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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="HBAudioEncoder.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The hb audio encoder.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop.Model.Encoding
{
using HandBrake.Interop.HbLib;
/// <summary>
/// The hb audio encoder.
/// </summary>
public class HBAudioEncoder
{
#region Public Properties
/// <summary>
/// Gets or sets the compatible containers.
/// </summary>
public int CompatibleContainers { get; set; }
/// <summary>
/// Gets or sets the compression limits.
/// </summary>
public RangeLimits CompressionLimits { get; set; }
/// <summary>
/// Gets or sets the default compression.
/// </summary>
public float DefaultCompression { get; set; }
/// <summary>
/// Gets or sets the default quality.
/// </summary>
public float DefaultQuality { get; set; }
/// <summary>
/// Gets or sets the display name.
/// </summary>
public string DisplayName { get; set; }
/// <summary>
/// Gets or sets the id.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Gets a value indicating whether the encoder is passthrough.
/// </summary>
public bool IsPassthrough
{
get
{
return (this.Id & NativeConstants.HB_ACODEC_PASS_FLAG) > 0;
}
}
/// <summary>
/// Gets or sets the quality limits.
/// </summary>
public RangeLimits QualityLimits { get; set; }
/// <summary>
/// Gets or sets the short name.
/// </summary>
public string ShortName { get; set; }
/// <summary>
/// Gets a value indicating whether the encoder supports compression.
/// </summary>
public bool SupportsCompression
{
get
{
return this.CompressionLimits.High >= 0;
}
}
/// <summary>
/// Gets a value indicating whether the encoder supports quality.
/// </summary>
public bool SupportsQuality
{
get
{
return this.QualityLimits.High >= 0;
}
}
#endregion
}
}
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