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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Encoders.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop.Model
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using HandBrake.Interop.HbLib;
using HandBrake.Interop.Model.Encoding;
using HandBrake.Interop.SourceData;
public static class Encoders
{
private static List<HBAudioEncoder> audioEncoders;
private static List<HBVideoEncoder> videoEncoders;
private static List<HBMixdown> mixdowns;
private static List<int> audioBitrates;
/// <summary>
/// Gets a list of supported audio encoders.
/// </summary>
public static List<HBAudioEncoder> AudioEncoders
{
get
{
if (audioEncoders == null)
{
IntPtr encodersPtr = HBFunctions.hb_get_audio_encoders();
int encoderCount = HBFunctions.hb_get_audio_encoders_count();
audioEncoders = InteropUtilities.ConvertArray<hb_encoder_s>(encodersPtr, encoderCount)
.Select(Converters.NativeToAudioEncoder)
.ToList();
}
return audioEncoders;
}
}
/// <summary>
/// Gets a list of supported video encoders.
/// </summary>
public static List<HBVideoEncoder> VideoEncoders
{
get
{
if (videoEncoders == null)
{
IntPtr encodersPtr = HBFunctions.hb_get_video_encoders();
int encoderCount = HBFunctions.hb_get_video_encoders_count();
videoEncoders = InteropUtilities.ConvertArray<hb_encoder_s>(encodersPtr, encoderCount)
.Select(Converters.NativeToVideoEncoder)
.ToList();
}
return videoEncoders;
}
}
/// <summary>
/// Gets a list of supported mixdowns.
/// </summary>
public static List<HBMixdown> Mixdowns
{
get
{
if (mixdowns == null)
{
IntPtr mixdownsPtr = HBFunctions.hb_get_audio_mixdowns();
int mixdownsCount = HBFunctions.hb_get_audio_mixdowns_count();
mixdowns = InteropUtilities.ConvertArray<hb_mixdown_s>(mixdownsPtr, mixdownsCount)
.Select(Converters.NativeToMixdown)
.ToList();
}
return mixdowns;
}
}
/// <summary>
/// Gets a list of supported audio bitrates.
/// </summary>
public static List<int> AudioBitrates
{
get
{
if (audioBitrates == null)
{
IntPtr audioBitratesPtr = HBFunctions.hb_get_audio_bitrates();
int audioBitratesCount = HBFunctions.hb_get_audio_bitrates_count();
audioBitrates = InteropUtilities.ConvertArray<hb_rate_s>(audioBitratesPtr, audioBitratesCount)
.Select(b => b.rate)
.ToList();
}
return audioBitrates;
}
}
/// <summary>
/// Gets the audio encoder with the specified short name.
/// </summary>
/// <param name="shortName">The name of the audio encoder.</param>
/// <returns>The requested audio encoder.</returns>
public static HBAudioEncoder GetAudioEncoder(string shortName)
{
return AudioEncoders.SingleOrDefault(e => e.ShortName == shortName);
}
/// <summary>
/// Gets the mixdown with the specified short name.
/// </summary>
/// <param name="shortName">The name of the mixdown.</param>
/// <returns>The requested mixdown.</returns>
public static HBMixdown GetMixdown(string shortName)
{
return Mixdowns.SingleOrDefault(m => m.ShortName == shortName);
}
/// <summary>
/// Determines if the given encoder is compatible with the given track.
/// </summary>
/// <param name="track">The audio track to examine.</param>
/// <param name="encoder">The encoder to examine.</param>
/// <returns>True if the given encoder is comatible with the given audio track.</returns>
/// <remarks>Only works with passthrough encoders.</remarks>
public static bool AudioEncoderIsCompatible(AudioTrack track, HBAudioEncoder encoder)
{
return (track.CodecId & encoder.Id) > 0;
}
/// <summary>
/// Finds the highest possible mixdown for a given audio encoder.
/// </summary>
/// <param name="audioEncoder">The audio encoder in question.</param>
/// <returns>The highest possible mixdown for that audio encoder.</returns>
public static int GetMaxMixdownIndex(HBAudioEncoder audioEncoder)
{
// To find best case scenario, pass in highest number of channels and 6 channel discrete mixdown.
int maxMixdownId = HBFunctions.hb_get_best_mixdown((uint)audioEncoder.Id, NativeConstants.HB_INPUT_CH_LAYOUT_3F4R, NativeConstants.HB_AMIXDOWN_6CH);
for (int i = 0; i < Mixdowns.Count; i++)
{
if (Mixdowns[i].Id == maxMixdownId)
{
return i;
}
}
return -1;
}
/// <summary>
/// Sanitizes a mixdown given the output codec and input channel layout.
/// </summary>
/// <param name="mixdown">The desired mixdown.</param>
/// <param name="encoder">The output encoder to be used.</param>
/// <param name="layout">The input channel layout.</param>
/// <returns>A sanitized mixdown value.</returns>
public static HBMixdown SanitizeMixdown(HBMixdown mixdown, HBAudioEncoder encoder, int layout)
{
int sanitizedMixdown = HBFunctions.hb_get_best_mixdown((uint)encoder.Id, layout, mixdown.Id);
return Mixdowns.Single(m => m.Id == sanitizedMixdown);
}
/// <summary>
/// Gets the default mixdown for the given audio encoder and channel layout.
/// </summary>
/// <param name="encoder">The output codec to be used.</param>
/// <param name="layout">The input channel layout.</param>
/// <returns>The default mixdown for the given codec and channel layout.</returns>
public static HBMixdown GetDefaultMixdown(HBAudioEncoder encoder, int layout)
{
int defaultMixdown = HBFunctions.hb_get_default_mixdown((uint)encoder.Id, layout);
return Mixdowns.Single(m => m.Id == defaultMixdown);
}
/// <summary>
/// Gets the bitrate limits for the given audio codec, sample rate and mixdown.
/// </summary>
/// <param name="encoder">The audio encoder used.</param>
/// <param name="sampleRate">The sample rate used (Hz).</param>
/// <param name="mixdown">The mixdown used.</param>
/// <returns>Limits on the audio bitrate for the given settings.</returns>
public static BitrateLimits GetBitrateLimits(HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
int low = 0;
int high = 0;
HBFunctions.hb_get_audio_bitrate_limits((uint)encoder.Id, sampleRate, mixdown.Id, ref low, ref high);
return new BitrateLimits { Low = low, High = high };
}
/// <summary>
/// Sanitizes an audio bitrate given the output codec, sample rate and mixdown.
/// </summary>
/// <param name="audioBitrate">The desired audio bitrate.</param>
/// <param name="encoder">The output encoder to be used.</param>
/// <param name="sampleRate">The output sample rate to be used.</param>
/// <param name="mixdown">The mixdown to be used.</param>
/// <returns>A sanitized audio bitrate.</returns>
public static int SanitizeAudioBitrate(int audioBitrate, HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
return HBFunctions.hb_get_best_audio_bitrate((uint)encoder.Id, audioBitrate, sampleRate, mixdown.Id);
}
/// <summary>
/// Gets the default audio bitrate for the given parameters.
/// </summary>
/// <param name="encoder">The encoder to use.</param>
/// <param name="sampleRate">The sample rate to use.</param>
/// <param name="mixdown">The mixdown to use.</param>
/// <returns>The default bitrate for these parameters.</returns>
public static int GetDefaultBitrate(HBAudioEncoder encoder, int sampleRate, HBMixdown mixdown)
{
return HBFunctions.hb_get_default_audio_bitrate((uint) encoder.Id, sampleRate, mixdown.Id);
}
/// <summary>
/// Gets limits on audio quality for a given encoder.
/// </summary>
/// <param name="encoderId">The audio encoder ID.</param>
/// <returns>Limits on the audio quality for the given encoder.</returns>
internal static RangeLimits GetAudioQualityLimits(int encoderId)
{
float low = 0, high = 0, granularity = 0;
int direction = 0;
HBFunctions.hb_get_audio_quality_limits((uint)encoderId, ref low, ref high, ref granularity, ref direction);
return new RangeLimits
{
Low = low,
High = high,
Granularity = granularity,
Ascending = direction == 0
};
}
/// <summary>
/// Gets limits on audio compression for a given encoder.
/// </summary>
/// <param name="encoderId">The audio encoder ID.</param>
/// <returns>Limits on the audio compression for the given encoder.</returns>
internal static RangeLimits GetAudioCompressionLimits(int encoderId)
{
float low = 0, high = 0, granularity = 0;
int direction = 0;
HBFunctions.hb_get_audio_compression_limits((uint)encoderId, ref low, ref high, ref granularity, ref direction);
return new RangeLimits
{
Low = low,
High = high,
Granularity = granularity,
Ascending = direction == 0
};
}
}
}
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