summaryrefslogtreecommitdiffstats
path: root/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
blob: 9da007c106baaca571683dca8078627a34ecb4fe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace HandBrakeWPF.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class ResourcesTooltips {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal ResourcesTooltips() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.ResourcesTooltips", typeof(ResourcesTooltips).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Custom Denoise parameters.
        /// 
        ///NLMeans syntax: y-strength=y:y-origin-tune=y:y-patch-size=y:y-range=y:y-frame-count=y:y-prefilter=y:cb-strength=c:cb-origin-tune=c:cb-patch-size=c:cb-range=c:cb-frame-count=c:cb-prefilter=c:cr-strength=c:cr-origin-tune=c:cr-patch-size=c:cr-range=c:cr-frame-count=c:cr-prefilter=c
        ///
        ///NLMeans default: y-strength=6:y-origin-tune=1:y-patch-size=7:y-range=3:y-frame-count=2:y-prefilter=0:cb-strength=6:cb-origin-tune=1:cb-patch-size=7:cb-range=3:cb-frame-count=2:cb-prefilter=0
        ///
        ///HQDN [rest of string was truncated]&quot;;.
        /// </summary>
        public static string FilterView_CustomDenoiseParams {
            get {
                return ResourceManager.GetString("FilterView_CustomDenoiseParams", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Custom Sharpen parameters.
        ///
        ///Unsharp syntax: y-strength=y:y-size=y:cb-strength=c:cb-size=c:cr-strength=c:cr-size=c
        ///
        ///Unsharp default: y-strength=0.25:y-size=7:cb-strength=0.25:cb-size=7
        ///
        ///Lapsharp syntax: y-strength=y:y-kernel=y:cb-strength=c:cb-kernel=c:cr-strength=c:cr-kernel=c
        ///
        ///Lapsharp default: y-strength=0.2:y-kernel=isolap:cb-strength=0.2:cb-kernel=isolap.
        /// </summary>
        public static string FilterView_CustomSharpenParams {
            get {
                return ResourceManager.GetString("FilterView_CustomSharpenParams", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Deblock reduces blocky artifacts caused by low quality video compression..
        /// </summary>
        public static string FilterView_Deblock {
            get {
                return ResourceManager.GetString("FilterView_Deblock", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Choose decomb or deinterlace filter options.
        ///
        ///The decomb filter selectively deinterlaces frames that appear to be interlaced.
        ///This will preserve quality in frames that are not interlaced.
        ///
        ///The classic deinterlace filter is applied to all frames.
        ///Frames that are not interlaced will suffer some quality degradation..
        /// </summary>
        public static string FilterView_DecombDeinterlace {
            get {
                return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Deinterlace removes comb artifacts from the picture.
        ///
        ///Yadif is a popular and fast deinterlacer.
        ///
        ///Decomb switches between multiple interpolation algorithms for speed and quality..
        /// </summary>
        public static string FilterView_Deinterlace {
            get {
                return ResourceManager.GetString("FilterView_Deinterlace", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Custom Deinterlace parameters.
        /// 
        /// Yadif syntax: mode=m:parity=p
        /// 
        /// Yadif default: mode=3
        /// 
        /// Decomb syntax: mode=m:magnitude-thresh=m:variance-thresh=v:laplacian-thresh=l:dilation-thresh=d:erosion-thresh=e:noise-thresh=n:search-distance=s:postproc=p:parity=p
        /// 
        /// Decomb default: mode=7.
        /// </summary>
        public static string FilterView_DeinterlaceCustom {
            get {
                return ResourceManager.GetString("FilterView_DeinterlaceCustom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Deinterlace filter preset.
        ///
        ///Default is well balanced for speed and quality.
        ///
        ///Skip Spatial Check lets Yadif skip correcting certain avoidable artifacts for a slight speed boost.
        ///
        ///EEDI2 uses a slower, higher quality interpolation algorithm for Decomb. Useful for the most difficult sources.
        ///
        ///Bob attempts to better preserve motion for a slight penalty to perceived resolution..
        /// </summary>
        public static string FilterView_DeinterlacePreset {
            get {
                return ResourceManager.GetString("FilterView_DeinterlacePreset", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Denoise reduces or removes the appearance of noise and grain. This can improve compression efficiency and create higher quality video at smaller file sizes. 
        ///Overly strong Denoise settings may damage picture quality by discarding detail.
        ///         
        ///NLMeans is a high quality denoise filter with a cost to speed. Use where quality is more important than speed.
        ///         
        ///HQDN3D is an adaptive low-pass filter, faster than NLMeans but less effective at preserving fine detail..
        /// </summary>
        public static string FilterView_Denoise {
            get {
                return ResourceManager.GetString("FilterView_Denoise", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Denoise filter preset. Sets the strength of the filter..
        /// </summary>
        public static string FilterView_DenoisePreset {
            get {
                return ResourceManager.GetString("FilterView_DenoisePreset", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Denoise tune. Further adjusts the Denoise preset to optimize settings for specific scenarios.
        /// 
        ///- None uses the default preset settings.
        /// 
        ///- Film refines settings for use with most live action content.
        /// 
        ///- Grain only processes color channels. Useful for preserving the film-like look of luminance grain while reducing or removing color noise.
        ///
        ///- High Motion reduces color smearing in high motion scenes by avoiding temporal processing for color channels. Useful for sports and action videos.
        ///
        ///- Animati [rest of string was truncated]&quot;;.
        /// </summary>
        public static string FilterView_DenoiseTune {
            get {
                return ResourceManager.GetString("FilterView_DenoiseTune", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This filter removes &apos;combing&apos; artifacts that are the result of telecining.
        ///
        ///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps..
        /// </summary>
        public static string FilterView_Detelecine {
            get {
                return ResourceManager.GetString("FilterView_Detelecine", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Flips (mirrors) the picture on the horizontal axis..
        /// </summary>
        public static string FilterView_Flip {
            get {
                return ResourceManager.GetString("FilterView_Flip", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Grayscale removes the color component of the video. Often referred to as Black &amp;amp; White video..
        /// </summary>
        public static string FilterView_Grayscale {
            get {
                return ResourceManager.GetString("FilterView_Grayscale", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Interlace Detection, when enabled, allows the Deinterlace filter to only process interlaced video frames..
        /// </summary>
        public static string FilterView_InterlaceDetection {
            get {
                return ResourceManager.GetString("FilterView_InterlaceDetection", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Custom Interlace Detection parameters.
        /// 
        /// Syntax: mode=m:spatial-metric=s:motion-thresh=m:spatial-thresh=s:filter-mode=f:block-thresh=b:block-width=b:block-height=b:disable=d
        /// 
        /// Default: mode=3:spatial-metric=2:motion-thresh=1:spatial-thresh=1:filter-mode=2:block-thresh=40:block-width=16:block-height=16.
        /// </summary>
        public static string FilterView_InterlaceDetectionCustom {
            get {
                return ResourceManager.GetString("FilterView_InterlaceDetectionCustom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rotate the picture clockwise in 90 degree increments..
        /// </summary>
        public static string FilterView_Rotate {
            get {
                return ResourceManager.GetString("FilterView_Rotate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sharpening enhances the appearance of detail, especially edges. Overly strong Sharpen settings may damage picture quality by creating ringing artifacts and enhancing noise, which can reduce compression efficiency.
        ///
        ///Unsharp is a general purpose unsharp masking filter. It sharpens by blurring, then calculating the difference between the blurred picture and the original.
        ///
        ///Lapsharp sharpens using convolution kernels approximating Laplacian edge filters, sometimes producing higher quality results than unshar [rest of string was truncated]&quot;;.
        /// </summary>
        public static string FilterView_Sharpen {
            get {
                return ResourceManager.GetString("FilterView_Sharpen", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sharpen filter preset. Sets the strength of the filter..
        /// </summary>
        public static string FilterView_SharpenPreset {
            get {
                return ResourceManager.GetString("FilterView_SharpenPreset", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sharpen tune. Further adjusts the Sharpen preset to optimize settings for specific scenarios.
        ///
        ///None uses the default preset settings.
        ///
        ///Unsharp can be tuned for Ultrafine, Fine, Medium, Coarse, or Very Coarse sharpening. Select one based on the output picture resolution and fineness of detail to enhance.
        ///
        ///Lapsharp&apos;s Film tune refines settings for use with most live action content. Film uses an isotropic Laplacian kernel to sharpen all edges similarly, and luminance (brightness) information is sharpened [rest of string was truncated]&quot;;.
        /// </summary>
        public static string FilterView_SharpenTune {
            get {
                return ResourceManager.GetString("FilterView_SharpenTune", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Add a new preset..
        /// </summary>
        public static string MainView_AddPreset {
            get {
                return ResourceManager.GetString("MainView_AddPreset", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Video angle to encode. Only applicable to multi-angle DVD and Blu-ray..
        /// </summary>
        public static string MainView_Angle {
            get {
                return ResourceManager.GetString("MainView_Angle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Browse to select a new destination path and file name for your encode..
        /// </summary>
        public static string MainView_Browse {
            get {
                return ResourceManager.GetString("MainView_Browse", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Destination path, including directory and file name. This is where your new video will be created, and what it will be named..
        /// </summary>
        public static string MainView_Destination {
            get {
                return ResourceManager.GetString("MainView_Destination", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Duration of the selected source range in Hours:Minutes:Seconds.
        /// </summary>
        public static string MainView_Duration {
            get {
                return ResourceManager.GetString("MainView_Duration", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Add a special MP4 marker to allow playback on vintage iPod 5th Generation devices circa 2006. Other settings may affect compatibility..
        /// </summary>
        public static string MainView_IpodAtom {
            get {
                return ResourceManager.GetString("MainView_IpodAtom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Container format. Video, audio, and other tracks are combined into a single file of this type. Affects compatibility..
        /// </summary>
        public static string MainView_Mux {
            get {
                return ResourceManager.GetString("MainView_Mux", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Optimize MP4 for progressive download. After encoding, data is reorganized and rewritten to allow immediate playback over a network, without needing to download the entire file..
        /// </summary>
        public static string MainView_Optimise {
            get {
                return ResourceManager.GetString("MainView_Optimise", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Additional Preset Options..
        /// </summary>
        public static string MainView_PresetAdditionalOptions {
            get {
                return ResourceManager.GetString("MainView_PresetAdditionalOptions", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Presets are groups of encode settings tailored for specific scenarios. Select the one closest matching your intent.
        /// 
        /// Overrides all encode settings. Settings may be further adjusted after selecting a preset..
        /// </summary>
        public static string MainView_Presets {
            get {
                return ResourceManager.GetString("MainView_Presets", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Source range selection. By default, all chapters are selected and the entire source is encoded..
        /// </summary>
        public static string MainView_Range {
            get {
                return ResourceManager.GetString("MainView_Range", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Remove the selected preset..
        /// </summary>
        public static string MainView_RemovePreset {
            get {
                return ResourceManager.GetString("MainView_RemovePreset", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Title, or video clip, to encode.
        ///Blu-ray and DVD sources often have multiple titles, the longest of which is typically the main feature.
        /// </summary>
        public static string MainView_Title {
            get {
                return ResourceManager.GetString("MainView_Title", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to When HandBrake has finished the current queue or encode it will perform this action..
        /// </summary>
        public static string MainView_WhenDone {
            get {
                return ResourceManager.GetString("MainView_WhenDone", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Anamorphic allows arbitrary storage dimensions while preserving the original aspect during playback.
        ///
        ///Off disables anamorphic. Video storage dimensions and display dimensions will be identical. Only useful for compatibility with certain legacy devices.
        ///
        ///Auto maximizes storage resolution while preserving the original display aspect ratio. Recommended.
        ///
        ///Loose is similar to Auto, but attempts to preserve the storage aspect ratio. This can result in a slight storage resolution loss compared to Auto.
        ///
        ///Cu [rest of string was truncated]&quot;;.
        /// </summary>
        public static string PictureSettingsView_Anamorphic {
            get {
                return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Automatically crop black borders around edges of the video..
        /// </summary>
        public static string PictureSettingsView_AutoCrop {
            get {
                return ResourceManager.GetString("PictureSettingsView_AutoCrop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the bottom..
        /// </summary>
        public static string PictureSettingsView_CropBottom {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropBottom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the left side..
        /// </summary>
        public static string PictureSettingsView_CropLeft {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropLeft", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the right side..
        /// </summary>
        public static string PictureSettingsView_CropRight {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropRight", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Crop the video from the top..
        /// </summary>
        public static string PictureSettingsView_CropTop {
            get {
                return ResourceManager.GetString("PictureSettingsView_CropTop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This is the height that the video will be stored at.
        ///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
        /// </summary>
        public static string PictureSettingsView_Height {
            get {
                return ResourceManager.GetString("PictureSettingsView_Height", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Keep Aspect Ratio maintains the original display aspect of the source. Disabling this may result in a stretched or squeezed picture..
        /// </summary>
        public static string PictureSettingsView_KeepAR {
            get {
                return ResourceManager.GetString("PictureSettingsView_KeepAR", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Manually crop the video..
        /// </summary>
        public static string PictureSettingsView_ManualCrop {
            get {
                return ResourceManager.GetString("PictureSettingsView_ManualCrop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Align storage dimensions to multiples of this value.
        ///
        ///This setting is only necessary for compatibility with some devices.
        ///You should use 2 unless you experience compatibility issues..
        /// </summary>
        public static string PictureSettingsView_Modulus {
            get {
                return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Pixel aspect defines the shape of the pixels.
        ///A 1:1 ratio defines a square pixel.  Other values define rectangular shapes.
        ///Players will scale the image in order to achieve the specified aspect..
        /// </summary>
        public static string PictureSettingsView_PAR {
            get {
                return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to This is the width that the video will be stored at.
        ///The actual display dimensions will differ if the pixel aspect ratio is not 1:1..
        /// </summary>
        public static string PictureSettingsView_Width {
            get {
                return ResourceManager.GetString("PictureSettingsView_Width", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Delete the job from the queue..
        /// </summary>
        public static string QueueView_DeleteJob {
            get {
                return ResourceManager.GetString("QueueView_DeleteJob", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Reset job status to Waiting..
        /// </summary>
        public static string QueueView_ResetJobStatus {
            get {
                return ResourceManager.GetString("QueueView_ResetJobStatus", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Send the job back to the main window for editing..
        /// </summary>
        public static string QueueView_SendJobBack {
            get {
                return ResourceManager.GetString("QueueView_SendJobBack", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Scan only the specified title instead of all titles..
        /// </summary>
        public static string SourceSelection_TitleSpecific {
            get {
                return ResourceManager.GetString("SourceSelection_TitleSpecific", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Use advanced options Tab for x264 settings..
        /// </summary>
        public static string Video_AdvancedOptions {
            get {
                return ResourceManager.GetString("Video_AdvancedOptions", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set the average bitrate.
        ///
        ///The instantaneous bitrate can be much higher or lower at any point in time.
        ///But the average over a long duration will be the value set here.  If you need
        ///to limit instantaneous bitrate, look into x264&apos;s vbv-bufsize and vbv-maxrate settings..
        /// </summary>
        public static string Video_AvgBitrate {
            get {
                return ResourceManager.GetString("Video_AvgBitrate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enables constant framerate output..
        /// </summary>
        public static string Video_ConstantFramerate {
            get {
                return ResourceManager.GetString("Video_ConstantFramerate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Available video encoders..
        /// </summary>
        public static string Video_Encoders {
            get {
                return ResourceManager.GetString("Video_Encoders", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Tune settings to optimize for common scenarios.
        ///
        ///This can improve effeciency for particular source characteristics or set
        ///characteristics of the output file.  Changes will be applied after the
        ///preset but before all other parameters..
        /// </summary>
        public static string Video_EncoderTune {
            get {
                return ResourceManager.GetString("Video_EncoderTune", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Additional encoder settings.
        ///
        ///Colon separated list of encoder options..
        /// </summary>
        public static string Video_ExtraOpts {
            get {
                return ResourceManager.GetString("Video_ExtraOpts", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Reduce decoder CPU usage.
        ///
        ///Set this if your device is struggling to play the output (dropped frames)..
        /// </summary>
        public static string Video_FastDecode {
            get {
                return ResourceManager.GetString("Video_FastDecode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Output framerate.
        ///
        ///&apos;Same as source&apos; is recommended. If your source video has a variable framerate, &apos;Same as source&apos; will preserve it..
        /// </summary>
        public static string Video_Framerate {
            get {
                return ResourceManager.GetString("Video_Framerate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sets and ensures compliance with the specified level.
        ///
        ///Overrides all other settings..
        /// </summary>
        public static string Video_Level {
            get {
                return ResourceManager.GetString("Video_Level", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enables variable framerate output with a peak rate determined by the framerate setting..
        /// </summary>
        public static string Video_PeakFramerate {
            get {
                return ResourceManager.GetString("Video_PeakFramerate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Adjusts encoder settings to trade off compression efficiency against encoding speed.
        ///
        ///This establishes your default encoder settings.
        ///Tunes, profiles, levels and advanced option string will be applied to this.
        ///You should generally set this option to the slowest you can bear since slower
        ///settings will result in better quality or smaller files..
        /// </summary>
        public static string Video_Presets {
            get {
                return ResourceManager.GetString("Video_Presets", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Sets and ensures compliance with the specified profile.
        ///
        ///Overrides all other settings..
        /// </summary>
        public static string Video_Profile {
            get {
                return ResourceManager.GetString("Video_Profile", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Set the desired quality factor.
        ///The encoder targets a certain quality.
        ///The scale used by each video encoder is different.
        ///
        ///x264&apos;s scale is logarithmic and lower values correspond to higher quality.
        ///So small decreases in value will result in progressively larger increases
        ///in the resulting file size.  A value of 0 means lossless and will result
        ///in a file size that is larger than the original source, unless the source
        ///was also lossless.
        ///Suggested values are: 18 to 20 for standard definition sources an [rest of string was truncated]&quot;;.
        /// </summary>
        public static string Video_Quality {
            get {
                return ResourceManager.GetString("Video_Quality", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to During the 1st pass of a 2 pass encode, use settings that speed things along..
        /// </summary>
        public static string Video_TurboFirstPass {
            get {
                return ResourceManager.GetString("Video_TurboFirstPass", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Perform 2 Pass Encoding.
        ///
        ///The &apos;Bitrate&apos; option is prerequisite. During the 1st pass, statistics about
        ///the video are collected.  Then in the second pass, those statistics are used
        ///to make bitrate allocation decisions..
        /// </summary>
        public static string Video_TwoPass {
            get {
                return ResourceManager.GetString("Video_TwoPass", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enables variable framerate output.
        ///
        ///VFR is not compatible with some players..
        /// </summary>
        public static string Video_VariableFramerate {
            get {
                return ResourceManager.GetString("Video_VariableFramerate", resourceCulture);
            }
        }
    }
}