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path: root/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace HandBrakeWPF.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class ResourcesTooltips {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal ResourcesTooltips() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.ResourcesTooltips", typeof(ResourcesTooltips).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to The deblocking filter removes a common type of compression artifact.
        ///If your source exhibits &apos;blockiness&apos;, this filter may help clean it up..
        /// </summary>
        public static string FilterView_Deblock {
            get {
                return ResourceManager.GetString("FilterView_Deblock", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Choose decomb or deinterlace filter options.
        ///
        ///The decomb filter selectively deinterlaces frames that appear to be interlaced.
        ///This will preserve quality in frames that are not interlaced.
        ///
        ///The classic deinterlace filter is applied to all frames.
        ///Frames that are not interlaced will suffer some quality degradation..
        /// </summary>
        public static string FilterView_DecombDeinterlace {
            get {
                return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Denoise filtering reduces or removes the appearance of noise and grain.
        ///Film grain and other types of high frequency noise are difficult to compress.
        ///Using this filter on such sources can result in smaller file sizes..
        /// </summary>
        public static string FilterView_Denoise {
            get {
                return ResourceManager.GetString("FilterView_Denoise", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This filter removes &apos;combing&apos; artifacts that are the result of telecining.
        ///
        ///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps..
        /// </summary>
        public static string FilterView_Detelecine {
            get {
                return ResourceManager.GetString("FilterView_Detelecine", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to If enabled, filter colour components out of video..
        /// </summary>
        public static string FilterView_Grayscale {
            get {
                return ResourceManager.GetString("FilterView_Grayscale", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This is the location and filename where your encoded file will be saved..
        /// </summary>
        public static string MainView_Destination {
            get {
                return ResourceManager.GetString("MainView_Destination", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Add iPod Atom needed by some older iPods..
        /// </summary>
        public static string MainView_IpodAtom {
            get {
                return ResourceManager.GetString("MainView_IpodAtom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Format to mux encoded tracks to..
        /// </summary>
        public static string MainView_Mux {
            get {
                return ResourceManager.GetString("MainView_Mux", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Optimise the layout of the MP4 file for progressive download.
        ///This allows a player to initiate playback before downloading the entire file..
        /// </summary>
        public static string MainView_Optimise {
            get {
                return ResourceManager.GetString("MainView_Optimise", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames..
        /// </summary>
        public static string MainView_Range {
            get {
                return ResourceManager.GetString("MainView_Range", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set the title to encode.
        ///By default, HandBrake will try and select the main title, or the longest if one isn&apos;t found..
        /// </summary>
        public static string MainView_Title {
            get {
                return ResourceManager.GetString("MainView_Title", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to When HandBrake has finished the current queue or encode it will perform this action..
        /// </summary>
        public static string MainView_WhenDone {
            get {
                return ResourceManager.GetString("MainView_WhenDone", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to None   - Force pixel aspect ratio to 1:1.
        ///Loose  - Align dimensions to chosen &apos;Alignment&apos; value
        ///               and pick pixel aspect ratio that preserves the
        ///               original display aspect ratio
        ///Strict - Keep original source dimensions and pixel aspect ratio.
        /// </summary>
        public static string PictureSettingsView_Anamorphic {
            get {
                return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Automatically crop black borders around edges of the video..
        /// </summary>
        public static string PictureSettingsView_AutoCrop {
            get {
                return ResourceManager.GetString("PictureSettingsView_AutoCrop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the bottom..
        /// </summary>
        public static string PictureSettingsView_CropBottom {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropBottom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the left side..
        /// </summary>
        public static string PictureSettingsView_CropLeft {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropLeft", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the right side..
        /// </summary>
        public static string PictureSettingsView_CropRight {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropRight", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the top..
        /// </summary>
        public static string PictureSettingsView_CropTop {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropTop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This is the height that the video will be stored at.
        ///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
        /// </summary>
        public static string PictureSettingsView_Height {
            get {
                return ResourceManager.GetString("PictureSettingsView_Height", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Manually crop the video..
        /// </summary>
        public static string PictureSettingsView_ManualCrop {
            get {
                return ResourceManager.GetString("PictureSettingsView_ManualCrop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Align storage dimensions to multiples of this value.
        ///
        ///This setting is only necessary for compatibility with some devices.
        ///You should use 2 unless you experience compatibility issues..
        /// </summary>
        public static string PictureSettingsView_Modulus {
            get {
                return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Pixel aspect defines the shape of the pixels.
        ///A 1:1 ratio defines a square pixel.  Other values define rectangular shapes.
        ///Players will scale the image in order to achieve the specified aspect..
        /// </summary>
        public static string PictureSettingsView_PAR {
            get {
                return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This is the width that the video will be stored at.
        ///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
        /// </summary>
        public static string PictureSettingsView_Width {
            get {
                return ResourceManager.GetString("PictureSettingsView_Width", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Delete the job from the queue..
        /// </summary>
        public static string QueueView_DeleteJob {
            get {
                return ResourceManager.GetString("QueueView_DeleteJob", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Reset job status to Waiting..
        /// </summary>
        public static string QueueView_ResetJobStatus {
            get {
                return ResourceManager.GetString("QueueView_ResetJobStatus", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Send the job back to the main window for editing..
        /// </summary>
        public static string QueueView_SendJobBack {
            get {
                return ResourceManager.GetString("QueueView_SendJobBack", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Use advanced options Tab for x264 settings..
        /// </summary>
        public static string Video_AdvancedOptions {
            get {
                return ResourceManager.GetString("Video_AdvancedOptions", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set the average bitrate.
        ///
        ///The instantaneous bitrate can be much higher or lower at any point in time.
        ///But the average over a long duration will be the value set here.  If you need
        ///to limit instantaneous bitrate, look into x264&apos;s vbv-bufsize and vbv-maxrate settings..
        /// </summary>
        public static string Video_AvgBitrate {
            get {
                return ResourceManager.GetString("Video_AvgBitrate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enables constant framerate output..
        /// </summary>
        public static string Video_ConstantFramerate {
            get {
                return ResourceManager.GetString("Video_ConstantFramerate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Available video encoders..
        /// </summary>
        public static string Video_Encoders {
            get {
                return ResourceManager.GetString("Video_Encoders", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Tune settings to optimize for common scenarios.
        ///
        ///This can improve effeciency for particular source characteristics or set
        ///characteristics of the output file.  Changes will be applied after the
        ///preset but before all other parameters..
        /// </summary>
        public static string Video_EncoderTune {
            get {
                return ResourceManager.GetString("Video_EncoderTune", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Additional encoder settings.
        ///
        ///Colon separated list of encoder options..
        /// </summary>
        public static string Video_ExtraOpts {
            get {
                return ResourceManager.GetString("Video_ExtraOpts", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Reduce decoder CPU usage.
        ///
        ///Set this if your device is struggling to play the output (dropped frames)..
        /// </summary>
        public static string Video_FastDecode {
            get {
                return ResourceManager.GetString("Video_FastDecode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Output framerate.
        ///
        ///&apos;Same as source&apos; is recommended. If your source video has a variable framerate, &apos;Same as source&apos; will preserve it..
        /// </summary>
        public static string Video_Framerate {
            get {
                return ResourceManager.GetString("Video_Framerate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sets and ensures compliance with the specified level.
        ///
        ///Overrides all other settings..
        /// </summary>
        public static string Video_Level {
            get {
                return ResourceManager.GetString("Video_Level", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enables variable framerate output with a peak rate determined by the framerate setting..
        /// </summary>
        public static string Video_PeakFramerate {
            get {
                return ResourceManager.GetString("Video_PeakFramerate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Adjusts encoder settings to trade off compression efficiency against encoding speed.
        ///
        ///This establishes your default encoder settings.
        ///Tunes, profiles, levels and advanced option string will be applied to this.
        ///You should generally set this option to the slowest you can bear since slower
        ///settings will result in better quality or smaller files..
        /// </summary>
        public static string Video_Presets {
            get {
                return ResourceManager.GetString("Video_Presets", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sets and ensures compliance with the specified profile.
        ///
        ///Overrides all other settings..
        /// </summary>
        public static string Video_Profile {
            get {
                return ResourceManager.GetString("Video_Profile", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set the desired quality factor.
        ///The encoder targets a certain quality.
        ///The scale used by each video encoder is different.
        ///
        ///x264&apos;s scale is logarithmic and lower values correspond to higher quality.
        ///So small decreases in value will result in progressively larger increases
        ///in the resulting file size.  A value of 0 means lossless and will result
        ///in a file size that is larger than the original source, unless the source
        ///was also lossless.
        ///Suggested values are: 18 to 20 for standard definition sources an [rest of string was truncated]&quot;;.
        /// </summary>
        public static string Video_Quality {
            get {
                return ResourceManager.GetString("Video_Quality", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to During the 1st pass of a 2 pass encode, use settings that speed things along..
        /// </summary>
        public static string Video_TurboFirstPass {
            get {
                return ResourceManager.GetString("Video_TurboFirstPass", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Perform 2 Pass Encoding.
        ///
        ///The &apos;Bitrate&apos; option is prerequisite. During the 1st pass, statistics about
        ///the video are collected.  Then in the second pass, those statistics are used
        ///to make bitrate allocation decisions..
        /// </summary>
        public static string Video_TwoPass {
            get {
                return ResourceManager.GetString("Video_TwoPass", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enables variable framerate output.
        ///
        ///VFR is not compatible with some players..
        /// </summary>
        public static string Video_VariableFramerate {
            get {
                return ResourceManager.GetString("Video_VariableFramerate", resourceCulture);
            }
        }
    }
}