1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
|
namespace HandBrake.Interop
{
using System;
using System.Collections.Generic;
using System.Linq;
using HandBrake.SourceData;
public static class HandBrakeUtils
{
/// <summary>
/// Estimated overhead in bytes for each frame in output container.
/// </summary>
internal const int ContainerOverheadPerFrame = 6;
/// <summary>
/// The callback for log messages from HandBrake.
/// </summary>
private static LoggingCallback loggingCallback;
/// <summary>
/// The callback for error messages from HandBrake.
/// </summary>
private static LoggingCallback errorCallback;
/// <summary>
/// Fires when HandBrake has logged a message.
/// </summary>
public static event EventHandler<MessageLoggedEventArgs> MessageLogged;
/// <summary>
/// Fires when HandBrake has logged an error.
/// </summary>
public static event EventHandler<MessageLoggedEventArgs> ErrorLogged;
public static void RegisterLogger()
{
// Register the logger if we have not already
if (loggingCallback == null)
{
// Keep the callback as a member to prevent it from being garbage collected.
loggingCallback = new LoggingCallback(LoggingHandler);
errorCallback = new LoggingCallback(ErrorHandler);
HBFunctions.hb_register_logger(loggingCallback);
HBFunctions.hb_register_error_handler(errorCallback);
}
}
/// <summary>
/// Handles log messages from HandBrake.
/// </summary>
/// <param name="message">The log message (including newline).</param>
public static void LoggingHandler(string message)
{
if (!string.IsNullOrEmpty(message))
{
string[] messageParts = message.Split(new string[] { "\n" }, StringSplitOptions.RemoveEmptyEntries);
if (messageParts.Length > 0)
{
if (MessageLogged != null)
{
MessageLogged(null, new MessageLoggedEventArgs { Message = messageParts[0] });
}
System.Diagnostics.Debug.WriteLine(messageParts[0]);
}
}
}
/// <summary>
/// Handles errors from HandBrake.
/// </summary>
/// <param name="message">The error message.</param>
public static void ErrorHandler(string message)
{
if (!string.IsNullOrEmpty(message))
{
// This error happens in normal operations. Log it as a message.
if (message == "dvd: ifoOpen failed")
{
if (MessageLogged != null)
{
MessageLogged(null, new MessageLoggedEventArgs { Message = message });
}
return;
}
if (ErrorLogged != null)
{
ErrorLogged(null, new MessageLoggedEventArgs { Message = message });
}
System.Diagnostics.Debug.WriteLine("ERROR: " + message);
}
}
/// <summary>
/// Gets the default mixdown for the given audio encoder and channel layout.
/// </summary>
/// <param name="encoder">The output codec to be used.</param>
/// <param name="layout">The input channel layout.</param>
/// <returns>The default mixdown for the given codec and channel layout.</returns>
public static Mixdown GetDefaultMixdown(AudioEncoder encoder, int layout)
{
int defaultMixdown = HBFunctions.hb_get_default_mixdown(Converters.AudioEncoderToNative(encoder), layout);
return Converters.NativeToMixdown(defaultMixdown);
}
/// <summary>
/// Gets the bitrate limits for the given audio codec, sample rate and mixdown.
/// </summary>
/// <param name="encoder">The audio encoder used.</param>
/// <param name="sampleRate">The sample rate used (Hz).</param>
/// <param name="mixdown">The mixdown used.</param>
/// <returns>Limits on the audio bitrate for the given settings.</returns>
public static Limits GetBitrateLimits(AudioEncoder encoder, int sampleRate, Mixdown mixdown)
{
if (mixdown == Mixdown.Auto)
{
throw new ArgumentException("Mixdown cannot be Auto.");
}
int low = 0;
int high = 0;
HBFunctions.hb_get_audio_bitrate_limits(Converters.AudioEncoderToNative(encoder), sampleRate, Converters.MixdownToNative(mixdown), ref low, ref high);
return new Limits { Low = low, High = high };
}
/// <summary>
/// Sanitizes a mixdown given the output codec and input channel layout.
/// </summary>
/// <param name="mixdown">The desired mixdown.</param>
/// <param name="encoder">The output encoder to be used.</param>
/// <param name="layout">The input channel layout.</param>
/// <returns>A sanitized mixdown value.</returns>
public static Mixdown SanitizeMixdown(Mixdown mixdown, AudioEncoder encoder, int layout)
{
int sanitizedMixdown = HBFunctions.hb_get_best_mixdown(Converters.AudioEncoderToNative(encoder), layout, Converters.MixdownToNative(mixdown));
return Converters.NativeToMixdown(sanitizedMixdown);
}
/// <summary>
/// Sanitizes an audio bitrate given the output codec, sample rate and mixdown.
/// </summary>
/// <param name="audioBitrate">The desired audio bitrate.</param>
/// <param name="encoder">The output encoder to be used.</param>
/// <param name="sampleRate">The output sample rate to be used.</param>
/// <param name="mixdown">The mixdown to be used.</param>
/// <returns>A sanitized audio bitrate.</returns>
public static int SanitizeAudioBitrate(int audioBitrate, AudioEncoder encoder, int sampleRate, Mixdown mixdown)
{
return HBFunctions.hb_get_best_audio_bitrate(Converters.AudioEncoderToNative(encoder), audioBitrate, sampleRate, Converters.MixdownToNative(mixdown));
}
/// <summary>
/// Gets the total number of seconds on the given encode job.
/// </summary>
/// <param name="job">The encode job to query.</param>
/// <param name="title">The title being encoded.</param>
/// <returns>The total number of seconds of video to encode.</returns>
internal static double GetJobLengthSeconds(EncodeJob job, Title title)
{
switch (job.RangeType)
{
case VideoRangeType.Chapters:
TimeSpan duration = TimeSpan.Zero;
for (int i = job.ChapterStart; i <= job.ChapterEnd; i++)
{
duration += title.Chapters[i - 1].Duration;
}
return duration.TotalSeconds;
case VideoRangeType.Seconds:
return job.SecondsEnd - job.SecondsStart;
case VideoRangeType.Frames:
return (job.FramesEnd - job.FramesStart) / title.Framerate;
}
return 0;
}
/// <summary>
/// Gets the number of audio samples used per frame for the given audio encoder.
/// </summary>
/// <param name="encoder">The encoder to query.</param>
/// <returns>The number of audio samples used per frame for the given
/// audio encoder.</returns>
internal static int GetAudioSamplesPerFrame(AudioEncoder encoder)
{
switch (encoder)
{
case AudioEncoder.Faac:
case AudioEncoder.Vorbis:
return 1024;
case AudioEncoder.Lame:
return 1152;
case AudioEncoder.Ac3:
case AudioEncoder.Passthrough:
case AudioEncoder.Ac3Passthrough:
case AudioEncoder.DtsPassthrough:
return 1536;
}
System.Diagnostics.Debug.Assert(true, "Audio encoder unrecognized.");
return 0;
}
/// <summary>
/// Gets the size in bytes for the audio with the given parameters.
/// </summary>
/// <param name="job">The encode job.</param>
/// <param name="lengthSeconds">The length of the encode in seconds.</param>
/// <param name="title">The title to encode.</param>
/// <param name="outputTrackList">The list of tracks to encode.</param>
/// <returns>The size in bytes for the audio with the given parameters.</returns>
internal static long GetAudioSize(EncodeJob job, double lengthSeconds, Title title, List<Tuple<AudioEncoding, int>> outputTrackList)
{
long audioBytes = 0;
foreach (Tuple<AudioEncoding, int> outputTrack in outputTrackList)
{
AudioEncoding encoding = outputTrack.Item1;
AudioTrack track = title.AudioTracks[outputTrack.Item2 - 1];
int samplesPerFrame = HandBrakeUtils.GetAudioSamplesPerFrame(encoding.Encoder);
int audioBitrate;
if (encoding.Encoder == AudioEncoder.Passthrough ||
encoding.Encoder == AudioEncoder.Ac3Passthrough ||
encoding.Encoder == AudioEncoder.DtsPassthrough)
{
// Input bitrate is in bits/second.
audioBitrate = track.Bitrate / 8;
}
else
{
// Output bitrate is in kbps.
audioBitrate = encoding.Bitrate * 1000 / 8;
}
audioBytes += (long)(lengthSeconds * audioBitrate);
// Audio overhead
audioBytes += encoding.SampleRateRaw * ContainerOverheadPerFrame / samplesPerFrame;
}
return audioBytes;
}
}
}
|