1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
|
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34209
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HandBrakeWPF.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Copyright (C) 2003-2015 The HandBrake Team
///
///This program is free software; you can redistribute it and/or
///modify it under the terms of the GNU General Public License
///as published by the Free Software Foundation; either version 2
///of the License, or (at your option) any later version.
///
///This program is distributed in the hope that it will be useful,
///but WITHOUT ANY WARRANTY; without even the implied warranty of
///MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
///GNU General Public License f [rest of string was truncated]";.
/// </summary>
public static string About_GPL {
get {
return ResourceManager.GetString("About_GPL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can optionally store a picture settings with this preset. There are 3 modes:
///
///None: Picture settings are not stored in the preset. When loading a source, they will remain as-is within the bounds of the source resolution. This also affects Anamorphic, modulus, cropping etc.
///
///Custom: You can optionally set a Maximum width and Height. When doing this an encode will be less than or equal to these values. Keep Aspect Ratio will be automatically turned on.
///
///Source Maximum: Always encode at the sources [rest of string was truncated]";.
/// </summary>
public static string AddPreset_PictureSizeMode {
get {
return ResourceManager.GetString("AddPreset_PictureSizeMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to x264 has a variety of algorithms to decide when to use B-frames and how many to use.
///
///Fast mode takes roughly the same amount of time no matter how many B-frames you specify. However, while fast, its decisions are often suboptimal.
///
///Optimal mode gets slower as the maximum number of B-Frames increases, but makes much more accurate decisions, especially when used with B-pyramid..
/// </summary>
public static string Advanced_AdaptiveBFramesToolTip {
get {
return ResourceManager.GetString("Advanced_AdaptiveBFramesToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to H.264 allows for two different prediction modes, spatial and temporal, in B-frames.
///
///Spatial, the default, is almost always better, but temporal is sometimes useful too.
///
///x264 can, at the cost of a small amount of speed (and accordingly for a small compression gain), adaptively select which is better for each particular frame..
/// </summary>
public static string Advanced_AdaptiveDirectModeToolTip {
get {
return ResourceManager.GetString("Advanced_AdaptiveDirectModeToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adaptive quantization controls how the encoder distributes bits across the frame.
///Higher values take more bits away from edges and complex areas to improve areas with finer detail..
/// </summary>
public static string Advanced_AdaptiveQuantizationStrengthToolTip {
get {
return ResourceManager.GetString("Advanced_AdaptiveQuantizationStrengthToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mode decision picks from a variety of options to make its decision: this option chooses what options those are.
///Fewer partitions to check means faster encoding, at the cost of worse decisions, since the best option might have been one that was turned off..
/// </summary>
public static string Advanced_AnalysisToolTip {
get {
return ResourceManager.GetString("Advanced_AnalysisToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sane values are ~2-5.
///This specifies the maximum number of sequential B-frames that the encoder can use.
/// Large numbers generally won't help significantly unless Adaptive B-frames is set to Optimal.
///Cel-animated source material and B-pyramid also significantly increase the usefulness of larger values.
///Baseline profile, as required for iPods and similar devices, requires B-frames to be set to 0 (off)..
/// </summary>
public static string Advanced_BFramesToolTip {
get {
return ResourceManager.GetString("Advanced_BFramesToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to After the encoder has done its work, it has a bunch of data that needs to be compressed losslessly, similar to ZIP or RAR. H.264 provides two options for this: CAVLC and CABAC. CABAC decodes a lot slower but compresses significantly better (10-30%), especially at lower bitrates. If you're looking to minimize CPU requirements for video playback, disable this option. Baseline profile, as required for iPods and similar devices, requires CABAC to be disabled..
/// </summary>
public static string Advanced_CabacToolTip {
get {
return ResourceManager.GetString("Advanced_CabacToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to H.264 has a built-in deblocking filter that smooths out blocking artifacts after decoding each frame. This not only improves visual quality, but also helps compression significantly.
///The deblocking filter takes a lot of CPU power, so if you're looking to minimize CPU requirements for video playback, disable it.
///
///The deblocking filter has two adjustable parameters, "strength" and "threshold".
///The former controls how strong (or weak) the deblocker is, while the latter controls how many (or few) edges [rest of string was truncated]";.
/// </summary>
public static string Advanced_DeblockingToolTip {
get {
return ResourceManager.GetString("Advanced_DeblockingToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The 8x8 transform is the single most useful feature of x264 in terms of compression-per-speed.
///It improves compression by at least 5% at a very small speed cost and may provide an unusually high visual quality benefit compared to its compression gain.
///However, it requires High Profile, which many devices may not support..
/// </summary>
public static string Advanced_EightByEightDctToolTip {
get {
return ResourceManager.GetString("Advanced_EightByEightDctToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The options passed to the x264 encoder.
///The above controls are only a subset of useful x264 parameters.
///This box allows you to add or modify additional or current parameters as desired. .
/// </summary>
public static string Advanced_EncoderOptions {
get {
return ResourceManager.GetString("Advanced_EncoderOptions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controls the motion estimation method. Motion estimation is how the encoder estimates how each block of pixels in a frame has moved.
///A better motion search method improves compression at the cost of speed.
///
///Diamond: performs an extremely fast and simple search using a diamond pattern.
///
///Hexagon: performs a somewhat more effective but slightly slower search using a hexagon pattern.
///
///Uneven Multi-Hex: performs a very wide search using a variety of patterns, more accurately capturing complex motion.
///
/// [rest of string was truncated]";.
/// </summary>
public static string Advanced_MotionEstimationMethodToolTip {
get {
return ResourceManager.GetString("Advanced_MotionEstimationMethodToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This is the distance x264 searches from its best guess at the motion of a block in order to try to find its actual motion.
///
///The default is fine for most content, but extremely high motion video, especially at HD resolutions, may benefit from higher ranges, albeit at a high speed cost..
/// </summary>
public static string Advanced_MotionEstimationRangeToolTip {
get {
return ResourceManager.GetString("Advanced_MotionEstimationRangeToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to x264 normally zeroes out nearly-empty data blocks to save bits to be better used for some other purpose in the video.
///However, this can sometimes have slight negative effects on retention of subtle grain and dither.
///Don't touch this unless you're having banding issues or other such cases where you are having trouble keeping fine noise..
/// </summary>
public static string Advanced_NoDctDecimateToolTip {
get {
return ResourceManager.GetString("Advanced_NoDctDecimateToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to There is no options pane available for this encoder.
///
///Please use the 'Extra Options' box on the 'Video' tab to input any additional encoder parameters you may need..
/// </summary>
public static string Advanced_NoOptionsPaneAvailable {
get {
return ResourceManager.GetString("Advanced_NoOptionsPaneAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The x264 Preset / Tune / Profile and Level options are currently in use on the Video Tab.
///
///To enable this tab, check the "Use Advanced Tab instead" option on the Video Tab.
///
///If you do not use this tab, it can be hidden from: Tools Menu > Options > Advanced..
/// </summary>
public static string Advanced_NotInUse {
get {
return ResourceManager.GetString("Advanced_NotInUse", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Psychovisual Rate Distortion means x264 tries to retain detail, for better quality to the human eye,
///as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise..
/// </summary>
public static string Advanced_PsychovisualRateDistortionToolTip {
get {
return ResourceManager.GetString("Advanced_PsychovisualRateDistortionToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Psychovisual Trellis tries to retain more sharpness and detail, but can cause artifacting.
///It is considered experimental, which is why it's off by default. Good values are 0.1 to 0.2..
/// </summary>
public static string Advanced_PsychovisualTrellisToolTip {
get {
return ResourceManager.GetString("Advanced_PsychovisualTrellisToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to B-pyramid improves compression by creating a pyramidal structure (hence the name) of B-frames, allowing B-frames to
///reference each other to improve compression.
///
///Requires Max B-frames greater than 1; optimal adaptive B-frames is strongly recommended for full compression benefit..
/// </summary>
public static string Advanced_PyramidalBFramesToolTip {
get {
return ResourceManager.GetString("Advanced_PyramidalBFramesToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sane values are ~1-6.
///
///The more you add, the better the compression, but the slower the encode.
///
///Cel animation tends to benefit from more reference frames a lot more than film content.
///
///Note that many hardware devices have limitations on the number of supported reference frames, so if you're encoding for a handheld or standalone player, don't touch this unless you're absolutely sure you know what you're doing!.
/// </summary>
public static string Advanced_ReferenceFramesToolTip {
get {
return ResourceManager.GetString("Advanced_ReferenceFramesToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This setting controls both subpixel-precision motion estimation and mode decision methods.
///
///Subpixel motion estimation is used for refining motion estimates beyond mere pixel accuracy, improving compression.
///
///Mode decision is the method used to choose how to encode each block of the frame: a very important decision.
///
///SAD is the fastest method, followed by SATD, RD, RD refinement, and the slowest, QPRD.
///6 or higher is strongly recommended: Psy-RD, a very powerful psy optimization that helps retain det [rest of string was truncated]";.
/// </summary>
public static string Advanced_SubpixelMotionEstimationToolTip {
get {
return ResourceManager.GetString("Advanced_SubpixelMotionEstimationToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trellis fine-tunes the rounding of transform coefficients to squeeze out 3-5% more compression at the cost of some speed.
///"Always" uses trellis not only during the main encoding process, but also during analysis, which improves compression even more, albeit at great speed cost.
///
///Trellis costs more speed at higher bitrates..
/// </summary>
public static string Advanced_TrellisToolTip {
get {
return ResourceManager.GetString("Advanced_TrellisToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Performs extra analysis to decide upon weighting parameters for each frame.
///This improves overall compression slightly and improves the quality of fades greatly.
///Baseline profile, as required for iPods and similar devices, requires weighted P-frame prediction to be disabled.
///Note that some devices and players, even those that support Main Profile,
///may have problems with Weighted P-frame prediction: the Apple TV is completely incompatible with it, for example..
/// </summary>
public static string Advanced_WeightPToolTip {
get {
return ResourceManager.GetString("Advanced_WeightPToolTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure?.
/// </summary>
public static string AreYouSure {
get {
return ResourceManager.GetString("AreYouSure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
public static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HandBrake.
/// </summary>
public static string HandBrake_Title {
get {
return ResourceManager.GetString("HandBrake_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HandBrake is already encoding..
/// </summary>
public static string Main_AlreadyEncoding {
get {
return ResourceManager.GetString("Main_AlreadyEncoding", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning: It is not currently possible to use this feature if you require specific subtitle or audio tracks that the automatic selection feature (see options) doesn't support! Tracks are reset with every new source / title selected..
/// </summary>
public static string Main_AutoAdd_AudioAndSubWarning {
get {
return ResourceManager.GetString("Main_AutoAdd_AudioAndSubWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please choose a destination for the file..
/// </summary>
public static string Main_ChooseDestination {
get {
return ResourceManager.GetString("Main_ChooseDestination", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The current file already exists, do you wish to overwrite it?.
/// </summary>
public static string Main_DestinationOverwrite {
get {
return ResourceManager.GetString("Main_DestinationOverwrite", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to There are jobs on the queue with the same destination path. Please choose a different path for this job..
/// </summary>
public static string Main_DuplicateDestinationOnQueue {
get {
return ResourceManager.GetString("Main_DuplicateDestinationOnQueue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The entered destination contained illegal characters. You must fix the path and filename before continuing..
/// </summary>
public static string Main_InvalidDestination {
get {
return ResourceManager.GetString("Main_InvalidDestination", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pending Jobs {5}.
/// </summary>
public static string Main_JobsPending_addon {
get {
return ResourceManager.GetString("Main_JobsPending_addon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You cannot encode to a file with the same path and name as the source file. Please update the destination filename so that it does not match the source file..
/// </summary>
public static string Main_MatchingFileOverwriteWarning {
get {
return ResourceManager.GetString("Main_MatchingFileOverwriteWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Default Preset Set: {0}.
/// </summary>
public static string Main_NewDefaultPreset {
get {
return ResourceManager.GetString("Main_NewDefaultPreset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A New Update is Available. Goto Tools Menu > Options to Install.
/// </summary>
public static string Main_NewUpdate {
get {
return ResourceManager.GetString("Main_NewUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Preset selected..
/// </summary>
public static string Main_NoPresetSelected {
get {
return ResourceManager.GetString("Main_NoPresetSelected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can not modify built in presets. Please select one of your own presets..
/// </summary>
public static string Main_NoUpdateOfBuiltInPresets {
get {
return ResourceManager.GetString("Main_NoUpdateOfBuiltInPresets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select a folder..
/// </summary>
public static string Main_PleaseSelectFolder {
get {
return ResourceManager.GetString("Main_PleaseSelectFolder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preparing to encode ....
/// </summary>
public static string Main_PreparingToEncode {
get {
return ResourceManager.GetString("Main_PreparingToEncode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can not import a preset with the same name as a built-in preset..
/// </summary>
public static string Main_PresetErrorBuiltInName {
get {
return ResourceManager.GetString("Main_PresetErrorBuiltInName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to import the selected preset..
/// </summary>
public static string Main_PresetImportFailed {
get {
return ResourceManager.GetString("Main_PresetImportFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The preset may be corrupted or from an older version of HandBrake which is not supported.
///Presets from older versions must be re-created in the current version..
/// </summary>
public static string Main_PresetImportFailedSolution {
get {
return ResourceManager.GetString("Main_PresetImportFailedSolution", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This preset appears to already exist. Would you like to overwrite it?.
/// </summary>
public static string Main_PresetOverwriteWarning {
get {
return ResourceManager.GetString("Main_PresetOverwriteWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Presets.
/// </summary>
public static string Main_Presets {
get {
return ResourceManager.GetString("Main_Presets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure you wish to update the selected preset?.
/// </summary>
public static string Main_PresetUpdateConfrimation {
get {
return ResourceManager.GetString("Main_PresetUpdateConfrimation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The Preset has now been updated with your current settings..
/// </summary>
public static string Main_PresetUpdated {
get {
return ResourceManager.GetString("Main_PresetUpdated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HandBrake has determined your built-in presets are out of date... These presets will now be updated.
///Your custom presets have not been updated so you may have to re-create these by deleting and re-adding them.
///The previous user_presets.xml file was backed up..
/// </summary>
public static string Main_PresetUpdateNotification {
get {
return ResourceManager.GetString("Main_PresetUpdateNotification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Queue Finished.
/// </summary>
public static string Main_QueueFinished {
get {
return ResourceManager.GetString("Main_QueueFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan Cancelled..
/// </summary>
public static string Main_ScanCancelled {
get {
return ResourceManager.GetString("Main_ScanCancelled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan Completed.
/// </summary>
public static string Main_ScanCompleted {
get {
return ResourceManager.GetString("Main_ScanCompleted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan failed: .
/// </summary>
public static string Main_ScanFailed_NoReason {
get {
return ResourceManager.GetString("Main_ScanFailed_NoReason", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan Failed... Please See Activity Log for details..
/// </summary>
public static string Main_ScanFailled_CheckLog {
get {
return ResourceManager.GetString("Main_ScanFailled_CheckLog", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scanning source, please wait....
/// </summary>
public static string Main_ScanningPleaseWait {
get {
return ResourceManager.GetString("Main_ScanningPleaseWait", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scanning Title {0} of {1} ({2}%).
/// </summary>
public static string Main_ScanningTitleXOfY {
get {
return ResourceManager.GetString("Main_ScanningTitleXOfY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No valid source or titles found..
/// </summary>
public static string Main_ScanNoTitlesFound {
get {
return ResourceManager.GetString("Main_ScanNoTitlesFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HandBrake will not be able to encode the seleteced source as it did not find a valid source with titles to encode.
///This could be due to one of the following reasons:
///- The source file is not a valid video file or is in a format that HandBrake does not support.
///- The source may be copy protected or include DRM. Please note that HandBrake is not a ripper.
///
///The Activity log may have further information..
/// </summary>
public static string Main_ScanNoTitlesFoundMessage {
get {
return ResourceManager.GetString("Main_ScanNoTitlesFoundMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must first scan a source and setup your job before starting an encode..
/// </summary>
public static string Main_ScanSource {
get {
return ResourceManager.GetString("Main_ScanSource", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must first scan a source and setup your job before adding to the queue..
/// </summary>
public static string Main_ScanSourceFirst {
get {
return ResourceManager.GetString("Main_ScanSourceFirst", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select a preset..
/// </summary>
public static string Main_SelectPreset {
get {
return ResourceManager.GetString("Main_SelectPreset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select a preset to update..
/// </summary>
public static string Main_SelectPresetForUpdate {
get {
return ResourceManager.GetString("Main_SelectPresetForUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select 'Source' to continue.
/// </summary>
public static string Main_SelectSource {
get {
return ResourceManager.GetString("Main_SelectSource", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must first set the destination path for the output file before adding to the queue..
/// </summary>
public static string Main_SetDestination {
get {
return ResourceManager.GetString("Main_SetDestination", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You cannot overwrite the source file you want to convert.
///Please choose a different filename..
/// </summary>
public static string Main_SourceDestinationMatchError {
get {
return ResourceManager.GetString("Main_SourceDestinationMatchError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must turn on automatic file naming AND set a default path in preferences before you can add to the queue..
/// </summary>
public static string Main_TurnOnAutoFileNaming {
get {
return ResourceManager.GetString("Main_TurnOnAutoFileNaming", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your system prevented HandBrake from launching a web browser..
/// </summary>
public static string Main_UnableToLoadHelpMessage {
get {
return ResourceManager.GetString("Main_UnableToLoadHelpMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can still access the help pages by visiting the website directly at: https://handbrake.fr.
/// </summary>
public static string Main_UnableToLoadHelpSolution {
get {
return ResourceManager.GetString("Main_UnableToLoadHelpSolution", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} Encodes Pending.
/// </summary>
public static string Main_XEncodesPending {
get {
return ResourceManager.GetString("Main_XEncodesPending", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Notice.
/// </summary>
public static string Notice {
get {
return ResourceManager.GetString("Notice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The format of the output file. In addition to any supported file system character, you can use the following placeholders that will be replaced when you change title or scan a source.
///
///Live Update Options: {source} {title} {chapters}
///Non-Live Options: {date} {time} {quality} {bitrate} (These only change if you scan a new source, change title or chapters).
/// </summary>
public static string Options_AdditionalFormatOptions {
get {
return ResourceManager.GetString("Options_AdditionalFormatOptions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Available additional Options: {source_path} or {source_folder_name}
///
///Not both at the same time!.
/// </summary>
public static string Options_DefaultPathAdditionalParams {
get {
return ResourceManager.GetString("Options_DefaultPathAdditionalParams", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overwrite?.
/// </summary>
public static string Overwrite {
get {
return ResourceManager.GetString("Overwrite", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Output: {0}.
/// </summary>
public static string PictureSettings_OutputResolution {
get {
return ResourceManager.GetString("PictureSettings_OutputResolution", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preset Version.
/// </summary>
public static string Preset_OldVersion_Header {
get {
return ResourceManager.GetString("Preset_OldVersion_Header", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The preset you are trying to import is from a different version of HandBrake.
/// It may not be possible to import all the values from this preset.
///
///Do you wish to proceed?.
/// </summary>
public static string Preset_OldVersion_Message {
get {
return ResourceManager.GetString("Preset_OldVersion_Message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to import preset!.
/// </summary>
public static string Preset_UnableToImport_Header {
get {
return ResourceManager.GetString("Preset_UnableToImport_Header", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to import the preset as it appears to be corrupted or from an older version of HandBrake..
/// </summary>
public static string Preset_UnableToImport_Message {
get {
return ResourceManager.GetString("Preset_UnableToImport_Message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The Built-in presets have been reset..
/// </summary>
public static string Presets_ResetComplete {
get {
return ResourceManager.GetString("Presets_ResetComplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset Complete.
/// </summary>
public static string Presets_ResetHeader {
get {
return ResourceManager.GetString("Presets_ResetHeader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preview.
/// </summary>
public static string Preview {
get {
return ResourceManager.GetString("Preview", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preview (Scaled).
/// </summary>
public static string Preview_Scaled {
get {
return ResourceManager.GetString("Preview_Scaled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Question.
/// </summary>
public static string Question {
get {
return ResourceManager.GetString("Question", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WARNING: You do not have automatic file naming turned on. Please enable this in options..
/// </summary>
public static string QueueSelection_AutoNameWarning {
get {
return ResourceManager.GetString("QueueSelection_AutoNameWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WARNING: You do not currently have automatic audio and subtitle track selection setup. You can setup the default track selection behaviour in options..
/// </summary>
public static string QueueSelection_AutoTrackSelectionWarning {
get {
return ResourceManager.GetString("QueueSelection_AutoTrackSelectionWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ready.
/// </summary>
public static string State_Ready {
get {
return ResourceManager.GetString("State_Ready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None - Only tracks where the container does not support the format will be burned in.
///Foreign Audio Track - The Foreign Audio track will be burned in if available.
///First Track - The first track will be burned in.
///Foreign Audio Preferred, else First - If the foreign audio track exists, it will be burned in, otherwise the first track will be chosen..
/// </summary>
public static string Subtitles_BurnInBehaviourModes {
get {
return ResourceManager.GetString("Subtitles_BurnInBehaviourModes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updated.
/// </summary>
public static string Updated {
get {
return ResourceManager.GetString("Updated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WARNING: This feature is experimental and has known issues. Suitable for testing only!
///Accelerates H.264, MPEG-4, VC1 and WMV3 only and can provide a small improvement on low end hardware..
/// </summary>
public static string Video_DxvaDecode {
get {
return ResourceManager.GetString("Video_DxvaDecode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The full list of encoder parameters:
///{0}.
/// </summary>
public static string Video_EncoderExtraArgs {
get {
return ResourceManager.GetString("Video_EncoderExtraArgs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Additional advanced arguments that can be passed to the video encoder..
/// </summary>
public static string Video_EncoderExtraArgsTooltip {
get {
return ResourceManager.GetString("Video_EncoderExtraArgsTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets and ensures compliance with the specified H.264 Levels. This will override all other settings..
/// </summary>
public static string Video_EncoderLevel {
get {
return ResourceManager.GetString("Video_EncoderLevel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adjusts settings to trade off compression efficiency against encoding speed.
///
///This establishes your default settings. Tunes, profiles, levels and advanced options string will be applied to this.
///
///You should generally set this option to the slowest you can bear since slower settings will result in better quality or smaller files..
/// </summary>
public static string Video_EncoderPreset {
get {
return ResourceManager.GetString("Video_EncoderPreset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limit the profile of the output stream. This will override all other settings..
/// </summary>
public static string Video_EncoderProfile {
get {
return ResourceManager.GetString("Video_EncoderProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tune settings to optimise for common scenarios
///
///This can improve efficiency for particular source characteristics or set of characteristics of the output file.
///
///Changes will be applied after the preset but before all other parameters..
/// </summary>
public static string Video_EncoderTune {
get {
return ResourceManager.GetString("Video_EncoderTune", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Higher Quality |.
/// </summary>
public static string Video_HigherQuality {
get {
return ResourceManager.GetString("Video_HigherQuality", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning: RF 0 is Lossless!.
/// </summary>
public static string Video_LosslessWarning {
get {
return ResourceManager.GetString("Video_LosslessWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A value of 0 means lossless and will result in a file size that is larger than the original source,
///unless the source was also lossless.
///
///x264 and x265's scale is logarithmic and lower values correspond to higher quality.
///
///So small increases in value will result in progressively larger increases in the resulting file size..
/// </summary>
public static string Video_LosslessWarningTooltip {
get {
return ResourceManager.GetString("Video_LosslessWarningTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to | Lower Quality.
/// </summary>
public static string Video_LowQuality {
get {
return ResourceManager.GetString("Video_LowQuality", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Placebo Quality |.
/// </summary>
public static string Video_PlaceboQuality {
get {
return ResourceManager.GetString("Video_PlaceboQuality", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set the desired quality factor. The encoder targets a certain quality.
///The scale used by each video encoder is different.
///
///x264's scale is logarithmic and lower values correspond to higher quality.
///So small changes in value will result in progressively larger increases or decreases in the resulting file size.
///A value of 0 means lossless and will result in a file size that is larger than the original source,
///unless the source was also lossless.
///Suggested values are: 18 to 20 for standard definiti [rest of string was truncated]";.
/// </summary>
public static string Video_QualitySlider {
get {
return ResourceManager.GetString("Video_QualitySlider", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to QuickSync hardware not detected!
///
///In order to use the QuickSync encoder, you must:
///
///- Have a Intel CPU with HD Graphics and QuickSync support. 4th Generation Haswell or newer parts are recommended for best quality.
///- Have the HD Graphics enabled.
///- On older versions of windows before 8.x, a monitor connected to the HD Graphics or GPU Virtualisation software installed is also required..
/// </summary>
public static string Video_QuickSyncNotAvailable {
get {
return ResourceManager.GetString("Video_QuickSyncNotAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WARNING: OpenCL scaling is still in beta. It is only available for modern graphics cards that support OpenCL 1.1 or later. It will fallback to Lanczos software scaling when it is not available for use. Performance gain up to 5%. Minor decrease in quality in some cases..
/// </summary>
public static string Video_ScalingModes {
get {
return ResourceManager.GetString("Video_ScalingModes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reduce decoder CPU usage.
///
///Set this if your device is struggling to play the output. (i.e. dropped frames).
/// </summary>
public static string Video_x264FastDecode {
get {
return ResourceManager.GetString("Video_x264FastDecode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
public static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
}
}
|