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Microsoft ResX Schema
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The primary goals of this format is to allow a simple XML format
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
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<data name="FilterView_Deblock" xml:space="preserve">
<value>Deblock reduces blocky artifacts caused by low quality video compression.</value>
</data>
<data name="FilterView_DecombDeinterlace" xml:space="preserve">
<value>Choose decomb or deinterlace filter options.
The decomb filter selectively deinterlaces frames that appear to be interlaced.
This will preserve quality in frames that are not interlaced.
The classic deinterlace filter is applied to all frames.
Frames that are not interlaced will suffer some quality degradation.</value>
</data>
<data name="FilterView_Denoise" xml:space="preserve">
<value>Denoise reduces or removes the appearance of noise and grain. This can improve compression efficiency and create higher quality video at smaller file sizes.
Overly strong Denoise settings may damage picture quality by discarding detail.
NLMeans is a high quality denoise filter with a cost to speed. Use where quality is more important than speed.
HQDN3D is an adaptive low-pass filter, faster than NLMeans but less effective at preserving fine detail.</value>
</data>
<data name="FilterView_Detelecine" xml:space="preserve">
<value>This filter removes 'combing' artifacts that are the result of telecining.
Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps.</value>
</data>
<data name="FilterView_Grayscale" xml:space="preserve">
<value>Grayscale removes the color component of the video. Often referred to as Black &amp; White video.</value>
</data>
<data name="MainView_Destination" xml:space="preserve">
<value>Destination path, including directory and file name. This is where your new video will be created, and what it will be named.</value>
</data>
<data name="MainView_IpodAtom" xml:space="preserve">
<value>Add a special MP4 marker to allow playback on vintage iPod 5th Generation devices circa 2006. Other settings may affect compatibility.</value>
</data>
<data name="MainView_Mux" xml:space="preserve">
<value>Container format. Video, audio, and other tracks are combined into a single file of this type. Affects compatibility.</value>
</data>
<data name="MainView_Optimise" xml:space="preserve">
<value>Optimize MP4 for progressive download. After encoding, data is reorganized and rewritten to allow immediate playback over a network, without needing to download the entire file.</value>
</data>
<data name="MainView_Range" xml:space="preserve">
<value>Source range selection. By default, all chapters are selected and the entire source is encoded.</value>
</data>
<data name="MainView_Title" xml:space="preserve">
<value>Title, or video clip, to encode.
Blu-ray and DVD sources often have multiple titles, the longest of which is typically the main feature</value>
</data>
<data name="PictureSettingsView_Anamorphic" xml:space="preserve">
<value>Anamorphic allows arbitrary storage dimensions while preserving the original aspect during playback.
Off disables anamorphic. Video storage dimensions and display dimensions will be identical. Only useful for compatibility with certain legacy devices.
Auto maximizes storage resolution while preserving the original display aspect ratio. Recommended.
Loose is similar to Auto, but attempts to preserve the storage aspect ratio. This can result in a slight storage resolution loss compared to Auto.
Custom allows manually setting all parameters. Useful for correcting an incorrect source display aspect and for professionals needing advanced control in post-production.</value>
</data>
<data name="PictureSettingsView_AutoCrop" xml:space="preserve">
<value>Automatically crop black borders around edges of the video.</value>
</data>
<data name="PictureSettingsView_CropBottom" xml:space="preserve">
<value>Crop the video from the bottom.</value>
</data>
<data name="PictureSettingsView_CropLeft" xml:space="preserve">
<value>Crop the video from the left side.</value>
</data>
<data name="PictureSettingsView_CropRight" xml:space="preserve">
<value>Crop the video from the right side.</value>
</data>
<data name="PictureSettingsView_CropTop" xml:space="preserve">
<value>Crop the video from the top.</value>
</data>
<data name="PictureSettingsView_Height" xml:space="preserve">
<value>This is the height that the video will be stored at.
The actual display dimensions will differ if the pixel aspect ratio is not 1:1.</value>
</data>
<data name="PictureSettingsView_ManualCrop" xml:space="preserve">
<value>Manually crop the video.</value>
</data>
<data name="PictureSettingsView_Modulus" xml:space="preserve">
<value>Align storage dimensions to multiples of this value.
This setting is only necessary for compatibility with some devices.
You should use 2 unless you experience compatibility issues.</value>
</data>
<data name="PictureSettingsView_PAR" xml:space="preserve">
<value>Pixel aspect defines the shape of the pixels.
A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
Players will scale the image in order to achieve the specified aspect.</value>
</data>
<data name="PictureSettingsView_Width" xml:space="preserve">
<value>This is the width that the video will be stored at.
The actual display dimensions will differ if the pixel aspect ratio is not 1:1.</value>
</data>
<data name="QueueView_DeleteJob" xml:space="preserve">
<value>Delete the job from the queue.</value>
</data>
<data name="QueueView_ResetJobStatus" xml:space="preserve">
<value>Reset job status to Waiting.</value>
</data>
<data name="QueueView_SendJobBack" xml:space="preserve">
<value>Send the job back to the main window for editing.</value>
</data>
<data name="Video_AdvancedOptions" xml:space="preserve">
<value>Use advanced options Tab for x264 settings.</value>
</data>
<data name="Video_AvgBitrate" xml:space="preserve">
<value>Set the average bitrate.
The instantaneous bitrate can be much higher or lower at any point in time.
But the average over a long duration will be the value set here. If you need
to limit instantaneous bitrate, look into x264's vbv-bufsize and vbv-maxrate settings.</value>
</data>
<data name="Video_ConstantFramerate" xml:space="preserve">
<value>Enables constant framerate output.</value>
</data>
<data name="Video_Encoders" xml:space="preserve">
<value>Available video encoders.</value>
</data>
<data name="Video_EncoderTune" xml:space="preserve">
<value>Tune settings to optimize for common scenarios.
This can improve effeciency for particular source characteristics or set
characteristics of the output file. Changes will be applied after the
preset but before all other parameters.</value>
</data>
<data name="Video_ExtraOpts" xml:space="preserve">
<value>Additional encoder settings.
Colon separated list of encoder options.</value>
</data>
<data name="Video_FastDecode" xml:space="preserve">
<value>Reduce decoder CPU usage.
Set this if your device is struggling to play the output (dropped frames).</value>
</data>
<data name="Video_Framerate" xml:space="preserve">
<value>Output framerate.
'Same as source' is recommended. If your source video has a variable framerate, 'Same as source' will preserve it.</value>
</data>
<data name="Video_Level" xml:space="preserve">
<value>Sets and ensures compliance with the specified level.
Overrides all other settings.</value>
</data>
<data name="Video_PeakFramerate" xml:space="preserve">
<value>Enables variable framerate output with a peak rate determined by the framerate setting.</value>
</data>
<data name="Video_Presets" xml:space="preserve">
<value>Adjusts encoder settings to trade off compression efficiency against encoding speed.
This establishes your default encoder settings.
Tunes, profiles, levels and advanced option string will be applied to this.
You should generally set this option to the slowest you can bear since slower
settings will result in better quality or smaller files.</value>
</data>
<data name="Video_Profile" xml:space="preserve">
<value>Sets and ensures compliance with the specified profile.
Overrides all other settings.</value>
</data>
<data name="Video_Quality" xml:space="preserve">
<value>Set the desired quality factor.
The encoder targets a certain quality.
The scale used by each video encoder is different.
x264's scale is logarithmic and lower values correspond to higher quality.
So small decreases in value will result in progressively larger increases
in the resulting file size. A value of 0 means lossless and will result
in a file size that is larger than the original source, unless the source
was also lossless.
Suggested values are: 18 to 20 for standard definition sources and 20 to 23 for high definition sources.
FFMpeg's and Theora's scale is more linear.
These encoders do not have a lossless mode.</value>
</data>
<data name="Video_TurboFirstPass" xml:space="preserve">
<value>During the 1st pass of a 2 pass encode, use settings that speed things along.</value>
</data>
<data name="Video_TwoPass" xml:space="preserve">
<value>Perform 2 Pass Encoding.
The 'Bitrate' option is prerequisite. During the 1st pass, statistics about
the video are collected. Then in the second pass, those statistics are used
to make bitrate allocation decisions.</value>
</data>
<data name="Video_VariableFramerate" xml:space="preserve">
<value>Enables variable framerate output.
VFR is not compatible with some players.</value>
</data>
<data name="MainView_WhenDone" xml:space="preserve">
<value>When HandBrake has finished the current queue or encode it will perform this action.</value>
</data>
<data name="MainView_Browse" xml:space="preserve">
<value>Browse to select a new destination path and file name for your encode.</value>
</data>
<data name="MainView_Angle" xml:space="preserve">
<value>Video angle to encode. Only applicable to multi-angle DVD and Blu-ray.</value>
</data>
<data name="MainView_AddPreset" xml:space="preserve">
<value>Add a new preset.</value>
</data>
<data name="MainView_PresetAdditionalOptions" xml:space="preserve">
<value>Additional Preset Options.</value>
</data>
<data name="MainView_Presets" xml:space="preserve">
<value>Presets are groups of encode settings tailored for specific scenarios. Select the one closest matching your intent.
Overrides all encode settings. Settings may be further adjusted after selecting a preset.</value>
</data>
<data name="MainView_RemovePreset" xml:space="preserve">
<value>Remove the selected preset.</value>
</data>
<data name="SourceSelection_TitleSpecific" xml:space="preserve">
<value>Scan only the specified title instead of all titles.</value>
</data>
<data name="FilterView_CustomDenoiseParams" xml:space="preserve">
<value>Custom Denoise parameters.
NLMeans syntax: y-strength=y:y-origin-tune=y:y-patch-size=y:y-range=y:y-frame-count=y:y-prefilter=y:cb-strength=c:cb-origin-tune=c:cb-patch-size=c:cb-range=c:cb-frame-count=c:cb-prefilter=c:cr-strength=c:cr-origin-tune=c:cr-patch-size=c:cr-range=c:cr-frame-count=c:cr-prefilter=c
NLMeans default: y-strength=6:y-origin-tune=1:y-patch-size=7:y-range=3:y-frame-count=2:y-prefilter=0:cb-strength=6:cb-origin-tune=1:cb-patch-size=7:cb-range=3:cb-frame-count=2:cb-prefilter=0
HQDN3D syntax: y-spatial=y:cb-spatial=c:cr-spatial=c:y-temporal=y:cb-temporal=c:cr-temporal=c
HQDN3D default: y-spatial=3:cb-spatial=2:cr-spatial=2:y-temporal=2:cb-temporal=3:cr-temporal=3</value>
</data>
<data name="FilterView_DenoisePreset" xml:space="preserve">
<value>Denoise filter preset. Sets the strength of the filter.</value>
</data>
<data name="FilterView_DenoiseTune" xml:space="preserve">
<value>Denoise tune. Further adjusts the Denoise preset to optimize settings for specific scenarios.
- None uses the default preset settings.
- Film refines settings for use with most live action content.
- Grain only processes color channels. Useful for preserving the film-like look of luminance grain while reducing or removing color noise.
- High Motion reduces color smearing in high motion scenes by avoiding temporal processing for color channels. Useful for sports and action videos.
- Animation is useful for cel animation such as anime and cartoons.
- Tape is useful for low-detail analog tape sources such as VHS, where Film does not produce a desirable result.
- Sprite is useful for 1-/4-/8-/16-bit 2-dimensional games. Sprite is not designed for high definition video.</value>
</data>
<data name="FilterView_Deinterlace" xml:space="preserve">
<value>Deinterlace removes comb artifacts from the picture.
Yadif is a popular and fast deinterlacer.
Decomb switches between multiple interpolation algorithms for speed and quality.</value>
</data>
<data name="FilterView_DeinterlaceCustom" xml:space="preserve">
<value>Custom Deinterlace parameters.
Yadif syntax: mode=m:parity=p
Yadif default: mode=3
Decomb syntax: mode=m:magnitude-thresh=m:variance-thresh=v:laplacian-thresh=l:dilation-thresh=d:erosion-thresh=e:noise-thresh=n:search-distance=s:postproc=p:parity=p
Decomb default: mode=7</value>
</data>
<data name="FilterView_DeinterlacePreset" xml:space="preserve">
<value>Deinterlace filter preset.
Default is well balanced for speed and quality.
Skip Spatial Check lets Yadif skip correcting certain avoidable artifacts for a slight speed boost.
EEDI2 uses a slower, higher quality interpolation algorithm for Decomb. Useful for the most difficult sources.
Bob attempts to better preserve motion for a slight penalty to perceived resolution.</value>
</data>
<data name="FilterView_Flip" xml:space="preserve">
<value>Flips (mirrors) the picture on the horizontal axis.</value>
</data>
<data name="FilterView_InterlaceDetection" xml:space="preserve">
<value>Interlace Detection, when enabled, allows the Deinterlace filter to only process interlaced video frames.</value>
</data>
<data name="FilterView_InterlaceDetectionCustom" xml:space="preserve">
<value>Custom Interlace Detection parameters.
Syntax: mode=m:spatial-metric=s:motion-thresh=m:spatial-thresh=s:filter-mode=f:block-thresh=b:block-width=b:block-height=b:disable=d
Default: mode=3:spatial-metric=2:motion-thresh=1:spatial-thresh=1:filter-mode=2:block-thresh=40:block-width=16:block-height=16</value>
</data>
<data name="FilterView_Rotate" xml:space="preserve">
<value>Rotate the picture clockwise in 90 degree increments.</value>
</data>
<data name="MainView_Duration" xml:space="preserve">
<value>Duration of the selected source range in Hours:Minutes:Seconds</value>
</data>
<data name="PictureSettingsView_KeepAR" xml:space="preserve">
<value>Keep Aspect Ratio maintains the original display aspect of the source. Disabling this may result in a stretched or squeezed picture.</value>
</data>
<data name="FilterView_CustomSharpenParams" xml:space="preserve">
<value>Custom Sharpen parameters.
Unsharp syntax: y-strength=y:y-size=y:cb-strength=c:cb-size=c:cr-strength=c:cr-size=c
Unsharp default: y-strength=0.25:y-size=7:cb-strength=0.25:cb-size=7
Lapsharp syntax: y-strength=y:y-kernel=y:cb-strength=c:cb-kernel=c:cr-strength=c:cr-kernel=c
Lapsharp default: y-strength=0.2:y-kernel=isolap:cb-strength=0.2:cb-kernel=isolap</value>
</data>
<data name="FilterView_Sharpen" xml:space="preserve">
<value>Sharpening enhances the appearance of detail, especially edges. Overly strong Sharpen settings may damage picture quality and by creating ringing artifacts and enhancing noise, which can reduce compression efficiency.
Unsharp is a general purpose unsharp masking filter. It sharpens by blurring, then calculating the difference between the blurred picture and the original.
Lapsharp sharpens by using convolution kernels approximating Laplacian edge filters, sometimes producing higher quality results than unsharp masking.</value>
</data>
<data name="FilterView_SharpenPreset" xml:space="preserve">
<value>Sharpen filter preset. Sets the strength of the filter.</value>
</data>
<data name="FilterView_SharpenTune" xml:space="preserve">
<value>Sharpen tune. Further adjusts the Sharpen preset to optimize settings for specific scenarios.
None uses the default preset settings.
Unsharp can be tuned for Ultrafine, Fine, Medium, Coarse, or Very Coarse sharpening. Select one based on the output picture resolution and fineness of detail to enhance.
Lapsharp's Film tune refines settings for use with most live action content. Film uses an isotropic Laplacian kernel to sharpen all edges similarly, and luminance (brightness) information is sharpened more than chrominance (color) information.
Lapsharp's Grain tune is similar to Film, but uses an isotropic Laplacian of Gaussian kernel to reduce the effect on noise and grain. Useful for preserving grain and as a general alternative to the Film tune.
Lapsharp's Animation tune is useful for cel animation such as anime and cartoons. Animation is identical to Film, but overall strength is reduced to avoid creating artifacts.
Lapsharp's Sprite tune is useful for 1-/4-/8-/16-bit 2-dimensional games. Sprite uses a 4-neighbor Laplacian kernel that enhances vertical and horizontal edges more than diagonal edges.</value>
</data>
</root>
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