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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AudioEncoding.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// Defines the AudioEncoding type.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop.Model.Encoding
{
using System;
/// <summary>
/// The Audio Encoding Model
/// </summary>
public class AudioEncoding
{
/// <summary>
/// Initializes a new instance of the AudioEncoding class.
/// </summary>
public AudioEncoding()
{
// Initialize to -1 to differentiate a compression of 0 from uninitialized.
this.Compression = -1;
}
/// <summary>
/// Gets or sets the chosen track to apply the encoding to.
/// </summary>
/// <remarks>1-based index. 0 means apply to all tracks.</remarks>
public int InputNumber { get; set; }
/// <summary>
/// Gets or sets the encoder to use.
/// </summary>
public string Encoder { get; set; }
/// <summary>
/// Gets or sets the encode rate type (bitrate or quality).
/// </summary>
public AudioEncodeRateType EncodeRateType { get; set; }
/// <summary>
/// Gets or sets the bitrate (in kbps) of this track.
/// </summary>
public int Bitrate { get; set; }
/// <summary>
/// Gets or sets the target audio quality for this track.
/// </summary>
public float Quality { get; set; }
/// <summary>
/// Gets or sets the target audio compression for this track.
/// </summary>
public float Compression { get; set; }
/// <summary>
/// Gets or sets the mixdown.
/// </summary>
public string Mixdown { get; set; }
/// <summary>
/// Gets or sets the sample rate in Hz.
/// </summary>
public int SampleRateRaw { get; set; }
/// <summary>
/// Gets or sets Gain.
/// </summary>
public int Gain { get; set; }
/// <summary>
/// Gets or sets Drc.
/// </summary>
public double Drc { get; set; }
/// <summary>
/// Gets or sets Name.
/// </summary>
public string Name { get; set; }
/// <summary>
/// Gets or sets a value indicating whether is passthru.
/// </summary>
public bool IsPassthru { get; set; }
}
}
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