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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioBitrateConverter.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// A Converter to provide the available audio bitrate options.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Converters.Audio
{
using System;
using System.Globalization;
using System.Windows.Data;
using System.Collections.Generic;
using System.Linq;
using HandBrake.ApplicationServices.Model.Encoding;
using HandBrake.Interop.Model.Encoding;
/// <summary>
/// A Converter to provide the available audio bitrate options.
/// </summary>
public class AudioBitrateConverter : IValueConverter
{
/// <summary>
/// Converts source values to a value for the binding target. The data binding engine calls this method when it propagates the values from source bindings to the binding target.
/// </summary>
/// <returns>
/// A converted value.If the method returns null, the valid null value is used.A return value of <see cref="T:System.Windows.DependencyProperty"/>.<see cref="F:System.Windows.DependencyProperty.UnsetValue"/> indicates that the converter did not produce a value, and that the binding will use the <see cref="P:System.Windows.Data.BindingBase.FallbackValue"/> if it is available, or else will use the default value.A return value of <see cref="T:System.Windows.Data.Binding"/>.<see cref="F:System.Windows.Data.Binding.DoNothing"/> indicates that the binding does not transfer the value or use the <see cref="P:System.Windows.Data.BindingBase.FallbackValue"/> or the default value.
/// </returns>
/// <param name="value">
/// The value.
/// </param>
/// <param name="targetType">
/// The type of the binding target property.
/// </param>
/// <param name="parameter">
/// The converter parameter to use.
/// </param>
/// <param name="culture">
/// The culture to use in the converter.
/// </param>
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
// Base set of bitrates available.
List<int> bitrates = new List<int> { 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384, 448, 640, 768 };
int max = 160;
AudioTrack track = value as AudioTrack;
if (track != null)
{
int channels = this.GetChannelCount(track.MixDown);
double samplerate = 48; // Default
if (!track.SampleRate.Equals(0.0d))
{
samplerate = track.SampleRate;
}
else if (track.ScannedTrack != null && track.ScannedTrack.SampleRate != 0)
{
samplerate = track.ScannedTrack.SampleRate / 1000d;
}
switch (track.Encoder)
{
case AudioEncoder.Faac:
case AudioEncoder.ffaac:
if (samplerate > 24)
{
max = 160 * channels;
if (max > 768)
{
max = 768;
}
}
else
{
max = 96 * channels;
if (max > 480)
{
max = 480;
}
}
break;
case AudioEncoder.Lame:
max = samplerate > 24 ? 320 : 160;
break;
case AudioEncoder.Vorbis:
max = samplerate > 24
? (channels > 2
? 128 * channels
: (track.SampleRate > 32 ? 224 * channels : 160 * channels))
: 80 * this.GetChannelCount(track.MixDown);
break;
case AudioEncoder.Ac3:
max = samplerate > 24 ? 640 : 320;
break;
case AudioEncoder.Ac3Passthrough:
case AudioEncoder.DtsPassthrough:
case AudioEncoder.DtsHDPassthrough:
case AudioEncoder.AacPassthru:
case AudioEncoder.Mp3Passthru:
case AudioEncoder.Passthrough:
case AudioEncoder.ffflac:
max = 768; // Since we don't care, just set it to the max.
break;
default:
max = 768;
break;
}
// Bring the bitrate down in-line with the max.
if (track.Bitrate > max)
{
track.Bitrate = max;
}
}
return bitrates.Where(bitrate => bitrate <= max);
}
/// <summary>
/// The get channel count.
/// </summary>
/// <param name="mixdown">
/// The mixdown.
/// </param>
/// <returns>
/// The System.Int32.
/// </returns>
private int GetChannelCount(Mixdown mixdown)
{
switch (mixdown)
{
case Mixdown.Five_2_LFE:
case Mixdown.SevenPoint1Channels:
return 8;
case Mixdown.SixPoint1Channels:
return 7;
case Mixdown.FivePoint1Channels:
return 6;
case Mixdown.Mono:
case Mixdown.LeftOnly:
case Mixdown.RightOnly:
return 1;
case Mixdown.None:
return 0;
default:
return 2;
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
}
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