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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="NotificationService.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The Notification Service (Growl Connector)
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Services
{
using HandBrake.ApplicationServices.Services.Encode.EventArgs;
using HandBrake.ApplicationServices.Services.Encode.Interfaces;
using HandBrakeWPF.Services.Interfaces;
using IQueueProcessor = HandBrakeWPF.Services.Queue.Interfaces.IQueueProcessor;
/// <summary>
/// The Notification Service (Growl Connector)
/// </summary>
public class NotificationService : INotificationService
{
/// <summary>
/// The user setting service.
/// </summary>
private readonly IUserSettingService userSettingService;
/// <summary>
/// Initializes a new instance of the <see cref="NotificationService"/> class.
/// </summary>
/// <param name="encodeService">
/// The encode Service.
/// </param>
/// <param name="queueProcessor">
/// The queue Processor.
/// </param>
/// <param name="userSettingService">
/// The user Setting Service.
/// </param>
public NotificationService(IEncode encodeService, IQueueProcessor queueProcessor, IUserSettingService userSettingService)
{
this.userSettingService = userSettingService;
// encodeService.EncodeCompleted += this.EncodeServiceEncodeCompleted;
// queueProcessor.QueueCompleted += this.QueueProcessorQueueCompleted;
}
/// <summary>
/// The queue processor_ queue completed.
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EventArgs.
/// </param>
private void QueueProcessorQueueCompleted(object sender, System.EventArgs e)
{
if (userSettingService.GetUserSetting<bool>(UserSettingConstants.GrowlQueue))
{
// GrowlCommunicator.Notify("Queue Completed", "Put down that cocktail...\nyour Handbrake queue is done.");
}
}
/// <summary>
/// The encode service_ encode completed.
/// </summary>
/// <param name="sender">
/// The sender.
/// </param>
/// <param name="e">
/// The EncodeCompletedEventArgs.
/// </param>
private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e)
{
if (userSettingService.GetUserSetting<bool>(UserSettingConstants.GrowlEncode))
{
// GrowlCommunicator.Notify("Encode Completed", "Put down that cocktail...\nyour Handbrake encode is done.");
}
}
}
}
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