
}
/// <summary>
/// Audio List Move Right
/// </summary>
public void LanguageMoveLeft()
{
if (this.SelectedLangaugesToMove.Count > 0)
{
List<string> copiedList = this.SelectedLangaugesToMove.ToList();
foreach (string item in copiedList)
{
this.AudioBehaviours.SelectedLangauges.Remove(item);
this.AvailableLanguages.Add(item);
}
}
this.AvailableLanguages = new BindingList<string>(this.AvailableLanguages.OrderBy(o => o).ToList());
}
/// <summary>
/// Audio List Clear all selected languages
/// </summary>
public void LanguageClearAll()
{
foreach (string item in this.AudioBehaviours.SelectedLangauges)
{
this.AvailableLanguages.Add(item);
}
this.AvailableLanguages = new BindingList<string>(this.AvailableLanguages.OrderBy(o => o).ToList());
this.AudioBehaviours.SelectedLangauges.Clear();
}
#endregion
#region Methods
/// <summary>
/// The setup languages.
/// </summary>
/// <param name="preset">
/// The preset.
/// </param>
/// <param name="task">
/// The task.
/// </param>
public void Setup(Preset preset, EncodeTask task)
{
// Reset
this.AudioBehaviours = new AudioBehaviours();
// Setup for this Encode Task.
this.Task = task;
IDictionary<string, string> langList = LanguageUtilities.MapLanguages();
langList = (from entry in langList orderby entry.Key ascending select entry).ToDictionary(pair => pair.Key, pair => pair.Value);
this.AvailableLanguages.Clear();
foreach (string item in langList.Keys)
{
this.AvailableLanguages.Add(item);
}
// Handle the Preset, if it's not null.
if (preset == null)
{
return;
}
AudioBehaviours behaviours = preset.AudioTrackBehaviours.Clone();
if (behaviours != null)
{
this.AudioBehaviours.SelectedBehaviour = behaviours.SelectedBehaviour;
this.AudioBehaviours.SelectedTrackDefaultBehaviour = behaviours.SelectedTrackDefaultBehaviour;
foreach (AudioBehaviourTrack item in preset.AudioTrackBehaviours.BehaviourTracks)
{
this.BehaviourTracks.Add(new AudioBehaviourTrack(item));
}
this.NotifyOfPropertyChange(() => this.BehaviourTracks);
foreach (string selectedItem in behaviours.SelectedLangauges)
{
this.AvailableLanguages.Remove(selectedItem);
this.AudioBehaviours.SelectedLangauges.Add(selectedItem);
}
}
this.task.AllowedPassthruOptions = new AllowedPassthru(preset.Task.AllowedPassthruOptions);
this.NotifyOfPropertyChange(() => this.AudioAllowMP3Pass);
this.NotifyOfPropertyChange(() => this.AudioAllowAACPass);
this.NotifyOfPropertyChange(() => this.AudioAllowAC3Pass);
this.NotifyOfPropertyChange(() => this.AudioAllowEAC3Pass);
this.NotifyOfPropertyChange(() => this.AudioAllowDTSPass);
this.NotifyOfPropertyChange(() => this.AudioAllowDTSHDPass);
this.NotifyOfPropertyChange(() => this.AudioAllowTrueHDPass);
this.NotifyOfPropertyChange(() => this.AudioAllowFlacPass);
this.NotifyOfPropertyChange(() => this.AudioEncoderFallback);
}
/// <summary>
/// The refresh task.
/// </summary>
public void RefreshTask()
{
this.NotifyOfPropertyChange(() => this.Task);
if (this.Task.OutputFormat == OutputFormat.Mp4 &&
(this.AudioEncoderFallback == AudioEncoder.ffflac || this.AudioEncoderFallback == AudioEncoder.ffflac24 || this.AudioEncoderFallback == AudioEncoder.Vorbis))
{
this.AudioEncoderFallback = AudioEncoder.ffaac;
}
}
#endregion
}
}
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