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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="RangeLimits.cs" company="HandBrake Project (https://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The range limits.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop.Interop.Interfaces.Model.Encoders
{
/// <summary>
/// The range limits.
/// </summary>
public class RangeLimits
{
/// <summary>
/// Initializes a new instance of the <see cref="RangeLimits"/> class.
/// </summary>
/// <param name="ascending">
/// The ascending.
/// </param>
/// <param name="granularity">
/// The granularity.
/// </param>
/// <param name="high">
/// The high.
/// </param>
/// <param name="low">
/// The low.
/// </param>
public RangeLimits(bool @ascending, float granularity, float high, float low)
{
this.Ascending = @ascending;
this.Granularity = granularity;
this.High = high;
this.Low = low;
}
/// <summary>
/// Gets a value indicating whether ascending.
/// </summary>
public bool Ascending { get; private set; }
/// <summary>
/// Gets the granularity.
/// </summary>
public float Granularity { get; private set; }
/// <summary>
/// Gets the high.
/// </summary>
public float High { get; private set; }
/// <summary>
/// Gets the low.
/// </summary>
public float Low { get; private set; }
}
}
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