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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="PresetService.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The preset service manages HandBrake's presets
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Services.Presets
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows;
using HandBrake.ApplicationServices.Interop;
using HandBrake.ApplicationServices.Interop.Json.Presets;
using HandBrake.ApplicationServices.Model;
using HandBrake.ApplicationServices.Utilities;
using HandBrakeWPF.Factories;
using HandBrakeWPF.Model.Picture;
using HandBrakeWPF.Properties;
using HandBrakeWPF.Services.Encode.Model.Models;
using HandBrakeWPF.Services.Interfaces;
using HandBrakeWPF.Services.Presets.Factories;
using HandBrakeWPF.Services.Presets.Interfaces;
using HandBrakeWPF.Services.Presets.Model;
using HandBrakeWPF.Utilities;
using Newtonsoft.Json;
using GeneralApplicationException = HandBrakeWPF.Exceptions.GeneralApplicationException;
/// <summary>
/// The preset service manages HandBrake's presets
/// </summary>
public class PresetService : IPresetService
{
#region Private Variables
public const int ForcePresetReset = 3;
public static string UserPresetCatgoryName = "User Presets";
private readonly string presetFile = Path.Combine(DirectoryUtilities.GetUserStoragePath(VersionHelper.IsNightly()), "presets.json");
private readonly ObservableCollection<Preset> presets = new ObservableCollection<Preset>();
private readonly IErrorService errorService;
private readonly IUserSettingService userSettingService;
#endregion
/// <summary>
/// Initializes a new instance of the <see cref="PresetService"/> class.
/// </summary>
/// <param name="errorService">
/// The error service.
/// </param>
/// <param name="userSettingService">
/// The User setting service.
/// </param>
public PresetService(IErrorService errorService, IUserSettingService userSettingService)
{
this.errorService = errorService;
this.userSettingService = userSettingService;
}
/// <summary>
/// Gets a Collection of presets.
/// </summary>
public ObservableCollection<Preset> Presets
{
get
{
return this.presets;
}
}
/// <summary>
/// Gets the DefaultPreset.
/// </summary>
public Preset DefaultPreset
{
get
{
return this.presets.FirstOrDefault(p => p.IsDefault);
}
}
#region Public Methods
/// <summary>
/// The load.
/// </summary>
public void Load()
{
// If the preset file doesn't exist. Create it.
if (!File.Exists(this.presetFile))
{
this.UpdateBuiltInPresets();
}
// Load the presets from file
this.LoadPresets();
}
/// <summary>
/// Add a new preset to the system.
/// Performs an Update if it already exists
/// </summary>
/// <param name="preset">
/// A Preset to add
/// </param>
/// <returns>
/// True if added,
/// False if name already exists
/// </returns>
public bool Add(Preset preset)
{
if (!this.CheckIfPresetExists(preset.Name))
{
this.presets.Add(preset);
// Update the presets file
this.SavePresetFiles();
return true;
}
this.Update(preset);
return true;
}
/// <summary>
/// The import.
/// </summary>
/// <param name="filename">
/// The filename.
/// </param>
public void Import(string filename)
{
if (!string.IsNullOrEmpty(filename))
{
PresetTransportContainer container = HandBrakePresetService.GetPresetFromFile(filename);
if (container?.PresetList == null || container.PresetList.Count == 0)
{
this.errorService.ShowError(Resources.Main_PresetImportFailed, Resources.Main_PresetImportFailedSolution, string.Empty);
return;
}
// HBPreset Handling
if (container.PresetList != null)
{
foreach (var objectPreset in container.PresetList)
{
HBPreset hbPreset = JsonConvert.DeserializeObject<HBPreset>(objectPreset.ToString());
Preset preset = null;
try
{
preset = JsonPresetFactory.ImportPreset(hbPreset);
preset.Category = UserPresetCatgoryName;
// IF we are using Source Max, Set the Max Width / Height values.
if (preset.PictureSettingsMode == PresetPictureSettingsMode.SourceMaximum)
{
preset.Task.MaxWidth = preset.Task.Height;
preset.Task.MaxHeight = preset.Task.Width;
}
}
catch (Exception exc)
{
this.errorService.ShowError(Resources.Main_PresetImportFailed, Resources.Main_PresetImportFailedSolution, exc);
}
if (preset == null)
{
this.errorService.ShowError(Resources.Main_PresetImportFailed, Resources.Main_PresetImportFailedSolution, string.Empty);
return;
}
if (this.CheckIfPresetExists(preset.Name))
{
if (!this.CanUpdatePreset(preset.Name))
{
MessageBox.Show(Resources.Main_PresetErrorBuiltInName, Resources.Error, MessageBoxButton.OK, MessageBoxImage.Error);
return;
}
MessageBoxResult result = MessageBox.Show(Resources.Main_PresetOverwriteWarning, Resources.Overwrite, MessageBoxButton.YesNo, MessageBoxImage.Warning);
if (result == MessageBoxResult.Yes)
{
this.Update(preset);
}
}
else
{
this.Add(preset);
}
}
}
// Category Handling.
// TODO maybe for a future release.
}
}
/// <summary>
/// The export.
/// </summary>
/// <param name="filename">
/// The filename.
/// </param>
/// <param name="preset">
/// The preset.
/// </param>
/// <param name="configuration">
/// The configuration.
/// </param>
public void Export(string filename, Preset preset, HBConfiguration configuration)
{
// TODO Add support for multiple export
PresetTransportContainer container = JsonPresetFactory.ExportPreset(preset, configuration);
HandBrakePresetService.ExportPreset(filename, container);
}
/// <summary>
/// Update a preset
/// </summary>
/// <param name="update">
/// The updated preset
/// </param>
public void Update(Preset update)
{
// TODO - Change this to be a lookup
foreach (Preset preset in this.presets)
{
if (preset.Name == update.Name)
{
preset.Task = update.Task;
preset.PictureSettingsMode = update.PictureSettingsMode;
preset.Category = update.Category;
preset.Description = update.Description;
preset.AudioTrackBehaviours = update.AudioTrackBehaviours;
preset.SubtitleTrackBehaviours = update.SubtitleTrackBehaviours;
// Update the presets file
this.SavePresetFiles();
break;
}
}
}
/// <summary>
/// Replace an existing preset with a modified one.
/// </summary>
/// <param name="existing">
/// The existing.
/// </param>
/// <param name="replacement">
/// The replacement.
/// </param>
public void Replace(Preset existing, Preset replacement)
{
this.Remove(existing);
this.Add(replacement);
}
/// <summary>
/// Remove a preset with a given name from either the built in or user preset list.
/// </summary>
/// <param name="preset">
/// The Preset to remove
/// </param>
public void Remove(Preset preset)
{
if (preset == null || preset.IsDefault)
{
return;
}
this.presets.Remove(preset);
this.SavePresetFiles();
}
/// <summary>
/// Remove a group of presets by category
/// </summary>
/// <param name="category">
/// The Category to remove
/// </param>
public void RemoveGroup(string category)
{
List<Preset> removeList = this.presets.Where(p => p.Category == category).ToList();
foreach (Preset preset in removeList)
{
if (preset.IsDefault)
{
// Skip default preset
continue;
}
this.presets.Remove(preset);
}
this.SavePresetFiles();
}
/// <summary>
/// Set Default Preset
/// </summary>
/// <param name="name">
/// The name.
/// </param>
public void SetDefault(Preset name)
{
foreach (Preset preset in this.presets)
{
preset.IsDefault = false;
}
name.IsDefault = true;
this.SavePresetFiles();
}
/// <summary>
/// Get a Preset
/// </summary>
/// <param name="name">
/// The name of the preset to get
/// </param>
/// <returns>
/// A Preset or null object
/// </returns>
public Preset GetPreset(string name)
{
return this.presets.FirstOrDefault(item => item.Name == name);
}
/// <summary>
/// Clear Built-in Presets
/// </summary>
public void ClearBuiltIn()
{
List<Preset> remove = this.presets.Where(p => p.IsBuildIn).ToList();
foreach (Preset preset in remove)
{
this.presets.Remove(preset);
}
}
/// <summary>
/// Clear all presets
/// </summary>
public void ClearAll()
{
this.presets.Clear();
}
/// <summary>
/// Reads the CLI's CLI output format and load's them into the preset List Preset
/// </summary>
public void UpdateBuiltInPresets()
{
// Clear the current built in Presets and now parse the tempory Presets file.
this.ClearBuiltIn();
IList<PresetCategory> presetCategories = HandBrakePresetService.GetBuiltInPresets();
foreach (var category in presetCategories)
{
foreach (var hbpreset in category.ChildrenArray)
{
Preset preset = JsonPresetFactory.ImportPreset(hbpreset);
preset.IsBuildIn = true;
preset.Category = category.PresetName;
if (preset.Name == "iPod")
{
preset.Task.KeepDisplayAspect = true;
}
preset.Task.AllowedPassthruOptions = new AllowedPassthru(true); // We don't want to override the built-in preset
this.presets.Add(preset);
}
}
// Verify we have presets.
if (this.presets.Count == 0)
{
throw new GeneralApplicationException("Failed to load built-in presets.", "Restarting HandBrake may resolve this issue", null);
}
// Store the changes to disk
this.SavePresetFiles();
}
/// <summary>
/// Check if the preset "name" exists in either Presets or UserPresets lists.
/// </summary>
/// <param name="name">
/// Name of the preset
/// </param>
/// <returns>
/// True if found
/// </returns>
public bool CheckIfPresetExists(string name)
{
return name == string.Empty || this.presets.Any(item => item.Name == name);
}
/// <summary>
/// Returns a value if the preset can be updated / resaved
/// </summary>
/// <param name="name">
/// The name.
/// </param>
/// <returns>
/// True if it's not a built-in preset, false otherwise.
/// </returns>
public bool CanUpdatePreset(string name)
{
return this.presets.Where(preset => preset.Name == name).Any(preset => preset.IsBuildIn == false);
}
#endregion
#region Private Helpers
/// <summary>
/// Recover from a courrpted preset file
/// Add .old to the current filename, and delete the current file.
/// </summary>
/// <param name="file">
/// The broken presets file.
/// </param>
/// <returns>
/// The <see cref="string"/>.
/// </returns>
private string RecoverFromCorruptedPresetFile(string file)
{
try
{
// Recover from Error.
string disabledFile = string.Format("{0}.{1}", file, GeneralUtilities.ProcessId);
if (File.Exists(file))
{
File.Move(file, disabledFile);
if (File.Exists(file))
{
File.Delete(file);
}
}
return disabledFile;
}
catch (IOException)
{
// Give up
}
return "Sorry, the archiving failed.";
}
/// <summary>
/// Archive the presets file without deleting it.
/// </summary>
/// <param name="file">The filename to archive</param>
/// <returns>The archived filename</returns>
private string ArchivePresetFile(string file)
{
try
{
// Recover from Error.
string archiveFile = string.Format("{0}.{1}", file, GeneralUtilities.ProcessId);
if (File.Exists(file))
{
File.Copy(file, archiveFile);
}
return archiveFile;
}
catch (IOException)
{
// Give up
}
return "Sorry, the archiving failed.";
}
/// <summary>
/// Load in the Built-in and User presets into the collection
/// </summary>
private void LoadPresets()
{
// First clear the Presets arraylists
this.presets.Clear();
// Load the presets file.
try
{
// If we don't have a presets file. Create one for first load.
if (!File.Exists(this.presetFile))
{
// If this is a nightly, and we don't have a presets file, try port the main version if it exists.
string releasePresetFile = Path.Combine(DirectoryUtilities.GetUserStoragePath(false), "presets.json");
if (VersionHelper.IsNightly() && File.Exists(releasePresetFile))
{
File.Copy(releasePresetFile, DirectoryUtilities.GetUserStoragePath(true));
}
else
{
this.UpdateBuiltInPresets();
return; // Update built-in presets stores the presets locally, so just return.
}
}
// Otherwise, we already have a file, so lets try load it.
PresetTransportContainer container = null;
using (StreamReader reader = new StreamReader(this.presetFile))
{
try
{
container = JsonConvert.DeserializeObject<PresetTransportContainer>(reader.ReadToEnd());
}
catch (Exception exc)
{
Debug.WriteLine("Failed to parse presets file: " + exc);
}
}
// Sanity Check. Did the container deserialise.
if (container == null || container.PresetList == null)
{
string filename = this.RecoverFromCorruptedPresetFile(this.presetFile);
this.errorService.ShowMessageBox(
Resources.PresetService_UnableToLoadPresets + filename,
Resources.PresetService_UnableToLoad,
MessageBoxButton.OK,
MessageBoxImage.Exclamation);
this.UpdateBuiltInPresets();
return; // Update built-in presets stores the presets locally, so just return.
}
// Version Check
// If we have old presets, or the container wasn't parseable, or we have a version mismatch, backup the user preset file
// incase something goes wrong and reset built-in presets, then re-save.
if (container.VersionMajor != Constants.PresetVersionMajor || container.VersionMinor != Constants.PresetVersionMinor || container.VersionMicro != Constants.PresetVersionMicro)
{
string fileName = this.ArchivePresetFile(this.presetFile);
this.errorService.ShowMessageBox(
Resources.PresetService_PresetsOutOfDate
+ Environment.NewLine + Environment.NewLine + Resources.PresetService_ArchiveFile + fileName,
Resources.PresetService_UnableToLoad,
MessageBoxButton.OK,
MessageBoxImage.Exclamation);
this.UpdateBuiltInPresets(); // Update built-in presets stores the presets locally, so just return.
return;
}
// Force Upgrade of presets
if (this.userSettingService.GetUserSetting<int>(UserSettingConstants.ForcePresetReset) < ForcePresetReset)
{
this.userSettingService.SetUserSetting(UserSettingConstants.ForcePresetReset, ForcePresetReset);
string fileName = this.ArchivePresetFile(this.presetFile);
this.errorService.ShowMessageBox(
Resources.Presets_PresetForceReset
+ Environment.NewLine + Environment.NewLine + Resources.PresetService_ArchiveFile + fileName,
Resources.PresetService_UnableToLoad,
MessageBoxButton.OK,
MessageBoxImage.Exclamation);
this.UpdateBuiltInPresets(); // Update built-in presets stores the presets locally, so just return.
return;
}
// The presets file loaded was OK, so process it.
foreach (var item in container.PresetList)
{
object deserialisedItem = JsonConvert.DeserializeObject<PresetCategory>(item.ToString());
// Handle Categorised Presets.
PresetCategory category = deserialisedItem as PresetCategory;
if (category != null && category.Folder)
{
foreach (HBPreset hbpreset in category.ChildrenArray)
{
Preset preset = JsonPresetFactory.ImportPreset(hbpreset);
preset.Category = category.PresetName;
preset.IsBuildIn = hbpreset.Type == 0;
// IF we are using Source Max, Set the Max Width / Height values.
if (preset.PictureSettingsMode == PresetPictureSettingsMode.SourceMaximum)
{
preset.Task.MaxWidth = preset.Task.Height;
preset.Task.MaxHeight = preset.Task.Width;
}
this.presets.Add(preset);
}
}
// Uncategorised Presets
deserialisedItem = JsonConvert.DeserializeObject<HBPreset>(item.ToString());
HBPreset hbPreset = deserialisedItem as HBPreset;
if (hbPreset != null && !hbPreset.Folder)
{
Preset preset = JsonPresetFactory.ImportPreset(hbPreset);
preset.Category = UserPresetCatgoryName;
preset.IsBuildIn = hbPreset.Type == 1;
// IF we are using Source Max, Set the Max Width / Height values.
if (preset.PictureSettingsMode == PresetPictureSettingsMode.SourceMaximum)
{
preset.Task.MaxWidth = preset.Task.Height;
preset.Task.MaxHeight = preset.Task.Width;
}
this.presets.Add(preset);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex);
this.RecoverFromCorruptedPresetFile(this.presetFile);
this.UpdateBuiltInPresets();
}
}
/// <summary>
/// Update the preset files
/// </summary>
private void SavePresetFiles()
{
try
{
// Verify Directories.
string directory = Path.GetDirectoryName(this.presetFile);
if (directory != null && !Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
// Orgamise the Presets list into Json Equivilent objects.
Dictionary<string, PresetCategory> presetCategories = new Dictionary<string, PresetCategory>();
List<HBPreset> uncategorisedPresets = new List<HBPreset>();
foreach (Preset item in this.presets)
{
if (string.IsNullOrEmpty(item.Category))
{
uncategorisedPresets.Add(JsonPresetFactory.CreateHbPreset(item, HBConfigurationFactory.Create()));
}
else
{
HBPreset preset = JsonPresetFactory.CreateHbPreset(item, HBConfigurationFactory.Create());
if (presetCategories.ContainsKey(item.Category))
{
presetCategories[item.Category].ChildrenArray.Add(preset);
}
else
{
presetCategories[item.Category] = new PresetCategory
{
ChildrenArray = new List<HBPreset> { preset },
Folder = true,
PresetName = item.Category,
Type = item.IsBuildIn ? 0 : 1
};
}
}
}
// Wrap the categories in a container.
JsonSerializerSettings settings = new JsonSerializerSettings { MissingMemberHandling = MissingMemberHandling.Ignore };
PresetTransportContainer container = new PresetTransportContainer(
Constants.PresetVersionMajor,
Constants.PresetVersionMinor,
Constants.PresetVersionMicro) { PresetList = new List<object>() };
container.PresetList.AddRange(presetCategories.Values);
container.PresetList.AddRange(uncategorisedPresets);
// Write the preset container out to file.
using (FileStream strm = new FileStream(this.presetFile, FileMode.Create, FileAccess.Write))
{
string presetsJson = JsonConvert.SerializeObject(container, Formatting.Indented, settings);
using (StreamWriter writer = new StreamWriter(strm))
{
writer.WriteLine(presetsJson);
}
}
}
catch (Exception exc)
{
Debug.WriteLine(exc);
throw new GeneralApplicationException("Unable to write to the presets file.", "The details section below may indicate why this error has occured.", exc);
}
}
#endregion
}
}
|