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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AddPresetViewModel.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Add Preset View Model
// </summary>
// --------------------------------------------------------------------------------------------------------------------
using System.Windows;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Services.Interfaces;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Services.Interfaces;
namespace HandBrakeWPF.ViewModels
{
using System.ComponentModel.Composition;
using Interfaces;
using Caliburn.Micro;
/// <summary>
/// The Add Preset View Model
/// </summary>
[Export(typeof(IAddPresetViewModel))]
public class AddPresetViewModel : ViewModelBase, IAddPresetViewModel
{
/// <summary>
/// Backing field for the Preset Service
/// </summary>
private readonly IPresetService presetService;
/// <summary>
/// Backing field for the error service
/// </summary>
private readonly IErrorService errorService;
/// <summary>
/// Initializes a new instance of the <see cref="AddPresetViewModel"/> class.
/// </summary>
/// <param name="windowManager">
/// The window manager.
/// </param>
/// <param name="presetService">
/// The Preset Service
/// </param>
/// <param name="errorService">
/// The Error Service
/// </param>
public AddPresetViewModel(IWindowManager windowManager, IPresetService presetService, IErrorService errorService) : base(windowManager)
{
this.presetService = presetService;
this.errorService = errorService;
this.Title = "Add Preset";
this.Preset = new Preset {IsBuildIn = false, IsDefault = false, Category = "User Presets"};
}
/// <summary>
/// Gets or sets the Preset
/// </summary>
public Preset Preset { get; private set; }
/// <summary>
/// Prepare the Preset window to create a Preset Object later.
/// </summary>
/// <param name="task">
/// The Encode Task.
/// </param>
public void Setup(EncodeTask task)
{
task.UsesPictureFilters = this.Preset.UsePictureFilters;
task.UsesMaxPictureSettings = false; // TODO
task.UsesPictureSettings = false; // TODO
this.Preset.Task = task;
this.Preset.Query = QueryGeneratorUtility.GenerateQuery(task);
}
/// <summary>
/// Add a Preset
/// </summary>
public void Add()
{
if (string.IsNullOrEmpty(this.Preset.Name))
{
this.errorService.ShowMessageBox("A Preset must have a Name. Please fill out the Preset Name field.", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
return;
}
if (this.presetService.CheckIfPresetExists(this.Preset.Name))
{
this.errorService.ShowMessageBox("A Preset with this name already exists. Please choose a new name", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
return;
}
bool added = this.presetService.Add(this.Preset);
if (!added)
{
this.errorService.ShowMessageBox("Unable to add preset", "Unknown Error", MessageBoxButton.OK,
MessageBoxImage.Error);
}
else
{
this.Close();
}
}
public void Cancel()
{
this.Close();
}
/// <summary>
/// Close this window.
/// </summary>
public void Close()
{
this.TryClose();
}
}
}
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