blob: de76a1af3993bfbbcdf2f5b7c4d43405f38a35ef (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IPresetService.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Preset Service Interface
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Services.Presets.Interfaces
{
using System.Collections.ObjectModel;
using HandBrakeWPF.Services.Presets.Model;
/// <summary>
/// The Preset Service Interface
/// </summary>
public interface IPresetService
{
/// <summary>
/// Gets a Collection of presets.
/// </summary>
ObservableCollection<Preset> Presets { get; }
/// <summary>
/// Gets DefaultPreset.
/// </summary>
Preset DefaultPreset { get; }
/// <summary>
/// The load.
/// </summary>
void Load();
/// <summary>
/// Add a new preset to the system
/// </summary>
/// <param name="preset">
/// A Preset to add
/// </param>
/// <returns>
/// True if added,
/// False if name already exists
/// </returns>
bool Add(Preset preset);
/// <summary>
/// The import.
/// </summary>
/// <param name="filename">
/// The filename.
/// </param>
void Import(string filename);
/// <summary>
/// Update a preset
/// </summary>
/// <param name="update">
/// The updated preset
/// </param>
void Update(Preset update);
/// <summary>
/// Remove a preset with a given name from either the built in or user preset list.
/// </summary>
/// <param name="preset">
/// The Preset to remove
/// </param>
void Remove(Preset preset);
/// <summary>
/// Remove a group of presets by category
/// </summary>
/// <param name="category">
/// The Category to remove
/// </param>
void RemoveGroup(string category);
/// <summary>
/// Get a Preset
/// </summary>
/// <param name="name">
/// The name of the preset to get
/// </param>
/// <returns>
/// A Preset or null object
/// </returns>
Preset GetPreset(string name);
/// <summary>
/// Clear Built-in Presets
/// </summary>
void ClearBuiltIn();
/// <summary>
/// Clear all presets
/// </summary>
void ClearAll();
/// <summary>
/// Set Default Preset
/// </summary>
/// <param name="name">
/// The name.
/// </param>
void SetDefault(Preset name);
/// <summary>
/// Returns a value if the preset can be updated / resaved
/// </summary>
/// <param name="name">
/// The name.
/// </param>
/// <returns>
/// True if it's not a built-in preset, false otherwise.
/// </returns>
bool CanUpdatePreset(string name);
/// <summary>
/// Reads the CLI's CLI output format and load's them into the preset List Preset
/// </summary>
void UpdateBuiltInPresets();
/// <summary>
/// Check if the built in Presets stored are not out of date.
/// Update them if they are.
/// </summary>
/// <returns>true if out of date</returns>
bool CheckIfPresetsAreOutOfDate();
/// <summary>
/// Check if the preset "name" exists in either Presets or UserPresets lists.
/// </summary>
/// <param name="name">Name of the preset</param>
/// <returns>True if found</returns>
bool CheckIfPresetExists(string name);
}
}
|