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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="InteropUtilities.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// Helper utilities for native interop.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using HandBrake.Interop.HbLib;
/// <summary>
/// Helper utilities for native interop.
/// </summary>
public static class InteropUtilities
{
/// <summary>
/// Reads the given native structure pointer.
/// </summary>
/// <typeparam name="T">The type to convert the structure to.</typeparam>
/// <param name="structPtr">The pointer to the native structure.</param>
/// <returns>The converted structure.</returns>
public static T ReadStructure<T>(IntPtr structPtr)
{
return (T)Marshal.PtrToStructure(structPtr, typeof(T));
}
/// <summary>
/// Reads the given native UTF-8 string.
/// </summary>
/// <param name="stringPtr">The pointer to the string.</param>
/// <returns>The resulting string.</returns>
public static string ReadUtf8Ptr(IntPtr stringPtr)
{
var data = new List<byte>();
var ptr = stringPtr;
var offset = 0;
while (true)
{
byte ch = Marshal.ReadByte(ptr, offset++);
if (ch == 0)
{
break;
}
data.Add(ch);
}
return Encoding.UTF8.GetString(data.ToArray());
}
/// <summary>
/// Creates a pointer to a UTF-8 null-terminated string.
/// </summary>
/// <param name="str">The string to encode.</param>
public static IntPtr CreateUtf8Ptr(string str)
{
byte[] bytes = Encoding.UTF8.GetBytes(str);
IntPtr stringPtr = Marshal.AllocHGlobal(bytes.Length + 1);
var offset = 0;
foreach (byte b in bytes)
{
Marshal.WriteByte(stringPtr, offset, b);
offset++;
}
Marshal.WriteByte(stringPtr, offset, 0);
return stringPtr;
}
/// <summary>
/// Converts the given native HandBrake list to a managed list.
/// </summary>
/// <typeparam name="T">The type of structure in the list.</typeparam>
/// <param name="listPtr">The pointer to the native list.</param>
/// <returns>The converted managed list.</returns>
public static List<T> ToList<T>(this IntPtr listPtr)
{
List<T> returnList = new List<T>();
NativeList nativeList = new NativeList(listPtr);
for (int i = 0; i < nativeList.Count; i++)
{
IntPtr itemPtr = nativeList[i];
returnList.Add(ReadStructure<T>(itemPtr));
}
return returnList;
}
/// <summary>
/// Converts the HB list to a managed list of pointers.
/// </summary>
/// <param name="listPtr">The list to convert.</param>
/// <returns>The managed list of pointers.</returns>
public static List<IntPtr> ToIntPtrList(this IntPtr listPtr)
{
var returnList = new List<IntPtr>();
NativeList nativeList = new NativeList(listPtr);
for (int i = 0; i < nativeList.Count; i++)
{
IntPtr itemPtr = nativeList[i];
returnList.Add(itemPtr);
}
return returnList;
}
/// <summary>
/// Converts the given native array to a managed collection.
/// </summary>
/// <typeparam name="T">The type of item in the list.</typeparam>
/// <param name="arrayPtr">The pointer to the array.</param>
/// <param name="count">The number of items in the array.</param>
/// <returns>The converted collection.</returns>
public static IEnumerable<T> ConvertArray<T>(IntPtr arrayPtr, int count)
{
IntPtr currentItem = arrayPtr;
var result = new List<T>();
for (int i = 0; i < count; i++)
{
T nativeEncoder = ReadStructure<T>(currentItem);
result.Add(nativeEncoder);
currentItem = IntPtr.Add(currentItem, Marshal.SizeOf(typeof(T)));
}
return result;
}
/// <summary>
/// Creates a native HandBrake list from the given managed list of pointers.
/// </summary>
/// <param name="list">The managed list to convert.</param>
/// <returns>The converted native list.</returns>
public static NativeList CreateIntPtrList(List<IntPtr> list)
{
NativeList returnList = NativeList.CreateList();
foreach (IntPtr ptr in list)
{
returnList.Add(ptr);
}
return returnList;
}
/// <summary>
/// Creates a native HandBrake list from the given managed list of structures.
/// </summary>
/// <typeparam name="T">The type of structures in the list.</typeparam>
/// <param name="list">The managed list to convert.</param>
/// <returns>The converted native list.</returns>
public static NativeList ConvertListBack<T>(List<T> list)
{
NativeList returnList = NativeList.CreateList();
foreach (T item in list)
{
IntPtr itemPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(T)));
returnList.AllocatedMemory.Add(itemPtr);
Marshal.StructureToPtr(item, itemPtr, false);
returnList.Add(itemPtr);
}
return returnList;
}
/// <summary>
/// Reads in a list of objects given an interator and a conversion function.
/// </summary>
/// <typeparam name="T1">The type of the struct given by the iterator.</typeparam>
/// <typeparam name="T2">The object type to convert to.</typeparam>
/// <param name="iterator">The iterator to use to build the list.</param>
/// <param name="converter">The converter to convert from the struct to the object.</param>
/// <returns>The list of objects.</returns>
public static List<T2> GetListFromIterator<T1, T2>(Func<IntPtr, IntPtr> iterator, Func<T1, T2> converter)
{
return ReadStructureListFromIterator<T1>(iterator).Select(converter).ToList();
}
/// <summary>
/// Reads in a list of structs given an iterator.
/// </summary>
/// <typeparam name="T">The type of the struct.</typeparam>
/// <param name="iterator">The iterator to use to build the list.</param>
/// <returns>The list of structs.</returns>
public static List<T> ReadStructureListFromIterator<T>(Func<IntPtr, IntPtr> iterator)
{
var structureList = new List<T>();
IntPtr current = IntPtr.Zero;
current = iterator(current);
while (current != IntPtr.Zero)
{
T encoder = ReadStructure<T>(current);
structureList.Add(encoder);
current = iterator(current);
}
return structureList;
}
/// <summary>
/// Closes the given job.
/// </summary>
/// <param name="nativeJobPtr">The pointer to the job.</param>
public static void CloseJob(IntPtr nativeJobPtr)
{
// Create a point to the job pointer first.
IntPtr nativeJobPtrPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(IntPtr)));
// Assign the new pointer to the job pointer and tell HB to clean the job up.
Marshal.WriteIntPtr(nativeJobPtrPtr, nativeJobPtr);
HBFunctions.hb_job_close(nativeJobPtrPtr);
// Free the pointer we used.
Marshal.FreeHGlobal(nativeJobPtrPtr);
}
/// <summary>
/// Frees all the memory locations in the given list.
/// </summary>
/// <param name="memoryList">The list of memory locations to free.</param>
public static void FreeMemory(List<IntPtr> memoryList)
{
foreach (IntPtr memoryLocation in memoryList)
{
Marshal.FreeHGlobal(memoryLocation);
}
}
}
}
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